[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly

This commit is contained in:
Ryan Houdek
2013-06-18 07:09:20 -05:00
parent a518a1cbdc
commit 7223778520
19 changed files with 946 additions and 395 deletions

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@ -92,6 +92,7 @@ if(wxWidgets_FOUND)
else()
if(ANDROID)
set(SRCS Src/Android/TextureLoader.cpp
Src/Android/ButtonManager.cpp
Src/MainAndroid.cpp)
else()
set(SRCS Src/MainNoGUI.cpp)

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@ -0,0 +1,223 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <vector>
#include "GLInterface.h"
#include "Android/TextureLoader.h"
#include "Android/ButtonManager.h"
extern void DrawButton(GLuint tex, float *coords);
namespace ButtonManager
{
std::vector<Button*> m_buttons;
std::map<std::string, InputDevice*> m_controllers;
// XXX: This needs to not be here so we can load the locations from file
// This will allow customizable button locations in the future
// These are the OpenGL on screen coordinates
float m_coords[][8] = { // X, Y, X, EY, EX, EY, EX, Y
{0.75f, -1.0f, 0.75f, -0.75f, 1.0f, -0.75f, 1.0f, -1.0f}, // A
{0.50f, -1.0f, 0.50f, -0.75f, 0.75f, -0.75f, 0.75f, -1.0f}, // B
{-0.10f, -1.0f, -0.10f, -0.80f, 0.10f, -0.80f, 0.10f, -1.0f}, // Start
};
const char *configStrings[] = { "InputA",
"InputB",
"InputStart",
"InputX",
"InputY",
"InputZ",
"DPadUp",
"DPadDown",
"DPadLeft",
"DPadRight",
"MainUp",
"MainDown",
"MainLeft",
"MainRight",
"CStickUp",
"CStickDown",
"CStickLeft",
"CStickRight",
"InputL",
"InputR" };
const int configStringNum = 20;
void AddBind(std::string dev, sBind *bind)
{
auto it = m_controllers.find(dev);
if (it != m_controllers.end())
{
it->second->AddBind(bind);
return;
}
m_controllers[dev] = new InputDevice(dev);
m_controllers[dev]->AddBind(bind);
}
void Init()
{
// Initialize our touchscreen buttons
m_buttons.push_back(new Button("ButtonA.png", BUTTON_A, m_coords[0]));
m_buttons.push_back(new Button("ButtonB.png", BUTTON_B, m_coords[1]));
m_buttons.push_back(new Button("ButtonStart.png", BUTTON_START, m_coords[2]));
// Init our controller bindings
IniFile ini;
ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
for (int a = 0; a < configStringNum; ++a)
{
BindType type;
int bindnum;
char dev[128];
bool hasbind = false;
char modifier = 0;
std::string value;
ini.Get("Android", configStrings[a], &value, "None");
if (value == "None")
continue;
if (std::string::npos != value.find("Axis"))
{
hasbind = true;
type = BIND_AXIS;
sscanf(value.c_str(), "Device '%[^\']'-Axis %d%c", dev, &bindnum, &modifier);
}
else if (std::string::npos != value.find("Button"))
{
hasbind = true;
type = BIND_BUTTON;
sscanf(value.c_str(), "Device '%[^\']'-Button %d", dev, &bindnum);
}
if (hasbind)
AddBind(std::string(dev), new sBind((ButtonType)a, type, bindnum, modifier == '-' ? -1.0f : 1.0f));
}
}
bool GetButtonPressed(ButtonType button)
{
bool pressed = false;
for (auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
if ((*it)->GetButtonType() == button)
pressed = (*it)->Pressed();
for (auto it = m_controllers.begin(); it != m_controllers.end(); ++it)
pressed |= it->second->ButtonValue(button);
return pressed;
}
float GetAxisValue(ButtonType axis)
{
auto it = m_controllers.begin();
if (it == m_controllers.end())
return 0.0f;
return it->second->AxisValue(axis);
}
void TouchEvent(int action, float x, float y)
{
// Actions
// 0 is press
// 1 is let go
// 2 is move
for (auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
{
float *coords = (*it)->GetCoords();
if ( x >= coords[0] &&
x <= coords[4] &&
y >= coords[1] &&
y <= coords[3])
{
if (action == 0)
(*it)->SetState(BUTTON_PRESSED);
if (action == 1)
(*it)->SetState(BUTTON_RELEASED);
if (action == 2)
; // XXX: Be used later for analog stick
}
}
}
void GamepadEvent(std::string dev, int button, int action)
{
auto it = m_controllers.find(dev);
if (it != m_controllers.end())
{
it->second->PressEvent(button, action);
return;
}
m_controllers[dev] = new InputDevice(dev);
m_controllers[dev]->PressEvent(button, action);
}
void GamepadAxisEvent(std::string dev, int axis, float value)
{
auto it = m_controllers.find(dev);
if (it != m_controllers.end())
{
it->second->AxisEvent(axis, value);
return;
}
m_controllers[dev] = new InputDevice(dev);
m_controllers[dev]->AxisEvent(axis, value);
}
void Shutdown()
{
for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
delete *it;
for (auto it = m_controllers.begin(); it != m_controllers.end(); ++it)
delete it->second;
}
void DrawButtons()
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
DrawButton((*it)->GetTexture(), (*it)->GetCoords());
glDisable(GL_BLEND);
}
// InputDevice
void InputDevice::PressEvent(int button, int action)
{
m_buttons[button] = action == 0 ? true : false;
}
void InputDevice::AxisEvent(int axis, float value)
{
m_axises[axis] = value;
}
bool InputDevice::ButtonValue(ButtonType button)
{
auto it = m_binds.find(button);
if (it == m_binds.end())
return false;
if (it->second->m_bindtype == BIND_BUTTON)
return m_buttons[it->second->m_bind];
else
return AxisValue(button);
}
float InputDevice::AxisValue(ButtonType axis)
{
auto it = m_binds.find(axis);
if (it == m_binds.end())
return 0.0f;
if (it->second->m_bindtype == BIND_BUTTON)
return ButtonValue(axis);
else
return m_axises[it->second->m_bind] * it->second->m_neg;
}
}

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@ -15,7 +15,10 @@
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#pragma once
#include <string>
#include <map>
#include "CommonPaths.h"
#include "Android/TextureLoader.h"
@ -26,12 +29,34 @@ namespace ButtonManager
BUTTON_A = 0,
BUTTON_B,
BUTTON_START,
BUTTON_X,
BUTTON_Y,
BUTTON_Z,
BUTTON_UP,
BUTTON_DOWN,
BUTTON_LEFT,
BUTTON_RIGHT,
STICK_MAIN_UP,
STICK_MAIN_DOWN,
STICK_MAIN_LEFT,
STICK_MAIN_RIGHT,
STICK_C_UP,
STICK_C_DOWN,
STICK_C_LEFT,
STICK_C_RIGHT,
TRIGGER_L,
TRIGGER_R
};
enum ButtonState
{
BUTTON_RELEASED = 0,
BUTTON_PRESSED = 1
};
enum BindType
{
BIND_BUTTON = 0,
BIND_AXIS
};
class Button
{
private:
@ -47,17 +72,62 @@ namespace ButtonManager
memcpy(m_coords, coords, sizeof(float) * 8);
m_state = BUTTON_RELEASED;
}
Button(ButtonType button)
{
m_button = button;
m_state = BUTTON_RELEASED;
}
void SetState(ButtonState state) { m_state = state; }
bool Pressed() { return m_state == BUTTON_PRESSED; }
ButtonType GetButtonType() { return m_button; }
GLuint GetTexture() { return m_tex; }
float *GetCoords() { return m_coords; }
~Button() { glDeleteTextures(1, &m_tex); }
~Button() { if(m_tex) glDeleteTextures(1, &m_tex); }
};
struct sBind
{
const ButtonType m_buttontype;
const BindType m_bindtype;
const int m_bind;
const float m_neg;
sBind(ButtonType buttontype, BindType bindtype, int bind, float neg)
: m_buttontype(buttontype), m_bindtype(bindtype), m_bind(bind), m_neg(neg)
{}
};
class InputDevice
{
private:
std::string m_dev;
std::map<int, bool> m_buttons;
std::map<int, float> m_axises;
std::map<ButtonType, sBind*> m_binds;
public:
InputDevice(std::string dev)
{
m_dev = dev;
}
~InputDevice()
{
for (auto it = m_binds.begin(); it != m_binds.end(); ++it)
delete it->second;
}
void AddBind(sBind *bind) { m_binds[bind->m_buttontype] = bind; }
void PressEvent(int button, int action);
void AxisEvent(int axis, float value);
bool ButtonValue(ButtonType button);
float AxisValue(ButtonType axis);
};
void Init();
void DrawButtons();
bool GetButtonPressed(ButtonType button);
float GetAxisValue(ButtonType axis);
void TouchEvent(int action, float x, float y);
void GamepadEvent(std::string dev, int button, int action);
void GamepadAxisEvent(std::string dev, int axis, float value);
void Shutdown();
}

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@ -200,26 +200,39 @@ std::string GetName(std::string filename)
extern "C"
{
#endif
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeGLSurfaceView_UnPauseEmulation(JNIEnv *env, jobject obj)
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_UnPauseEmulation(JNIEnv *env, jobject obj)
{
PowerPC::Start();
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeGLSurfaceView_PauseEmulation(JNIEnv *env, jobject obj)
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_PauseEmulation(JNIEnv *env, jobject obj)
{
PowerPC::Pause();
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeGLSurfaceView_StopEmulation(JNIEnv *env, jobject obj)
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulation(JNIEnv *env, jobject obj)
{
PowerPC::Stop();
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_DolphinEmulator_onTouchEvent(JNIEnv *env, jobject obj, jint Action, jfloat X, jfloat Y)
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onTouchEvent(JNIEnv *env, jobject obj, jint Action, jfloat X, jfloat Y)
{
ButtonManager::TouchEvent(Action, X, Y);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Button, jint Action)
{
const char *Device = env->GetStringUTFChars(jDevice, NULL);
std::string strDevice = std::string(Device);
ButtonManager::GamepadEvent(strDevice, Button, Action);
env->ReleaseStringUTFChars(jDevice, Device);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadMoveEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Axis, jfloat Value)
{
const char *Device = env->GetStringUTFChars(jDevice, NULL);
std::string strDevice = std::string(Device);
ButtonManager::GamepadAxisEvent(strDevice, Axis, Value);
env->ReleaseStringUTFChars(jDevice, Device);
}
JNIEXPORT jintArray JNICALL Java_org_dolphinemu_dolphinemu_GameListItem_GetBanner(JNIEnv *env, jobject obj, jstring jFile)
JNIEXPORT jintArray JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetBanner(JNIEnv *env, jobject obj, jstring jFile)
{
const char *File = env->GetStringUTFChars(jFile, NULL);
jintArray Banner = env->NewIntArray(DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT);
@ -231,7 +244,7 @@ JNIEXPORT jintArray JNICALL Java_org_dolphinemu_dolphinemu_GameListItem_GetBanne
env->ReleaseStringUTFChars(jFile, File);
return Banner;
}
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_GameListItem_GetTitle(JNIEnv *env, jobject obj, jstring jFile)
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetTitle(JNIEnv *env, jobject obj, jstring jFile)
{
const char *File = env->GetStringUTFChars(jFile, NULL);
std::string Name = GetName(File);
@ -241,41 +254,46 @@ JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_GameListItem_GetTitle(J
env->ReleaseStringUTFChars(jFile, File);
return env->NewStringUTF(Name.c_str());
}
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_GameListView_GetConfig(JNIEnv *env, jobject obj, jstring jKey, jstring jValue, jstring jDefault)
JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetConfig(JNIEnv *env, jobject obj, jstring jFile, jstring jKey, jstring jValue, jstring jDefault)
{
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
const char *File = env->GetStringUTFChars(jFile, NULL);
const char *Key = env->GetStringUTFChars(jKey, NULL);
const char *Value = env->GetStringUTFChars(jValue, NULL);
const char *Default = env->GetStringUTFChars(jDefault, NULL);
ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string(File));
std::string value;
ini.Get(Key, Value, &value, Default);
env->ReleaseStringUTFChars(jFile, File);
env->ReleaseStringUTFChars(jKey, Key);
env->ReleaseStringUTFChars(jValue, Value);
env->ReleaseStringUTFChars(jDefault, Default);
return env->NewStringUTF(value.c_str());
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_GameListView_SetConfig(JNIEnv *env, jobject obj, jstring jKey, jstring jValue, jstring jDefault)
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetConfig(JNIEnv *env, jobject obj, jstring jFile, jstring jKey, jstring jValue, jstring jDefault)
{
IniFile ini;
ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
const char *File = env->GetStringUTFChars(jFile, NULL);
const char *Key = env->GetStringUTFChars(jKey, NULL);
const char *Value = env->GetStringUTFChars(jValue, NULL);
const char *Default = env->GetStringUTFChars(jDefault, NULL);
ini.Set(Key, Value, Default);
ini.Save(File::GetUserPath(F_DOLPHINCONFIG_IDX));
ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string(File));
ini.Set(Key, Value, Default);
ini.Save(File::GetUserPath(D_CONFIG_IDX) + std::string(File));
env->ReleaseStringUTFChars(jFile, File);
env->ReleaseStringUTFChars(jKey, Key);
env->ReleaseStringUTFChars(jValue, Value);
env->ReleaseStringUTFChars(jDefault, Default);
}
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeGLSurfaceView_main(JNIEnv *env, jobject obj, jstring jFile, jobject _surf, jint _width, jint _height)
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *env, jobject obj, jstring jFile, jobject _surf, jint _width, jint _height)
{
surf = ANativeWindow_fromSurface(env, _surf);
g_width = (int)_width;
@ -283,7 +301,6 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeGLSurfaceView_main(J
// Install our callbacks
OSD::AddCallback(OSD::OSD_INIT, OSDCallbacks, 0);
OSD::AddCallback(OSD::OSD_ONFRAME, OSDCallbacks, 1);
OSD::AddCallback(OSD::OSD_SHUTDOWN, OSDCallbacks, 2);
LogManager::Init();
@ -292,6 +309,15 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeGLSurfaceView_main(J
VideoBackend::ActivateBackend(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend);
WiimoteReal::LoadSettings();
// Load our Android specific settings
IniFile ini;
bool onscreencontrols = true;
ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
ini.Get("Android", "ScreenControls", &onscreencontrols, true);
if (onscreencontrols)
OSD::AddCallback(OSD::OSD_ONFRAME, OSDCallbacks, 1);
const char *File = env->GetStringUTFChars(jFile, NULL);
// No use running the loop when booting fails
if ( BootManager::BootCore( File ) )

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@ -23,8 +23,7 @@ elseif(X11_FOUND)
Src/ControllerInterface/Xlib/Xlib.cpp)
elseif(ANDROID)
set(SRCS ${SRCS}
Src/ControllerInterface/Android/Android.cpp
Src/Android/ButtonManager.cpp)
Src/ControllerInterface/Android/Android.cpp)
endif()
add_library(inputcommon ${SRCS})

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@ -1,92 +0,0 @@
// Copyright (C) 2003 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include <vector>
#include "GLInterface.h"
#include "Android/TextureLoader.h"
#include "Android/ButtonManager.h"
extern void DrawButton(GLuint tex, float *coords);
namespace ButtonManager
{
std::vector<Button*> m_buttons;
// XXX: This needs to not be here so we can load the locations from file
// This will allow customizable button locations in the future
// These are the OpenGL on screen coordinates
float m_coords[][8] = { // X, Y, X, EY, EX, EY, EX, Y
{0.75f, -1.0f, 0.75f, -0.75f, 1.0f, -0.75f, 1.0f, -1.0f}, // A
{0.50f, -1.0f, 0.50f, -0.75f, 0.75f, -0.75f, 0.75f, -1.0f}, // B
{-0.10f, -1.0f, -0.10f, -0.80f, 0.10f, -0.80f, 0.10f, -1.0f}, // Start
};
void Init()
{
// Initialize our buttons
m_buttons.push_back(new Button("ButtonA.png", BUTTON_A, m_coords[0]));
m_buttons.push_back(new Button("ButtonB.png", BUTTON_B, m_coords[1]));
m_buttons.push_back(new Button("ButtonStart.png", BUTTON_START, m_coords[2]));
}
bool GetButtonPressed(ButtonType button)
{
for (auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
if ((*it)->GetButtonType() == button)
return (*it)->Pressed();
return false;
}
void TouchEvent(int action, float x, float y)
{
// Actions
// 0 is press
// 1 is let go
// 2 is move
for (auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
{
float *coords = (*it)->GetCoords();
if ( x >= coords[0] &&
x <= coords[4] &&
y >= coords[1] &&
y <= coords[3])
{
if (action == 0)
(*it)->SetState(BUTTON_PRESSED);
if (action == 1)
(*it)->SetState(BUTTON_RELEASED);
if (action == 2)
; // XXX: Be used later for analog stick
}
}
}
void Shutdown()
{
for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
delete *it;
}
void DrawButtons()
{
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
DrawButton((*it)->GetTexture(), (*it)->GetCoords());
glDisable(GL_BLEND);
}
}

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@ -48,6 +48,20 @@ Touchscreen::Touchscreen()
AddInput(new Button(ButtonManager::BUTTON_A));
AddInput(new Button(ButtonManager::BUTTON_B));
AddInput(new Button(ButtonManager::BUTTON_START));
AddInput(new Button(ButtonManager::BUTTON_X));
AddInput(new Button(ButtonManager::BUTTON_Y));
AddInput(new Button(ButtonManager::BUTTON_Z));
AddInput(new Button(ButtonManager::BUTTON_UP));
AddInput(new Button(ButtonManager::BUTTON_DOWN));
AddInput(new Button(ButtonManager::BUTTON_LEFT));
AddInput(new Button(ButtonManager::BUTTON_RIGHT));
AddAnalogInputs(new Axis(ButtonManager::STICK_MAIN_LEFT), new Axis(ButtonManager::STICK_MAIN_RIGHT));
AddAnalogInputs(new Axis(ButtonManager::STICK_MAIN_UP), new Axis(ButtonManager::STICK_MAIN_DOWN));
AddAnalogInputs(new Axis(ButtonManager::STICK_C_UP), new Axis(ButtonManager::STICK_C_DOWN));
AddAnalogInputs(new Axis(ButtonManager::STICK_C_LEFT), new Axis(ButtonManager::STICK_C_RIGHT));
AddAnalogInputs(new Axis(ButtonManager::TRIGGER_L), new Axis(ButtonManager::TRIGGER_L));
AddAnalogInputs(new Axis(ButtonManager::TRIGGER_R), new Axis(ButtonManager::TRIGGER_R));
}
// Buttons and stuff
@ -62,6 +76,17 @@ ControlState Touchscreen::Button::GetState() const
{
return ButtonManager::GetButtonPressed(m_index);
}
std::string Touchscreen::Axis::GetName() const
{
std::ostringstream ss;
ss << "Axis " << (int)m_index;
return ss.str();
}
ControlState Touchscreen::Axis::GetState() const
{
return ButtonManager::GetAxisValue(m_index);
}
}
}

View File

@ -36,7 +36,16 @@ private:
Button(ButtonManager::ButtonType index) : m_index(index) {}
ControlState GetState() const;
private:
const ButtonManager::ButtonType m_index;
const ButtonManager::ButtonType m_index;
};
class Axis : public Input
{
public:
std::string GetName() const;
Axis(ButtonManager::ButtonType index) : m_index(index) {}
ControlState GetState() const;
private:
const ButtonManager::ButtonType m_index;
};
public: