This is a joined work of XK and me on improving the HLE plugin interface.

It allows run time selection of backends (AOSound, DSound and NullSound).
It replaces the DSP_NULL plugin (works even better!)
It also includes improved thread handling on asound, and using some common functions on both
asound and windows.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2027 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
nakeee
2009-01-29 00:57:55 +00:00
parent 121be22532
commit 7219bcd4d5
46 changed files with 705 additions and 4584 deletions

View File

@ -5,10 +5,6 @@ import sys
name = "Plugin_DSP_HLE"
if not env['HAVE_AO']:
print name + " must have AO to be build"
Return()
files = [
'DSPHandler.cpp',
'MailHandler.cpp',
@ -16,6 +12,7 @@ files = [
'Config.cpp',
'Globals.cpp',
'PCHW/AOSoundStream.cpp',
# 'PCHW/NullSoundStream.cpp',
'PCHW/Mixer.cpp',
'Debugger/File.cpp',
'UCodes/UCode_AX.cpp',
@ -32,7 +29,7 @@ dspenv = env.Clone()
if dspenv['HAVE_WX']:
files += [
'ConfigDlg.cpp',
'ConfigDlg.cpp',
'Debugger/Debugger.cpp',
'Debugger/PBView.cpp',
'Debugger/Mails.cpp',