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This is a joined work of XK and me on improving the HLE plugin interface.
It allows run time selection of backends (AOSound, DSound and NullSound). It replaces the DSP_NULL plugin (works even better!) It also includes improved thread handling on asound, and using some common functions on both asound and windows. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2027 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -5,10 +5,6 @@ import sys
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name = "Plugin_DSP_HLE"
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if not env['HAVE_AO']:
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print name + " must have AO to be build"
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Return()
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files = [
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'DSPHandler.cpp',
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'MailHandler.cpp',
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@ -16,6 +12,7 @@ files = [
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'Config.cpp',
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'Globals.cpp',
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'PCHW/AOSoundStream.cpp',
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# 'PCHW/NullSoundStream.cpp',
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'PCHW/Mixer.cpp',
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'Debugger/File.cpp',
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'UCodes/UCode_AX.cpp',
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@ -32,7 +29,7 @@ dspenv = env.Clone()
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if dspenv['HAVE_WX']:
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files += [
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'ConfigDlg.cpp',
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'ConfigDlg.cpp',
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'Debugger/Debugger.cpp',
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'Debugger/PBView.cpp',
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'Debugger/Mails.cpp',
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