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https://github.com/dolphin-emu/dolphin.git
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This is a joined work of XK and me on improving the HLE plugin interface.
It allows run time selection of backends (AOSound, DSound and NullSound). It replaces the DSP_NULL plugin (works even better!) It also includes improved thread handling on asound, and using some common functions on both asound and windows. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2027 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -23,9 +23,7 @@
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#include "UCode_Zelda.h"
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#include "../MailHandler.h"
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#ifdef _WIN32
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#include "../PCHW/DSoundStream.h"
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#endif
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#include "../main.h"
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#include "../PCHW/Mixer.h"
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@ -126,10 +124,10 @@ void CUCode_Zelda::ExecuteList()
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// We're ready to mix
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mixer_HLEready = true;
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#ifdef _WIN32
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DebugLog("Update the SoundThread to be in sync");
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DSound::DSound_UpdateSound(); //do it in this thread to avoid sync problems
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#endif
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soundStream->Update(); //do it in this thread to avoid sync problems
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DebugLog("DsyncFrame");
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DebugLog("???: 0x%08x", tmp[0]);
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