This is a joined work of XK and me on improving the HLE plugin interface.

It allows run time selection of backends (AOSound, DSound and NullSound).
It replaces the DSP_NULL plugin (works even better!)
It also includes improved thread handling on asound, and using some common functions on both
asound and windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2027 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-01-29 00:57:55 +00:00
parent 121be22532
commit 7219bcd4d5
46 changed files with 705 additions and 4584 deletions

View File

@ -26,22 +26,23 @@ CConfig::CConfig()
Load();
}
void CConfig::LoadDefaults()
{
m_EnableHLEAudio = true;
m_EnableDTKMusic = true;
}
void CConfig::Load()
{
// first load defaults
LoadDefaults();
std::string temp;
IniFile file;
file.Load(FULL_CONFIG_DIR "DSP.ini");
file.Get("Config", "EnableHLEAudio", &m_EnableHLEAudio, true); // Sound Settings
file.Get("Config", "EnableDTKMusic", &m_EnableDTKMusic, true);
file.Get("Config", "EnableThrottle", &m_EnableThrottle, true);
#ifdef _WIN32
file.Get("Config", "Backend", &temp, "DSound");
#else
file.Get("Config", "Backend", &temp, "AOSound");
#endif
strncpy(sBackend, temp.c_str(), 16);
}
void CConfig::Save()
@ -51,6 +52,7 @@ void CConfig::Save()
file.Set("Config", "EnableHLEAudio", m_EnableHLEAudio); // Sound Settings
file.Set("Config", "EnableDTKMusic", m_EnableDTKMusic);
file.Set("Config", "EnableThrottle", m_EnableThrottle);
file.Set("Config", "Backend", sBackend);
file.Save(FULL_CONFIG_DIR "DSP.ini");
}

View File

@ -22,17 +22,16 @@
struct CConfig
{
bool m_EnableHLEAudio;
bool m_EnableDTKMusic;
bool m_EnableThrottle;
CConfig();
void LoadDefaults();
void Load();
void Save();
bool m_EnableHLEAudio;
bool m_EnableDTKMusic;
bool m_EnableThrottle;
char sBackend[10];
CConfig();
void Load();
void Save();
};
extern CConfig g_Config;

View File

@ -41,11 +41,15 @@ ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &titl
m_buttonEnableHLEAudio = new wxCheckBox(this, ID_ENABLE_HLE_AUDIO, wxT("Enable HLE Audio"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_buttonEnableDTKMusic = new wxCheckBox(this, ID_ENABLE_DTK_MUSIC, wxT("Enable DTK Music"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
m_buttonEnableThrottle = new wxCheckBox(this, ID_ENABLE_THROTTLE, wxT("Enable Other Audio (Throttle)"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
wxStaticText *BackendText = new wxStaticText(this, wxID_ANY, wxT("Audio Backend"), wxDefaultPosition, wxDefaultSize, 0);
m_BackendSelection = new wxComboBox(this, ID_BACKEND, wxEmptyString, wxDefaultPosition, wxDefaultSize, wxArrayBackends, 0, wxDefaultValidator);
// Update checkboxes
// Update values
m_buttonEnableHLEAudio->SetValue(g_Config.m_EnableHLEAudio ? true : false);
m_buttonEnableDTKMusic->SetValue(g_Config.m_EnableDTKMusic ? true : false);
m_buttonEnableThrottle->SetValue(g_Config.m_EnableThrottle ? true : false);
m_BackendSelection->SetValue(wxString::FromAscii(g_Config.sBackend));
// Add tooltips
m_buttonEnableHLEAudio->SetToolTip(wxT("This is the most common sound type"));
@ -60,6 +64,11 @@ ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &titl
sbSettings->Add(m_buttonEnableHLEAudio, 0, wxALL, 5);
sbSettings->Add(m_buttonEnableDTKMusic, 0, wxALL, 5);
sbSettings->Add(m_buttonEnableThrottle, 0, wxALL, 5);
wxBoxSizer *sBackend = new wxBoxSizer(wxHORIZONTAL);
sBackend->Add(BackendText, 0, wxALIGN_CENTRE_VERTICAL|wxALL, 5);
sBackend->Add(m_BackendSelection);
sbSettings->Add(sBackend);
sMain->Add(sbSettings, 0, wxEXPAND|wxALL, 5);
wxBoxSizer *sButtons = new wxBoxSizer(wxHORIZONTAL);
sButtons->Add(150, 0); // Lazy way to make the dialog as wide as we want it
@ -68,6 +77,10 @@ ConfigDialog::ConfigDialog(wxWindow *parent, wxWindowID id, const wxString &titl
this->SetSizerAndFit(sMain);
}
void ConfigDialog::AddBackend(const char* backend) {
m_BackendSelection->Append(wxString::FromAscii(backend));
}
ConfigDialog::~ConfigDialog()
{
}
@ -77,6 +90,7 @@ void ConfigDialog::SettingsChanged(wxCommandEvent& event)
g_Config.m_EnableHLEAudio = m_buttonEnableHLEAudio->GetValue();
g_Config.m_EnableDTKMusic = m_buttonEnableDTKMusic->GetValue();
g_Config.m_EnableThrottle = m_buttonEnableThrottle->GetValue();
strcpy(g_Config.sBackend, m_BackendSelection->GetValue().mb_str());
g_Config.Save();
if (event.GetId() == wxID_OK)

View File

@ -27,31 +27,35 @@ class ConfigDialog : public wxDialog
{
public:
ConfigDialog(wxWindow *parent,
wxWindowID id = 1,
const wxString &title = wxT("Dolphin DSP-HLE Plugin Settings"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE);
virtual ~ConfigDialog();
wxWindowID id = 1,
const wxString &title = wxT("Dolphin DSP-HLE Plugin Settings"),
const wxPoint& pos = wxDefaultPosition,
const wxSize& size = wxDefaultSize,
long style = wxDEFAULT_DIALOG_STYLE);
virtual ~ConfigDialog();
void AddBackend(const char *backend);
private:
DECLARE_EVENT_TABLE();
DECLARE_EVENT_TABLE();
wxButton *m_OK;
wxCheckBox *m_buttonEnableHLEAudio;
wxCheckBox *m_buttonEnableDTKMusic;
wxCheckBox *m_buttonEnableThrottle;
wxArrayString wxArrayBackends;
wxComboBox *m_BackendSelection;
wxButton *m_OK;
wxCheckBox *m_buttonEnableHLEAudio;
wxCheckBox *m_buttonEnableDTKMusic;
wxCheckBox *m_buttonEnableThrottle;
enum
enum
{
wxID_OK,
ID_ENABLE_HLE_AUDIO,
ID_ENABLE_DTK_MUSIC,
ID_ENABLE_THROTTLE
wxID_OK,
ID_ENABLE_HLE_AUDIO,
ID_ENABLE_DTK_MUSIC,
ID_ENABLE_THROTTLE,
ID_BACKEND
};
void OnOK(wxCommandEvent& event);
void SettingsChanged(wxCommandEvent& event);
void OnOK(wxCommandEvent& event);
void SettingsChanged(wxCommandEvent& event);
};
#endif //__DSP_HLE_CONFIGDIALOG_h__

View File

@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -15,78 +15,74 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <ao/ao.h>
#include <pthread.h>
#include <string.h>
#include "AOSoundStream.h"
namespace AOSound
#if defined(HAVE_AO) && HAVE_AO
void AOSound::SoundLoop()
{
pthread_t thread;
StreamCallback callback;
int buf_size;
ao_device *device;
ao_sample_format format;
int default_driver;
int sampleRate;
volatile int threadData;
short realtimeBuffer[1024 * 1024];
int AOSound_GetSampleRate()
{
return sampleRate;
}
void *soundThread(void *)
{
ao_initialize();
default_driver = ao_default_driver_id();
format.bits = 16;
format.channels = 2;
format.rate = sampleRate;
format.byte_format = AO_FMT_LITTLE;
ao_initialize();
default_driver = ao_default_driver_id();
format.bits = 16;
format.channels = 2;
format.rate = sampleRate;
format.byte_format = AO_FMT_LITTLE;
device = ao_open_live(default_driver, &format, NULL /* no options */);
if (device == NULL)
{
fprintf(stderr, "DSP_HLE: Error opening AO device.\n");
return false;
}
buf_size = format.bits/8 * format.channels * format.rate;
device = ao_open_live(default_driver, &format, NULL /* no options */);
if (device == NULL) {
PanicAlert("DSP_HLE: Error opening AO device.\n");
ao_shutdown();
Stop();
return;
}
while (!threadData)
{
uint_32 numBytesToRender = 256;
(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, sampleRate, 2);
ao_play(device, (char*)realtimeBuffer, numBytesToRender);
}
buf_size = format.bits/8 * format.channels * format.rate;
ao_close(device);
device = 0;
ao_shutdown();
while (!threadData) {
soundCriticalSection->Enter();
uint_32 numBytesToRender = 256;
(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, sampleRate, 2);
ao_play(device, (char*)realtimeBuffer, numBytesToRender);
soundCriticalSection->Leave();
soundSyncEvent->Wait();
}
return 0;
}
bool AOSound_StartSound(int _sampleRate, StreamCallback _callback)
{
callback = _callback;
threadData = 0;
sampleRate = _sampleRate;
memset(realtimeBuffer, 0, sizeof(realtimeBuffer));
pthread_create(&thread, NULL, soundThread, (void *)NULL);
return true;
}
void AOSound_StopSound()
{
threadData = 1;
void *retval;
pthread_join(thread, &retval);
}
ao_close(device);
device = NULL;
ao_shutdown();
}
void *soundThread(void *args) {
((AOSound *)args)->SoundLoop();
return NULL;
}
bool AOSound::Start() {
memset(realtimeBuffer, 0, sizeof(realtimeBuffer));
soundCriticalSection = new Common::CriticalSection(1);
thread = new Common::Thread(soundThread, (void *)this);
soundSyncEvent = new Common::Event();
soundSyncEvent->Init();
return true;
}
void AOSound::Update() {
soundSyncEvent->Set();
}
void AOSound::Stop()
{
soundCriticalSection->Enter();
threadData = 1;
soundSyncEvent->Set();
soundCriticalSection->Leave();
soundSyncEvent->Shutdown();
delete soundCriticalSection;
delete thread;
delete soundSyncEvent;
}
#endif

View File

@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -18,18 +18,69 @@
#ifndef __AOSOUNDSTREAM_H__
#define __AOSOUNDSTREAM_H__
namespace AOSound
#include "SoundStream.h"
#if defined(HAVE_AO) && HAVE_AO
#include <ao/ao.h>
#endif
#include "Thread.h"
class AOSound : public SoundStream
{
typedef void (*StreamCallback)(short* buffer, int numSamples, int bits, int rate, int channels);
bool AOSound_StartSound(int sampleRate, StreamCallback _callback);
void AOSound_UpdateSound();
void AOSound_StopSound();
#if defined(HAVE_AO) && HAVE_AO
Common::Thread *thread;
float AOSound_GetTimer();
int AOSound_GetCurSample();
int AOSound_GetSampleRate();
}
Common::CriticalSection *soundCriticalSection;
Common::Event *soundSyncEvent;
int buf_size;
ao_device *device;
ao_sample_format format;
int default_driver;
short realtimeBuffer[1024 * 1024];
public:
AOSound(int _sampleRate, StreamCallback _callback) :
SoundStream(_sampleRate, _callback) {}
virtual ~AOSound() {}
virtual bool Start();
virtual void SoundLoop();
virtual void Stop();
static bool isValid() {
return true;
}
virtual bool usesMixer() {
return true;
}
virtual void Update();
virtual int GetSampleRate() {
return sampleRate;
}
#else
public:
AOSound(int _sampleRate, StreamCallback _callback) :
SoundStream(_sampleRate, _callback) {}
#endif
};
#endif //__AOSOUNDSTREAM_H__

View File

@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -15,53 +15,12 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "stdafx.h"
#include <mmsystem.h>
#include <dsound.h>
#include "DSoundStream.h"
#include "../main.h"
namespace DSound
{
#include <dxerr.h>
#define BUFSIZE 32768
#define MAXWAIT 70 //ms
CRITICAL_SECTION soundCriticalSection;
HANDLE soundSyncEvent;
HANDLE hThread;
StreamCallback callback;
IDirectSound8* ds;
IDirectSoundBuffer* dsBuffer;
int bufferSize; //i bytes
int totalRenderedBytes;
int sampleRate;
// playback position
int currentPos;
int lastPos;
short realtimeBuffer[1024 * 1024];
// We set this to shut down the sound thread.
// 0=keep playing, 1=stop playing NOW.
volatile int threadData;
inline int FIX128(int x)
{
return(x & (~127));
}
int DSound_GetSampleRate()
{
return(sampleRate);
}
bool CreateBuffer()
bool DSound::CreateBuffer()
{
PCMWAVEFORMAT pcmwf;
DSBUFFERDESC dsbdesc;
@ -80,22 +39,23 @@ bool CreateBuffer()
dsbdesc.dwSize = sizeof(DSBUFFERDESC);
dsbdesc.dwFlags = DSBCAPS_GETCURRENTPOSITION2 | DSBCAPS_STICKYFOCUS; //VIKTIGT //DSBCAPS_CTRLPAN | DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLFREQUENCY;
dsbdesc.dwBufferBytes = bufferSize = BUFSIZE;
dsbdesc.lpwfxFormat = (WAVEFORMATEX*)&pcmwf;
dsbdesc.lpwfxFormat = (WAVEFORMATEX *)&pcmwf;
if (SUCCEEDED(ds->CreateSoundBuffer(&dsbdesc, &dsBuffer, NULL)))
HRESULT res = ds->CreateSoundBuffer(&dsbdesc, &dsBuffer, NULL);
if (SUCCEEDED(res))
{
dsBuffer->SetCurrentPosition(0);
return(true);
return true;
}
else
{
else {
// Failed.
PanicAlert("Sound buffer creation failed: %s", DXGetErrorString(res));
dsBuffer = NULL;
return(false);
return false;
}
}
bool WriteDataToBuffer(DWORD dwOffset, // Our own write cursor.
bool DSound::WriteDataToBuffer(DWORD dwOffset, // Our own write cursor.
char* soundData, // Start of our data.
DWORD dwSoundBytes) // Size of block to copy.
{
@ -122,20 +82,22 @@ bool WriteDataToBuffer(DWORD dwOffset, // Our own write cursor.
// Release the data back to DirectSound.
dsBuffer->Unlock(ptr1, numBytes1, ptr2, numBytes2);
return(true);
return true;
}
return(false);
}
inline int ModBufferSize(int x)
{
return((x + bufferSize) % bufferSize);
return false;
}
// The audio thread.
DWORD WINAPI soundThread(void*)
DWORD WINAPI soundThread(void* args)
{
((DSound *)args)->SoundLoop();
return 0; //huzzah! :D
}
void DSound::SoundLoop() {
currentPos = 0;
lastPos = 0;
@ -144,18 +106,19 @@ DWORD WINAPI soundThread(void*)
// dsBuffer->Lock(0, bufferSize, (void **)&p1, &num1, (void **)&p2, &num2, 0);
dsBuffer->Play(0, 0, DSBPLAY_LOOPING);
while (!threadData)
{
while (!threadData) {
// No blocking inside the csection
EnterCriticalSection(&soundCriticalSection);
soundCriticalSection->Enter();
dsBuffer->GetCurrentPosition((DWORD*)&currentPos, 0);
int numBytesToRender = FIX128(ModBufferSize(currentPos - lastPos));
int numBytesToRender = FIX128(
ModBufferSize(currentPos - lastPos));
if (numBytesToRender >= 256)
{
if (numBytesToRender > sizeof(realtimeBuffer))
MessageBox(0,"soundThread: too big render call",0,0);
(*callback)(realtimeBuffer, numBytesToRender >> 2, 16, sampleRate, 2);
PanicAlert("soundThread: too big render call");
(*callback)(realtimeBuffer, numBytesToRender >> 2, 16,
sampleRate, 2);
WriteDataToBuffer(lastPos, (char*)realtimeBuffer, numBytesToRender);
currentPos = ModBufferSize(lastPos + numBytesToRender);
@ -164,36 +127,32 @@ DWORD WINAPI soundThread(void*)
lastPos = currentPos;
}
LeaveCriticalSection(&soundCriticalSection);
WaitForSingleObject(soundSyncEvent, MAXWAIT);
soundCriticalSection->Leave();
soundSyncEvent->Wait();
}
dsBuffer->Stop();
return(0); //hurra!
}
bool DSound_StartSound(HWND window, int _sampleRate, StreamCallback _callback)
bool DSound::Start()
{
callback = _callback;
threadData = 0;
sampleRate = _sampleRate;
//no security attributes, automatic resetting, init state nonset, untitled
soundSyncEvent = CreateEvent(0, false, false, 0);
soundSyncEvent = new Common::Event();
soundSyncEvent->Init();
//vi initierar den...........
InitializeCriticalSection(&soundCriticalSection);
soundCriticalSection = new Common::CriticalSection();
//vi vill ha access till DSOUND s<>...
if (FAILED(DirectSoundCreate8(0, &ds, 0)))
return false;
return false;
ds->SetCooperativeLevel(window, DSSCL_NORMAL);
if(hWnd)
ds->SetCooperativeLevel((HWND)hWnd, DSSCL_NORMAL);
if (!CreateBuffer())
{
return false;
}
DWORD num1;
short* p1;
@ -201,48 +160,43 @@ bool DSound_StartSound(HWND window, int _sampleRate, StreamCallback _callback)
memset(p1, 0, num1);
dsBuffer->Unlock(p1, num1, 0, 0);
totalRenderedBytes = -bufferSize;
DWORD h;
hThread = CreateThread(0, 0, soundThread, 0, 0, &h);
SetThreadPriority(hThread, THREAD_PRIORITY_ABOVE_NORMAL);
thread = new Common::Thread(soundThread, (void *)this);
return true;
}
void DSound_UpdateSound()
void DSound::Update()
{
SetEvent(soundSyncEvent);
soundSyncEvent->Set();
}
void DSound_StopSound()
void DSound::Stop()
{
EnterCriticalSection(&soundCriticalSection);
soundCriticalSection->Enter();
threadData = 1;
// kick the thread if it's waiting
SetEvent(soundSyncEvent);
LeaveCriticalSection(&soundCriticalSection);
WaitForSingleObject(hThread, INFINITE);
CloseHandle(hThread);
soundSyncEvent->Set();
soundCriticalSection->Leave();
delete soundCriticalSection;
delete thread;
dsBuffer->Release();
ds->Release();
CloseHandle(soundSyncEvent);
soundSyncEvent = INVALID_HANDLE_VALUE;
hThread = INVALID_HANDLE_VALUE;
soundSyncEvent->Shutdown();
delete soundSyncEvent;
soundSyncEvent = NULL;
thread = NULL;
}
int DSound_GetCurSample()
/* Unused, is it needed?
int DSound::GetCurSample()
{
EnterCriticalSection(&soundCriticalSection);
soundCriticalSection->Enter();
int playCursor;
dsBuffer->GetCurrentPosition((DWORD*)&playCursor, 0);
playCursor = ModBufferSize(playCursor - lastPos) + totalRenderedBytes;
LeaveCriticalSection(&soundCriticalSection);
return(playCursor);
soundCriticalSection->Leave();
return playCursor;
}
float DSound_GetTimer()
{
return((float)DSound_GetCurSample() * (1.0f / (4.0f * sampleRate)));
}
} // namespace
*/

View File

@ -1,4 +1,4 @@
// Copyright (C) 2003-2008 Dolphin Project.
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
@ -15,21 +15,90 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __SOUNDSTREAM_H__
#define __SOUNDSTREAM_H__
#ifndef __DSOUNDSTREAM_H__
#define __DSOUNDSTREAM_H__
#include "SoundStream.h"
namespace DSound
#include "Thread.h"
#ifdef _WIN32
#include "stdafx.h"
#include <mmsystem.h>
#include <dsound.h>
#define BUFSIZE 32768
#define MAXWAIT 70 //ms
#endif
class DSound : public SoundStream
{
typedef void (*StreamCallback)(short* buffer, int numSamples, int bits, int rate, int channels);
#ifdef _WIN32
bool DSound_StartSound(HWND window, int sampleRate, StreamCallback _callback);
void DSound_UpdateSound();
void DSound_StopSound();
Common::Thread *thread;
Common::CriticalSection *soundCriticalSection;
Common::Event *soundSyncEvent;
void *hWnd;
float DSound_GetTimer();
int DSound_GetCurSample();
int DSound_GetSampleRate();
}
IDirectSound8* ds;
IDirectSoundBuffer* dsBuffer;
int bufferSize; //i bytes
int totalRenderedBytes;
// playback position
int currentPos;
int lastPos;
short realtimeBuffer[1024 * 1024];
inline int FIX128(int x) {
return x & (~127);
}
inline int ModBufferSize(int x) {
return (x + bufferSize) % bufferSize;
}
bool CreateBuffer();
bool WriteDataToBuffer(DWORD dwOffset, char* soundData,
DWORD dwSoundBytes);
public:
DSound(int _sampleRate, StreamCallback _callback) :
SoundStream(_sampleRate, _callback) {}
DSound(int _sampleRate, StreamCallback _callback, void *_hWnd) :
SoundStream(_sampleRate, _callback), hWnd(_hWnd) {}
virtual ~DSound() {}
virtual bool Start();
virtual void SoundLoop();
virtual void Stop();
static bool isValid() { return true; }
virtual bool usesMixer() { return true; }
virtual void Update();
#else
public:
DSound(int _sampleRate, StreamCallback _callback, void *hWnd = NULL) :
SoundStream(_sampleRate, _callback) {}
#endif //__SOUNDSTREAM_H__
#endif
};
#endif //__DSOUNDSTREAM_H__

View File

@ -16,9 +16,6 @@
// http://code.google.com/p/dolphin-emu/
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// -------------
// This queue solution is temporary. I'll implement something more efficient later.
#include <queue> // System
@ -29,14 +26,11 @@
#include "../Globals.h"
#include "../DSPHandler.h"
#include "../Debugger/File.h"
#include "../main.h"
#include "Mixer.h"
#include "FixedSizeQueue.h"
#ifdef _WIN32
#include "../PCHW/DSoundStream.h"
#endif
///////////////////////
namespace {
@ -52,6 +46,11 @@ FixedSizeQueue<s16, queue_maxlength> sample_queue;
volatile bool mixer_HLEready = false;
volatile int queue_size = 0;
bool bThrottling = false;
void UpdateThrottle(bool update) {
bThrottling = update;
}
void Mixer(short *buffer, int numSamples, int bits, int rate, int channels)
{
@ -111,87 +110,85 @@ void Mixer_PushSamples(short *buffer, int num_stereo_samples, int sample_rate) {
static int PV1l=0,PV2l=0,PV3l=0,PV4l=0;
static int PV1r=0,PV2r=0,PV3r=0,PV4r=0;
static int acc=0;
static int acc=0;
bThrottling = g_Config.m_EnableThrottle;
if(bThrottling) {
/* This is only needed for non-AX sound, currently directly
streamed and DTK sound. For AX we call SoundStream::Update in
AXTask() for example. */
while (queue_size > queue_maxlength / 2) {
soundStream->Update();
Common::SleepCurrentThread(0);
}
#ifdef _WIN32
if (! (GetAsyncKeyState(VK_TAB)) && g_Config.m_EnableThrottle) {
//convert into config option?
const int mode = 2;
/* This is only needed for non-AX sound, currently directly streamed and
DTK sound. For AX we call DSound_UpdateSound in AXTask() for example. */
while (queue_size > queue_maxlength / 2) {
DSound::DSound_UpdateSound();
Sleep(0);
}
} else {
return;
}
#else
while (queue_size > queue_maxlength) {
usleep(1000);
}
#endif
//convert into config option?
const int mode = 2;
push_sync.Enter();
while (num_stereo_samples)
{
acc += sample_rate;
while (num_stereo_samples && (acc >= 48000))
{
PV4l=PV3l;
PV3l=PV2l;
PV2l=PV1l;
PV1l=*(buffer++); //32bit processing
PV4r=PV3r;
PV3r=PV2r;
PV2r=PV1r;
PV1r=*(buffer++); //32bit processing
num_stereo_samples--;
acc-=48000;
}
push_sync.Enter();
while (num_stereo_samples)
{
acc += sample_rate;
while (num_stereo_samples && (acc >= 48000))
{
PV4l=PV3l;
PV3l=PV2l;
PV2l=PV1l;
PV1l=*(buffer++); //32bit processing
PV4r=PV3r;
PV3r=PV2r;
PV2r=PV1r;
PV1r=*(buffer++); //32bit processing
num_stereo_samples--;
acc-=48000;
}
// defaults to nearest
s32 DataL = PV1l;
s32 DataR = PV1r;
// defaults to nearest
s32 DataL = PV1l;
s32 DataR = PV1r;
if (mode == 1) //linear
{
DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
}
else if (mode == 2) //cubic
{
s32 a0l = PV1l - PV2l - PV4l + PV3l;
s32 a0r = PV1r - PV2r - PV4r + PV3r;
s32 a1l = PV4l - PV3l - a0l;
s32 a1r = PV4r - PV3r - a0r;
s32 a2l = PV1l - PV4l;
s32 a2r = PV1r - PV4r;
s32 a3l = PV2l;
s32 a3r = PV2r;
if (mode == 1) //linear
{
DataL = PV1l + ((PV2l - PV1l)*acc)/48000;
DataR = PV1r + ((PV2r - PV1r)*acc)/48000;
}
else if (mode == 2) //cubic
{
s32 a0l = PV1l - PV2l - PV4l + PV3l;
s32 a0r = PV1r - PV2r - PV4r + PV3r;
s32 a1l = PV4l - PV3l - a0l;
s32 a1r = PV4r - PV3r - a0r;
s32 a2l = PV1l - PV4l;
s32 a2r = PV1r - PV4r;
s32 a3l = PV2l;
s32 a3r = PV2r;
s32 t0l = ((a0l )*acc)/48000;
s32 t0r = ((a0r )*acc)/48000;
s32 t1l = ((t0l+a1l)*acc)/48000;
s32 t1r = ((t0r+a1r)*acc)/48000;
s32 t2l = ((t1l+a2l)*acc)/48000;
s32 t2r = ((t1r+a2r)*acc)/48000;
s32 t3l = ((t2l+a3l));
s32 t3r = ((t2r+a3r));
s32 t0l = ((a0l )*acc)/48000;
s32 t0r = ((a0r )*acc)/48000;
s32 t1l = ((t0l+a1l)*acc)/48000;
s32 t1r = ((t0r+a1r)*acc)/48000;
s32 t2l = ((t1l+a2l)*acc)/48000;
s32 t2r = ((t1r+a2r)*acc)/48000;
s32 t3l = ((t2l+a3l));
s32 t3r = ((t2r+a3r));
DataL = t3l;
DataR = t3r;
}
DataL = t3l;
DataR = t3r;
}
int l = DataL, r = DataR;
if (l < -32767) l = -32767;
if (r < -32767) r = -32767;
if (l > 32767) l = 32767;
if (r > 32767) r = 32767;
sample_queue.push(l);
sample_queue.push(r);
queue_size += 2;
}
push_sync.Leave();
}
int l = DataL, r = DataR;
if (l < -32767) l = -32767;
if (r < -32767) r = -32767;
if (l > 32767) l = 32767;
if (r > 32767) r = 32767;
sample_queue.push(l);
sample_queue.push(r);
queue_size += 2;
}
push_sync.Leave();
}

View File

@ -0,0 +1,58 @@
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __SOUNDSTREAM_H__
#define __SOUNDSTREAM_H__
#include "Common.h"
typedef void (*StreamCallback)(short* buffer, int numSamples, int bits, int rate, int channels);
class SoundStream {
protected:
int sampleRate;
StreamCallback callback;
// We set this to shut down the sound thread.
// 0=keep playing, 1=stop playing NOW.
volatile int threadData;
public:
SoundStream(int _sampleRate, StreamCallback _callback) :
sampleRate(_sampleRate), callback(_callback), threadData(0) {}
virtual ~SoundStream() {}
static bool isValid() { return false; }
virtual bool usesMixer() { return false; }
virtual bool Start() { return false; }
virtual void SoundLoop() { }
virtual void Stop() {}
virtual void Update() {}
virtual int GetSampleRate() { return sampleRate; }
};
#endif

View File

@ -5,10 +5,6 @@ import sys
name = "Plugin_DSP_HLE"
if not env['HAVE_AO']:
print name + " must have AO to be build"
Return()
files = [
'DSPHandler.cpp',
'MailHandler.cpp',
@ -16,6 +12,7 @@ files = [
'Config.cpp',
'Globals.cpp',
'PCHW/AOSoundStream.cpp',
# 'PCHW/NullSoundStream.cpp',
'PCHW/Mixer.cpp',
'Debugger/File.cpp',
'UCodes/UCode_AX.cpp',
@ -32,7 +29,7 @@ dspenv = env.Clone()
if dspenv['HAVE_WX']:
files += [
'ConfigDlg.cpp',
'ConfigDlg.cpp',
'Debugger/Debugger.cpp',
'Debugger/PBView.cpp',
'Debugger/Mails.cpp',

View File

@ -24,11 +24,6 @@ extern CDebugger* m_frame;
#endif
#include <sstream>
#ifdef _WIN32
#include "../PCHW/DSoundStream.h"
#else
#include "../PCHW/AOSoundStream.h"
#endif
#include "../PCHW/Mixer.h"
#include "../MailHandler.h"
@ -525,10 +520,10 @@ bool CUCode_AX::AXTask(u32& _uMail)
mixer_HLEready = true;
SaveLog("%08x : AXLIST PB address: %08x", uAddress, m_addressPBs);
#ifdef _WIN32
SaveLog("Update the SoundThread to be in sync");
DSound::DSound_UpdateSound(); //do it in this thread to avoid sync problems
#endif
soundStream->Update(); //do it in this thread to avoid sync problems
}
break;

View File

@ -23,12 +23,6 @@
extern CDebugger * m_frame;
#endif
#ifdef _WIN32
#include "../PCHW/DSoundStream.h"
#else
#include "../PCHW/AOSoundStream.h"
#endif
#include "../PCHW/Mixer.h"
#include "../MailHandler.h"
@ -329,10 +323,7 @@ bool CUCode_AXWii::AXTask(u32& _uMail)
lCUCode_AX->m_addressPBs = m_addressPBs; // for the sake of logging
mixer_HLEready = true;
SaveLog("%08x : AXLIST PB address: %08x", uAddress, m_addressPBs);
#ifdef _WIN32
//DebugLog("Update the SoundThread to be in sync");
DSound::DSound_UpdateSound(); //do it in this thread to avoid sync problems
#endif
soundStream->Update();
uAddress += 4;
break;

View File

@ -22,11 +22,6 @@
#include "UCode_AX.h"
#include "../main.h"
#ifdef _WIN32
#include "../PCHW/DSoundStream.h"
#else
#include "../PCHW/AOSoundStream.h"
#endif
// ----------------------------------------------------
// Externals
@ -112,11 +107,7 @@ inline void WriteBackPBsWii(u32 pbs_address, ParamBlockType& _pPBs, int _num)
template<class ParamBlockType>
inline void MixAddVoice(ParamBlockType &pb, int *templbuffer, int *temprbuffer, int _iSize, bool Wii)
{
#ifdef _WIN32
ratioFactor = 32000.0f / (float)DSound::DSound_GetSampleRate();
#else
ratioFactor = 32000.0f / (float)AOSound::AOSound_GetSampleRate();
#endif
ratioFactor = 32000.0f / (float)soundStream->GetSampleRate();
DoVoiceHacks(pb, Wii);

View File

@ -23,9 +23,7 @@
#include "UCode_Zelda.h"
#include "../MailHandler.h"
#ifdef _WIN32
#include "../PCHW/DSoundStream.h"
#endif
#include "../main.h"
#include "../PCHW/Mixer.h"
@ -126,10 +124,10 @@ void CUCode_Zelda::ExecuteList()
// We're ready to mix
mixer_HLEready = true;
#ifdef _WIN32
DebugLog("Update the SoundThread to be in sync");
DSound::DSound_UpdateSound(); //do it in this thread to avoid sync problems
#endif
soundStream->Update(); //do it in this thread to avoid sync problems
DebugLog("DsyncFrame");
DebugLog("???: 0x%08x", tmp[0]);

View File

@ -15,25 +15,15 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
//////////////////////////////////////////////////////////////////////////////////////////
// Includes
// -------------
#include <iostream>
#include "Globals.h" // Local
#ifdef _WIN32
#include "PCHW/DSoundStream.h"
#else
#include "PCHW/AOSoundStream.h"
#endif
#if defined(HAVE_WX) && HAVE_WX
#include "ConfigDlg.h"
#include "Debugger/File.h" // For file logging
#include "Debugger/Debugger.h" // For the CDebugger class
CDebugger* m_frame;
#include "ConfigDlg.h"
#include "Debugger/File.h" // For file logging
#include "Debugger/Debugger.h" // For the CDebugger class
CDebugger* m_frame;
#endif
#include "ConsoleWindow.h" // Common: For the Windows console
@ -42,174 +32,156 @@
#include "PCHW/Mixer.h"
#include "DSPHandler.h"
#include "Config.h"
///////////////////////////////
#include "PCHW/AOSoundStream.h"
#include "PCHW/DSoundStream.h"
#include "PCHW/NullSoundStream.h"
//////////////////////////////////////////////////////////////////////////////////////////
// Declarations and definitions
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
DSPInitialize g_dspInitialize;
u8* g_pMemory;
extern std::vector<std::string> sMailLog, sMailTime;
std::string gpName;
SoundStream *soundStream = NULL;
// Set this if you want to log audio. search for log_ai in this file to see the filename.
static bool log_ai = false;
static WaveFileWriter g_wave_writer;
// --------------------------------------
// Mailbox utility
// ----------
struct DSPState
{
u32 CPUMailbox;
bool CPUMailbox_Written[2];
u32 CPUMailbox;
bool CPUMailbox_Written[2];
u32 DSPMailbox;
bool DSPMailbox_Read[2];
u32 DSPMailbox;
bool DSPMailbox_Read[2];
DSPState()
{
CPUMailbox = 0x00000000;
CPUMailbox_Written[0] = false;
CPUMailbox_Written[1] = false;
DSPState()
{
CPUMailbox = 0x00000000;
CPUMailbox_Written[0] = false;
CPUMailbox_Written[1] = false;
DSPMailbox = 0x00000000;
DSPMailbox_Read[0] = true;
DSPMailbox_Read[1] = true;
}
DSPMailbox = 0x00000000;
DSPMailbox_Read[0] = true;
DSPMailbox_Read[1] = true;
}
};
DSPState g_dspState;
// -------------------
///////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// wxWidgets: Create the wxApp
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#if defined(HAVE_WX) && HAVE_WX
class wxDLLApp : public wxApp
{
bool OnInit()
{
return true;
}
bool OnInit()
{
return true;
}
};
IMPLEMENT_APP_NO_MAIN(wxDLLApp)
WXDLLIMPEXP_BASE void wxSetInstance(HINSTANCE hInst);
#endif
///////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// DllMain
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
#ifdef _WIN32
HINSTANCE g_hInstance = NULL;
BOOL APIENTRY DllMain(HINSTANCE hinstDLL, // DLL module handle
DWORD dwReason, // reason called
LPVOID lpvReserved) // reserved
DWORD dwReason, // reason called
LPVOID lpvReserved) // reserved
{
switch (dwReason)
switch (dwReason)
{
case DLL_PROCESS_ATTACH:
{
case DLL_PROCESS_ATTACH:
{
// more stuff wx needs
wxSetInstance((HINSTANCE)hinstDLL);
int argc = 0;
char **argv = NULL;
wxEntryStart(argc, argv);
// more stuff wx needs
wxSetInstance((HINSTANCE)hinstDLL);
int argc = 0;
char **argv = NULL;
wxEntryStart(argc, argv);
// This is for ?
if ( !wxTheApp || !wxTheApp->CallOnInit() )
return FALSE;
}
break;
// This is for ?
if ( !wxTheApp || !wxTheApp->CallOnInit() )
return FALSE;
}
break;
case DLL_PROCESS_DETACH:
wxEntryCleanup(); // use this or get a crash
break;
case DLL_PROCESS_DETACH:
wxEntryCleanup(); // use this or get a crash
break;
default:
break;
default:
break;
}
g_hInstance = hinstDLL;
return(TRUE);
g_hInstance = hinstDLL;
return(TRUE);
}
#endif
///////////////////
// =======================================================================================
// Open and close console
// -------------------
void OpenConsole()
{
#if defined (_WIN32)
Console::Open(155, 100, "Sound Debugging"); // give room for 100 rows
Console::Print("OpenConsole > Console opened\n");
MoveWindow(Console::GetHwnd(), 0,400, 1280,550, true); // move window, TODO: make this
// adjustable from the debugging window
#endif
#if defined (_WIN32)
Console::Open(155, 100, "Sound Debugging"); // give room for 100 rows
Console::Print("OpenConsole > Console opened\n");
MoveWindow(Console::GetHwnd(), 0,400, 1280,550, true); // move window, TODO: make this
// adjustable from the debugging window
#endif
}
void CloseConsole()
{
#if defined (_WIN32)
FreeConsole();
#endif
#if defined (_WIN32)
FreeConsole();
#endif
}
// ===================
//////////////////////////////////////////////////////////////////////////////////////////
// Exported fuctions
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
// =======================================================================================
// Create debugging window - We could use use wxWindow win; new CDebugger(win) like nJoy but I don't
// know why it would be better. - There's a lockup problem with ShowModal(), but Show() doesn't work
// because then DLL_PROCESS_DETACH is called immediately after DLL_PROCESS_ATTACH.
// -------------------
void DllDebugger(HWND _hParent, bool Show)
{
#if defined(HAVE_WX) && HAVE_WX
if(m_frame && Show) // if we have created it, let us show it again
if(m_frame && Show) // if we have created it, let us show it again
{
m_frame->DoShow();
m_frame->DoShow();
}
else if(!m_frame && Show)
else if(!m_frame && Show)
{
m_frame = new CDebugger(NULL);
m_frame->Show();
m_frame = new CDebugger(NULL);
m_frame->Show();
}
else if(m_frame && !Show)
else if(m_frame && !Show)
{
m_frame->DoHide();
m_frame->DoHide();
}
#endif
}
// ===================
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_DSP;
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_DSP;
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin (DebugFast) ");
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin (DebugFast) ");
#else
#ifndef _DEBUG
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin ");
sprintf(_PluginInfo->Name, "Dolphin DSP-HLE Plugin ");
#else
sprintf(_PluginInfo ->Name, "Dolphin DSP-HLE Plugin (Debug) ");
sprintf(_PluginInfo ->Name, "Dolphin DSP-HLE Plugin (Debug) ");
#endif
#endif
}
@ -220,187 +192,207 @@ void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {
void DllConfig(HWND _hParent)
{
#if defined(HAVE_WX) && HAVE_WX
// (shuffle2) TODO: reparent dlg with DolphinApp
ConfigDialog dlg(NULL);
dlg.ShowModal();
// (shuffle2) TODO: reparent dlg with DolphinApp
ConfigDialog dlg(NULL);
if (DSound::isValid())
dlg.AddBackend("DSound");
if (AOSound::isValid())
dlg.AddBackend("AOSound");
dlg.AddBackend("NullSound");
dlg.ShowModal();
#endif
}
void Initialize(void *init)
{
g_Config.LoadDefaults();
g_Config.Load();
g_Config.Load();
g_dspInitialize = *(DSPInitialize*)init;
g_dspInitialize = *(DSPInitialize*)init;
g_pMemory = g_dspInitialize.pGetMemoryPointer(0);
g_pMemory = g_dspInitialize.pGetMemoryPointer(0);
#if defined(_DEBUG) || defined(DEBUGFAST)
gpName = g_dspInitialize.pName(); // save the game name globally
for (u32 i = 0; i < gpName.length(); ++i) // and fix it
gpName = g_dspInitialize.pName(); // save the game name globally
for (u32 i = 0; i < gpName.length(); ++i) // and fix it
{
Console::Print("%c", gpName[i]);
std::cout << gpName[i];
if (gpName[i] == ':') gpName[i] = ' ';
fprintf(stderr,"%c", gpName[i]);
std::cout << gpName[i];
if (gpName[i] == ':') gpName[i] = ' ';
}
Console::Print("\n");
fprintf(stderr, "\n");
#endif
CDSPHandler::CreateInstance();
#ifdef _WIN32
#ifdef _DEBUG
int tmpflag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
tmpflag |= _CRTDBG_DELAY_FREE_MEM_DF;
_CrtSetDbgFlag(tmpflag);
#endif
if (log_ai) {
g_wave_writer.Start("D:\\ai_log.wav");
g_wave_writer.SetSkipSilence(false);
CDSPHandler::CreateInstance();
if (strncasecmp(g_Config.sBackend, "DSound", 10) == 0) {
if (DSound::isValid()) {
soundStream = new DSound(48000, Mixer, g_dspInitialize.hWnd);
}
DSound::DSound_StartSound((HWND)g_dspInitialize.hWnd, 48000, Mixer);
#else
AOSound::AOSound_StartSound(48000, Mixer);
} else if(strncasecmp(g_Config.sBackend, "AOSound", 10) == 0) {
if (AOSound::isValid())
soundStream = new AOSound(48000, Mixer);
} else if(strncasecmp(g_Config.sBackend, "NullSound", 10) == 0) {
soundStream = new NullSound(48000, Mixer);
} else {
PanicAlert("Cannot recognize backend %s", g_Config.sBackend);
return;
}
#if defined(WIN32) && defined(_DEBUG)
int tmpflag = _CrtSetDbgFlag(_CRTDBG_REPORT_FLAG);
tmpflag |= _CRTDBG_DELAY_FREE_MEM_DF;
_CrtSetDbgFlag(tmpflag);
#endif
if (soundStream) {
if(!soundStream->Start()) {
PanicAlert("Could not initialize backend %s, falling back to NULL",
g_Config.sBackend);
delete soundStream;
soundStream = new NullSound(48000, Mixer);
soundStream->Start();
}
} else {
PanicAlert("Sound backend %s is not valid, falling back to NULL",
g_Config.sBackend);
delete soundStream;
soundStream = new NullSound(48000, Mixer);
soundStream->Start();
}
}
void Shutdown()
{
if (log_ai)
g_wave_writer.Stop();
// delete the UCodes
#ifdef _WIN32
DSound::DSound_StopSound();
#else
AOSound::AOSound_StopSound();
#endif
CDSPHandler::Destroy();
if (log_ai)
g_wave_writer.Stop();
// delete the UCodes
soundStream->Stop();
delete soundStream;
soundStream = NULL;
CDSPHandler::Destroy();
#if defined(HAVE_WX) && HAVE_WX
// Reset mails
if(m_frame)
// Reset mails
if(m_frame)
{
sMailLog.clear();
sMailTime.clear();
m_frame->sMail.clear();
m_frame->sMailEnd.clear();
sMailLog.clear();
sMailTime.clear();
m_frame->sMail.clear();
m_frame->sMailEnd.clear();
}
#endif
}
void DoState(unsigned char **ptr, int mode) {
PointerWrap p(ptr, mode);
PointerWrap p(ptr, mode);
}
///////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Mailbox fuctions
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
unsigned short DSP_ReadMailboxHigh(bool _CPUMailbox)
{
if (_CPUMailbox)
if (_CPUMailbox)
{
return (g_dspState.CPUMailbox >> 16) & 0xFFFF;
return (g_dspState.CPUMailbox >> 16) & 0xFFFF;
}
else
else
{
return CDSPHandler::GetInstance().AccessMailHandler().ReadDSPMailboxHigh();
return CDSPHandler::GetInstance().AccessMailHandler().ReadDSPMailboxHigh();
}
}
unsigned short DSP_ReadMailboxLow(bool _CPUMailbox)
{
if (_CPUMailbox)
if (_CPUMailbox)
{
return g_dspState.CPUMailbox & 0xFFFF;
return g_dspState.CPUMailbox & 0xFFFF;
}
else
else
{
return CDSPHandler::GetInstance().AccessMailHandler().ReadDSPMailboxLow();
return CDSPHandler::GetInstance().AccessMailHandler().ReadDSPMailboxLow();
}
}
void Update_DSP_WriteRegister()
{
// check if the whole message is complete and if we can send it
if (g_dspState.CPUMailbox_Written[0] && g_dspState.CPUMailbox_Written[1])
// check if the whole message is complete and if we can send it
if (g_dspState.CPUMailbox_Written[0] && g_dspState.CPUMailbox_Written[1])
{
CDSPHandler::GetInstance().SendMailToDSP(g_dspState.CPUMailbox);
g_dspState.CPUMailbox_Written[0] = g_dspState.CPUMailbox_Written[1] = false;
g_dspState.CPUMailbox = 0; // Mail sent so clear it to show that it is progressed
CDSPHandler::GetInstance().SendMailToDSP(g_dspState.CPUMailbox);
g_dspState.CPUMailbox_Written[0] = g_dspState.CPUMailbox_Written[1] = false;
g_dspState.CPUMailbox = 0; // Mail sent so clear it to show that it is progressed
}
}
void DSP_WriteMailboxHigh(bool _CPUMailbox, unsigned short _Value)
{
if (_CPUMailbox)
if (_CPUMailbox)
{
g_dspState.CPUMailbox = (g_dspState.CPUMailbox & 0xFFFF) | (_Value << 16);
g_dspState.CPUMailbox_Written[0] = true;
g_dspState.CPUMailbox = (g_dspState.CPUMailbox & 0xFFFF) | (_Value << 16);
g_dspState.CPUMailbox_Written[0] = true;
Update_DSP_WriteRegister();
Update_DSP_WriteRegister();
}
else
else
{
PanicAlert("CPU can't write %08x to DSP mailbox", _Value);
PanicAlert("CPU can't write %08x to DSP mailbox", _Value);
}
}
void DSP_WriteMailboxLow(bool _CPUMailbox, unsigned short _Value)
{
if (_CPUMailbox)
if (_CPUMailbox)
{
g_dspState.CPUMailbox = (g_dspState.CPUMailbox & 0xFFFF0000) | _Value;
g_dspState.CPUMailbox_Written[1] = true;
g_dspState.CPUMailbox = (g_dspState.CPUMailbox & 0xFFFF0000) | _Value;
g_dspState.CPUMailbox_Written[1] = true;
Update_DSP_WriteRegister();
Update_DSP_WriteRegister();
}
else
else
{
PanicAlert("CPU can't write %08x to DSP mailbox", _Value);
PanicAlert("CPU can't write %08x to DSP mailbox", _Value);
}
}
///////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Other DSP fuctions
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
unsigned short DSP_WriteControlRegister(unsigned short _Value)
{
return CDSPHandler::GetInstance().WriteControlRegister(_Value);
return CDSPHandler::GetInstance().WriteControlRegister(_Value);
}
unsigned short DSP_ReadControlRegister()
{
return CDSPHandler::GetInstance().ReadControlRegister();
return CDSPHandler::GetInstance().ReadControlRegister();
}
void DSP_Update(int cycles)
{
CDSPHandler::GetInstance().Update();
CDSPHandler::GetInstance().Update();
}
void DSP_SendAIBuffer(unsigned int address, int sample_rate)
{
if(soundStream->usesMixer()) {
short samples[16] = {0}; // interleaved stereo
if (address) {
for (int i = 0; i < 16; i++) {
samples[i] = Memory_Read_U16(address + i * 2);
}
if (log_ai)
g_wave_writer.AddStereoSamples(samples, 8);
for (int i = 0; i < 16; i++) {
samples[i] = Memory_Read_U16(address + i * 2);
}
if (log_ai)
g_wave_writer.AddStereoSamples(samples, 8);
}
Mixer_PushSamples(samples, 32 / 4, sample_rate);
}
static int counter = 0;
counter++;
#ifdef _WIN32
if ((counter & 255) == 0)
DSound::DSound_UpdateSound();
#endif
/*static int counter = 0;
counter++;
if ((counter & 255) == 0)*/
// SoundStream is updated only when necessary (there is no 70 ms limit
// so each sample now triggers the sound stream)
soundStream->Update();
}
///////////////////////////////

View File

@ -1,3 +1,31 @@
// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#ifndef __MAIN_H__
#define __MAIN_H__
#include "PCHW/SoundStream.h"
#include "Globals.h" // Local
#if defined(HAVE_WX) && HAVE_WX
#include "Debugger/Debugger.h"
extern CDebugger* m_frame;
#endif
extern SoundStream *soundStream;
#endif