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[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
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@ -2,28 +2,28 @@
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Device = Android/0/Touchscreen
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Buttons/A = Button 0
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Buttons/B = Button 1
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Buttons/X = C
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Buttons/Y = S
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Buttons/Z = D
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Buttons/X = Button 3
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Buttons/Y = Button 4
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Buttons/Z = Button 5
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Buttons/Start = Button 2
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Main Stick/Up = Up
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Main Stick/Down = Down
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Main Stick/Left = Left
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Main Stick/Right = Right
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Main Stick/Up = Axis 10
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Main Stick/Down = Axis 11
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Main Stick/Left = Axis 12
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Main Stick/Right = Axis 13
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Main Stick/Modifier = Shift_L
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Main Stick/Modifier/Range = 50.000000
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C-Stick/Up = I
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C-Stick/Down = K
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C-Stick/Left = J
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C-Stick/Right = L
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C-Stick/Up = Axis 14
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C-Stick/Down = Axis 15
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C-Stick/Left = Axis 16
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C-Stick/Right = Axis 17
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C-Stick/Modifier = Control_L
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C-Stick/Modifier/Range = 50.000000
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Triggers/L = Q
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Triggers/R = W
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D-Pad/Up = T
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D-Pad/Down = G
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D-Pad/Left = F
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D-Pad/Right = H
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Triggers/L = Axis 18
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Triggers/R = Axis 19
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D-Pad/Up = Button 6
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D-Pad/Down = Button 7
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D-Pad/Left = Button 8
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D-Pad/Right = Button 9
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[GCPad2]
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[GCPad3]
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[GCPad4]
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