[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly

This commit is contained in:
Ryan Houdek
2013-06-18 07:09:20 -05:00
parent a518a1cbdc
commit 7223778520
19 changed files with 946 additions and 395 deletions

View File

@ -2,28 +2,28 @@
Device = Android/0/Touchscreen
Buttons/A = Button 0
Buttons/B = Button 1
Buttons/X = C
Buttons/Y = S
Buttons/Z = D
Buttons/X = Button 3
Buttons/Y = Button 4
Buttons/Z = Button 5
Buttons/Start = Button 2
Main Stick/Up = Up
Main Stick/Down = Down
Main Stick/Left = Left
Main Stick/Right = Right
Main Stick/Up = Axis 10
Main Stick/Down = Axis 11
Main Stick/Left = Axis 12
Main Stick/Right = Axis 13
Main Stick/Modifier = Shift_L
Main Stick/Modifier/Range = 50.000000
C-Stick/Up = I
C-Stick/Down = K
C-Stick/Left = J
C-Stick/Right = L
C-Stick/Up = Axis 14
C-Stick/Down = Axis 15
C-Stick/Left = Axis 16
C-Stick/Right = Axis 17
C-Stick/Modifier = Control_L
C-Stick/Modifier/Range = 50.000000
Triggers/L = Q
Triggers/R = W
D-Pad/Up = T
D-Pad/Down = G
D-Pad/Left = F
D-Pad/Right = H
Triggers/L = Axis 18
Triggers/R = Axis 19
D-Pad/Up = Button 6
D-Pad/Down = Button 7
D-Pad/Left = Button 8
D-Pad/Right = Button 9
[GCPad2]
[GCPad3]
[GCPad4]