mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-26 15:49:50 -06:00
[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly
This commit is contained in:
@ -92,6 +92,7 @@ if(wxWidgets_FOUND)
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else()
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if(ANDROID)
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set(SRCS Src/Android/TextureLoader.cpp
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Src/Android/ButtonManager.cpp
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Src/MainAndroid.cpp)
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else()
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set(SRCS Src/MainNoGUI.cpp)
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223
Source/Core/DolphinWX/Src/Android/ButtonManager.cpp
Normal file
223
Source/Core/DolphinWX/Src/Android/ButtonManager.cpp
Normal file
@ -0,0 +1,223 @@
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <vector>
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#include "GLInterface.h"
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#include "Android/TextureLoader.h"
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#include "Android/ButtonManager.h"
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extern void DrawButton(GLuint tex, float *coords);
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namespace ButtonManager
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{
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std::vector<Button*> m_buttons;
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std::map<std::string, InputDevice*> m_controllers;
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// XXX: This needs to not be here so we can load the locations from file
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// This will allow customizable button locations in the future
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// These are the OpenGL on screen coordinates
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float m_coords[][8] = { // X, Y, X, EY, EX, EY, EX, Y
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{0.75f, -1.0f, 0.75f, -0.75f, 1.0f, -0.75f, 1.0f, -1.0f}, // A
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{0.50f, -1.0f, 0.50f, -0.75f, 0.75f, -0.75f, 0.75f, -1.0f}, // B
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{-0.10f, -1.0f, -0.10f, -0.80f, 0.10f, -0.80f, 0.10f, -1.0f}, // Start
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};
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const char *configStrings[] = { "InputA",
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"InputB",
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"InputStart",
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"InputX",
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"InputY",
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"InputZ",
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"DPadUp",
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"DPadDown",
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"DPadLeft",
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"DPadRight",
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"MainUp",
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"MainDown",
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"MainLeft",
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"MainRight",
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"CStickUp",
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"CStickDown",
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"CStickLeft",
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"CStickRight",
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"InputL",
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"InputR" };
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const int configStringNum = 20;
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void AddBind(std::string dev, sBind *bind)
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{
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auto it = m_controllers.find(dev);
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if (it != m_controllers.end())
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{
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it->second->AddBind(bind);
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return;
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}
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m_controllers[dev] = new InputDevice(dev);
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m_controllers[dev]->AddBind(bind);
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}
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void Init()
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{
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// Initialize our touchscreen buttons
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m_buttons.push_back(new Button("ButtonA.png", BUTTON_A, m_coords[0]));
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m_buttons.push_back(new Button("ButtonB.png", BUTTON_B, m_coords[1]));
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m_buttons.push_back(new Button("ButtonStart.png", BUTTON_START, m_coords[2]));
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// Init our controller bindings
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IniFile ini;
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ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
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for (int a = 0; a < configStringNum; ++a)
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{
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BindType type;
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int bindnum;
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char dev[128];
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bool hasbind = false;
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char modifier = 0;
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std::string value;
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ini.Get("Android", configStrings[a], &value, "None");
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if (value == "None")
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continue;
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if (std::string::npos != value.find("Axis"))
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{
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hasbind = true;
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type = BIND_AXIS;
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sscanf(value.c_str(), "Device '%[^\']'-Axis %d%c", dev, &bindnum, &modifier);
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}
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else if (std::string::npos != value.find("Button"))
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{
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hasbind = true;
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type = BIND_BUTTON;
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sscanf(value.c_str(), "Device '%[^\']'-Button %d", dev, &bindnum);
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}
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if (hasbind)
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AddBind(std::string(dev), new sBind((ButtonType)a, type, bindnum, modifier == '-' ? -1.0f : 1.0f));
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}
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}
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bool GetButtonPressed(ButtonType button)
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{
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bool pressed = false;
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for (auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
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if ((*it)->GetButtonType() == button)
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pressed = (*it)->Pressed();
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for (auto it = m_controllers.begin(); it != m_controllers.end(); ++it)
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pressed |= it->second->ButtonValue(button);
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return pressed;
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}
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float GetAxisValue(ButtonType axis)
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{
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auto it = m_controllers.begin();
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if (it == m_controllers.end())
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return 0.0f;
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return it->second->AxisValue(axis);
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}
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void TouchEvent(int action, float x, float y)
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{
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// Actions
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// 0 is press
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// 1 is let go
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// 2 is move
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for (auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
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{
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float *coords = (*it)->GetCoords();
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if ( x >= coords[0] &&
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x <= coords[4] &&
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y >= coords[1] &&
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y <= coords[3])
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{
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if (action == 0)
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(*it)->SetState(BUTTON_PRESSED);
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if (action == 1)
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(*it)->SetState(BUTTON_RELEASED);
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if (action == 2)
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; // XXX: Be used later for analog stick
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}
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}
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}
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void GamepadEvent(std::string dev, int button, int action)
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{
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auto it = m_controllers.find(dev);
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if (it != m_controllers.end())
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{
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it->second->PressEvent(button, action);
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return;
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}
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m_controllers[dev] = new InputDevice(dev);
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m_controllers[dev]->PressEvent(button, action);
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}
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void GamepadAxisEvent(std::string dev, int axis, float value)
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{
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auto it = m_controllers.find(dev);
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if (it != m_controllers.end())
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{
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it->second->AxisEvent(axis, value);
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return;
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}
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m_controllers[dev] = new InputDevice(dev);
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m_controllers[dev]->AxisEvent(axis, value);
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}
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void Shutdown()
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{
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for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
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delete *it;
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for (auto it = m_controllers.begin(); it != m_controllers.end(); ++it)
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delete it->second;
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}
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void DrawButtons()
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{
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
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DrawButton((*it)->GetTexture(), (*it)->GetCoords());
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glDisable(GL_BLEND);
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}
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// InputDevice
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void InputDevice::PressEvent(int button, int action)
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{
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m_buttons[button] = action == 0 ? true : false;
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}
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void InputDevice::AxisEvent(int axis, float value)
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{
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m_axises[axis] = value;
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}
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bool InputDevice::ButtonValue(ButtonType button)
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{
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auto it = m_binds.find(button);
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if (it == m_binds.end())
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return false;
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if (it->second->m_bindtype == BIND_BUTTON)
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return m_buttons[it->second->m_bind];
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else
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return AxisValue(button);
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}
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float InputDevice::AxisValue(ButtonType axis)
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{
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auto it = m_binds.find(axis);
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if (it == m_binds.end())
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return 0.0f;
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if (it->second->m_bindtype == BIND_BUTTON)
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return ButtonValue(axis);
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else
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return m_axises[it->second->m_bind] * it->second->m_neg;
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}
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}
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@ -15,7 +15,10 @@
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#pragma once
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#include <string>
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#include <map>
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#include "CommonPaths.h"
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#include "Android/TextureLoader.h"
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@ -26,12 +29,34 @@ namespace ButtonManager
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BUTTON_A = 0,
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BUTTON_B,
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BUTTON_START,
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BUTTON_X,
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BUTTON_Y,
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BUTTON_Z,
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BUTTON_UP,
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BUTTON_DOWN,
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BUTTON_LEFT,
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BUTTON_RIGHT,
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STICK_MAIN_UP,
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STICK_MAIN_DOWN,
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STICK_MAIN_LEFT,
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STICK_MAIN_RIGHT,
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STICK_C_UP,
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STICK_C_DOWN,
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STICK_C_LEFT,
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STICK_C_RIGHT,
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TRIGGER_L,
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TRIGGER_R
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};
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enum ButtonState
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{
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BUTTON_RELEASED = 0,
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BUTTON_PRESSED = 1
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};
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enum BindType
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{
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BIND_BUTTON = 0,
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BIND_AXIS
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};
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class Button
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{
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private:
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@ -47,17 +72,62 @@ namespace ButtonManager
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memcpy(m_coords, coords, sizeof(float) * 8);
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m_state = BUTTON_RELEASED;
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}
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Button(ButtonType button)
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{
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m_button = button;
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m_state = BUTTON_RELEASED;
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}
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void SetState(ButtonState state) { m_state = state; }
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bool Pressed() { return m_state == BUTTON_PRESSED; }
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ButtonType GetButtonType() { return m_button; }
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GLuint GetTexture() { return m_tex; }
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float *GetCoords() { return m_coords; }
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~Button() { glDeleteTextures(1, &m_tex); }
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~Button() { if(m_tex) glDeleteTextures(1, &m_tex); }
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};
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struct sBind
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{
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const ButtonType m_buttontype;
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const BindType m_bindtype;
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const int m_bind;
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const float m_neg;
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sBind(ButtonType buttontype, BindType bindtype, int bind, float neg)
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: m_buttontype(buttontype), m_bindtype(bindtype), m_bind(bind), m_neg(neg)
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{}
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};
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class InputDevice
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{
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private:
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std::string m_dev;
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std::map<int, bool> m_buttons;
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std::map<int, float> m_axises;
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std::map<ButtonType, sBind*> m_binds;
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public:
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InputDevice(std::string dev)
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{
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m_dev = dev;
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}
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~InputDevice()
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{
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for (auto it = m_binds.begin(); it != m_binds.end(); ++it)
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delete it->second;
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}
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void AddBind(sBind *bind) { m_binds[bind->m_buttontype] = bind; }
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void PressEvent(int button, int action);
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void AxisEvent(int axis, float value);
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bool ButtonValue(ButtonType button);
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float AxisValue(ButtonType axis);
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};
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void Init();
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void DrawButtons();
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bool GetButtonPressed(ButtonType button);
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float GetAxisValue(ButtonType axis);
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void TouchEvent(int action, float x, float y);
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void GamepadEvent(std::string dev, int button, int action);
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void GamepadAxisEvent(std::string dev, int axis, float value);
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void Shutdown();
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}
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@ -200,26 +200,39 @@ std::string GetName(std::string filename)
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extern "C"
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{
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#endif
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeGLSurfaceView_UnPauseEmulation(JNIEnv *env, jobject obj)
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_UnPauseEmulation(JNIEnv *env, jobject obj)
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{
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PowerPC::Start();
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeGLSurfaceView_PauseEmulation(JNIEnv *env, jobject obj)
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_PauseEmulation(JNIEnv *env, jobject obj)
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{
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PowerPC::Pause();
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeGLSurfaceView_StopEmulation(JNIEnv *env, jobject obj)
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_StopEmulation(JNIEnv *env, jobject obj)
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{
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PowerPC::Stop();
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_DolphinEmulator_onTouchEvent(JNIEnv *env, jobject obj, jint Action, jfloat X, jfloat Y)
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onTouchEvent(JNIEnv *env, jobject obj, jint Action, jfloat X, jfloat Y)
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{
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ButtonManager::TouchEvent(Action, X, Y);
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Button, jint Action)
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{
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const char *Device = env->GetStringUTFChars(jDevice, NULL);
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std::string strDevice = std::string(Device);
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ButtonManager::GamepadEvent(strDevice, Button, Action);
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env->ReleaseStringUTFChars(jDevice, Device);
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_onGamePadMoveEvent(JNIEnv *env, jobject obj, jstring jDevice, jint Axis, jfloat Value)
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{
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const char *Device = env->GetStringUTFChars(jDevice, NULL);
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std::string strDevice = std::string(Device);
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ButtonManager::GamepadAxisEvent(strDevice, Axis, Value);
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env->ReleaseStringUTFChars(jDevice, Device);
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}
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JNIEXPORT jintArray JNICALL Java_org_dolphinemu_dolphinemu_GameListItem_GetBanner(JNIEnv *env, jobject obj, jstring jFile)
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JNIEXPORT jintArray JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetBanner(JNIEnv *env, jobject obj, jstring jFile)
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{
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const char *File = env->GetStringUTFChars(jFile, NULL);
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jintArray Banner = env->NewIntArray(DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT);
|
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@ -231,7 +244,7 @@ JNIEXPORT jintArray JNICALL Java_org_dolphinemu_dolphinemu_GameListItem_GetBanne
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env->ReleaseStringUTFChars(jFile, File);
|
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return Banner;
|
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}
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JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_GameListItem_GetTitle(JNIEnv *env, jobject obj, jstring jFile)
|
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JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetTitle(JNIEnv *env, jobject obj, jstring jFile)
|
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{
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const char *File = env->GetStringUTFChars(jFile, NULL);
|
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std::string Name = GetName(File);
|
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@ -241,41 +254,46 @@ JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_GameListItem_GetTitle(J
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env->ReleaseStringUTFChars(jFile, File);
|
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return env->NewStringUTF(Name.c_str());
|
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}
|
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JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_GameListView_GetConfig(JNIEnv *env, jobject obj, jstring jKey, jstring jValue, jstring jDefault)
|
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JNIEXPORT jstring JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_GetConfig(JNIEnv *env, jobject obj, jstring jFile, jstring jKey, jstring jValue, jstring jDefault)
|
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{
|
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IniFile ini;
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ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
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const char *File = env->GetStringUTFChars(jFile, NULL);
|
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const char *Key = env->GetStringUTFChars(jKey, NULL);
|
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const char *Value = env->GetStringUTFChars(jValue, NULL);
|
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const char *Default = env->GetStringUTFChars(jDefault, NULL);
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ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string(File));
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std::string value;
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ini.Get(Key, Value, &value, Default);
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env->ReleaseStringUTFChars(jFile, File);
|
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env->ReleaseStringUTFChars(jKey, Key);
|
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env->ReleaseStringUTFChars(jValue, Value);
|
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env->ReleaseStringUTFChars(jDefault, Default);
|
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|
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return env->NewStringUTF(value.c_str());
|
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}
|
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_GameListView_SetConfig(JNIEnv *env, jobject obj, jstring jKey, jstring jValue, jstring jDefault)
|
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_SetConfig(JNIEnv *env, jobject obj, jstring jFile, jstring jKey, jstring jValue, jstring jDefault)
|
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{
|
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IniFile ini;
|
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ini.Load(File::GetUserPath(F_DOLPHINCONFIG_IDX));
|
||||
const char *File = env->GetStringUTFChars(jFile, NULL);
|
||||
const char *Key = env->GetStringUTFChars(jKey, NULL);
|
||||
const char *Value = env->GetStringUTFChars(jValue, NULL);
|
||||
const char *Default = env->GetStringUTFChars(jDefault, NULL);
|
||||
|
||||
ini.Set(Key, Value, Default);
|
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ini.Save(File::GetUserPath(F_DOLPHINCONFIG_IDX));
|
||||
ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string(File));
|
||||
|
||||
ini.Set(Key, Value, Default);
|
||||
ini.Save(File::GetUserPath(D_CONFIG_IDX) + std::string(File));
|
||||
|
||||
env->ReleaseStringUTFChars(jFile, File);
|
||||
env->ReleaseStringUTFChars(jKey, Key);
|
||||
env->ReleaseStringUTFChars(jValue, Value);
|
||||
env->ReleaseStringUTFChars(jDefault, Default);
|
||||
}
|
||||
|
||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeGLSurfaceView_main(JNIEnv *env, jobject obj, jstring jFile, jobject _surf, jint _width, jint _height)
|
||||
JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeLibrary_Run(JNIEnv *env, jobject obj, jstring jFile, jobject _surf, jint _width, jint _height)
|
||||
{
|
||||
surf = ANativeWindow_fromSurface(env, _surf);
|
||||
g_width = (int)_width;
|
||||
@ -283,7 +301,6 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeGLSurfaceView_main(J
|
||||
|
||||
// Install our callbacks
|
||||
OSD::AddCallback(OSD::OSD_INIT, OSDCallbacks, 0);
|
||||
OSD::AddCallback(OSD::OSD_ONFRAME, OSDCallbacks, 1);
|
||||
OSD::AddCallback(OSD::OSD_SHUTDOWN, OSDCallbacks, 2);
|
||||
|
||||
LogManager::Init();
|
||||
@ -292,6 +309,15 @@ JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_NativeGLSurfaceView_main(J
|
||||
VideoBackend::ActivateBackend(SConfig::GetInstance().m_LocalCoreStartupParameter.m_strVideoBackend);
|
||||
WiimoteReal::LoadSettings();
|
||||
|
||||
// Load our Android specific settings
|
||||
IniFile ini;
|
||||
bool onscreencontrols = true;
|
||||
ini.Load(File::GetUserPath(D_CONFIG_IDX) + std::string("Dolphin.ini"));
|
||||
ini.Get("Android", "ScreenControls", &onscreencontrols, true);
|
||||
|
||||
if (onscreencontrols)
|
||||
OSD::AddCallback(OSD::OSD_ONFRAME, OSDCallbacks, 1);
|
||||
|
||||
const char *File = env->GetStringUTFChars(jFile, NULL);
|
||||
// No use running the loop when booting fails
|
||||
if ( BootManager::BootCore( File ) )
|
||||
|
@ -23,8 +23,7 @@ elseif(X11_FOUND)
|
||||
Src/ControllerInterface/Xlib/Xlib.cpp)
|
||||
elseif(ANDROID)
|
||||
set(SRCS ${SRCS}
|
||||
Src/ControllerInterface/Android/Android.cpp
|
||||
Src/Android/ButtonManager.cpp)
|
||||
Src/ControllerInterface/Android/Android.cpp)
|
||||
endif()
|
||||
|
||||
add_library(inputcommon ${SRCS})
|
||||
|
@ -1,92 +0,0 @@
|
||||
// Copyright (C) 2003 Dolphin Project.
|
||||
|
||||
// This program is free software: you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
// the Free Software Foundation, version 2.0.
|
||||
|
||||
// This program is distributed in the hope that it will be useful,
|
||||
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
// GNU General Public License 2.0 for more details.
|
||||
|
||||
// A copy of the GPL 2.0 should have been included with the program.
|
||||
// If not, see http://www.gnu.org/licenses/
|
||||
|
||||
// Official SVN repository and contact information can be found at
|
||||
// http://code.google.com/p/dolphin-emu/
|
||||
|
||||
#include <vector>
|
||||
#include "GLInterface.h"
|
||||
#include "Android/TextureLoader.h"
|
||||
#include "Android/ButtonManager.h"
|
||||
|
||||
extern void DrawButton(GLuint tex, float *coords);
|
||||
|
||||
namespace ButtonManager
|
||||
{
|
||||
std::vector<Button*> m_buttons;
|
||||
|
||||
// XXX: This needs to not be here so we can load the locations from file
|
||||
// This will allow customizable button locations in the future
|
||||
// These are the OpenGL on screen coordinates
|
||||
float m_coords[][8] = { // X, Y, X, EY, EX, EY, EX, Y
|
||||
{0.75f, -1.0f, 0.75f, -0.75f, 1.0f, -0.75f, 1.0f, -1.0f}, // A
|
||||
{0.50f, -1.0f, 0.50f, -0.75f, 0.75f, -0.75f, 0.75f, -1.0f}, // B
|
||||
{-0.10f, -1.0f, -0.10f, -0.80f, 0.10f, -0.80f, 0.10f, -1.0f}, // Start
|
||||
};
|
||||
|
||||
void Init()
|
||||
{
|
||||
// Initialize our buttons
|
||||
m_buttons.push_back(new Button("ButtonA.png", BUTTON_A, m_coords[0]));
|
||||
m_buttons.push_back(new Button("ButtonB.png", BUTTON_B, m_coords[1]));
|
||||
m_buttons.push_back(new Button("ButtonStart.png", BUTTON_START, m_coords[2]));
|
||||
}
|
||||
bool GetButtonPressed(ButtonType button)
|
||||
{
|
||||
for (auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
|
||||
if ((*it)->GetButtonType() == button)
|
||||
return (*it)->Pressed();
|
||||
return false;
|
||||
}
|
||||
void TouchEvent(int action, float x, float y)
|
||||
{
|
||||
// Actions
|
||||
// 0 is press
|
||||
// 1 is let go
|
||||
// 2 is move
|
||||
for (auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
|
||||
{
|
||||
float *coords = (*it)->GetCoords();
|
||||
if ( x >= coords[0] &&
|
||||
x <= coords[4] &&
|
||||
y >= coords[1] &&
|
||||
y <= coords[3])
|
||||
{
|
||||
if (action == 0)
|
||||
(*it)->SetState(BUTTON_PRESSED);
|
||||
if (action == 1)
|
||||
(*it)->SetState(BUTTON_RELEASED);
|
||||
if (action == 2)
|
||||
; // XXX: Be used later for analog stick
|
||||
}
|
||||
}
|
||||
}
|
||||
void Shutdown()
|
||||
{
|
||||
for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
|
||||
delete *it;
|
||||
}
|
||||
|
||||
void DrawButtons()
|
||||
{
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
for(auto it = m_buttons.begin(); it != m_buttons.end(); ++it)
|
||||
DrawButton((*it)->GetTexture(), (*it)->GetCoords());
|
||||
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
}
|
@ -48,6 +48,20 @@ Touchscreen::Touchscreen()
|
||||
AddInput(new Button(ButtonManager::BUTTON_A));
|
||||
AddInput(new Button(ButtonManager::BUTTON_B));
|
||||
AddInput(new Button(ButtonManager::BUTTON_START));
|
||||
AddInput(new Button(ButtonManager::BUTTON_X));
|
||||
AddInput(new Button(ButtonManager::BUTTON_Y));
|
||||
AddInput(new Button(ButtonManager::BUTTON_Z));
|
||||
AddInput(new Button(ButtonManager::BUTTON_UP));
|
||||
AddInput(new Button(ButtonManager::BUTTON_DOWN));
|
||||
AddInput(new Button(ButtonManager::BUTTON_LEFT));
|
||||
AddInput(new Button(ButtonManager::BUTTON_RIGHT));
|
||||
AddAnalogInputs(new Axis(ButtonManager::STICK_MAIN_LEFT), new Axis(ButtonManager::STICK_MAIN_RIGHT));
|
||||
AddAnalogInputs(new Axis(ButtonManager::STICK_MAIN_UP), new Axis(ButtonManager::STICK_MAIN_DOWN));
|
||||
AddAnalogInputs(new Axis(ButtonManager::STICK_C_UP), new Axis(ButtonManager::STICK_C_DOWN));
|
||||
AddAnalogInputs(new Axis(ButtonManager::STICK_C_LEFT), new Axis(ButtonManager::STICK_C_RIGHT));
|
||||
AddAnalogInputs(new Axis(ButtonManager::TRIGGER_L), new Axis(ButtonManager::TRIGGER_L));
|
||||
AddAnalogInputs(new Axis(ButtonManager::TRIGGER_R), new Axis(ButtonManager::TRIGGER_R));
|
||||
|
||||
}
|
||||
// Buttons and stuff
|
||||
|
||||
@ -62,6 +76,17 @@ ControlState Touchscreen::Button::GetState() const
|
||||
{
|
||||
return ButtonManager::GetButtonPressed(m_index);
|
||||
}
|
||||
std::string Touchscreen::Axis::GetName() const
|
||||
{
|
||||
std::ostringstream ss;
|
||||
ss << "Axis " << (int)m_index;
|
||||
return ss.str();
|
||||
}
|
||||
|
||||
ControlState Touchscreen::Axis::GetState() const
|
||||
{
|
||||
return ButtonManager::GetAxisValue(m_index);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -36,7 +36,16 @@ private:
|
||||
Button(ButtonManager::ButtonType index) : m_index(index) {}
|
||||
ControlState GetState() const;
|
||||
private:
|
||||
const ButtonManager::ButtonType m_index;
|
||||
const ButtonManager::ButtonType m_index;
|
||||
};
|
||||
class Axis : public Input
|
||||
{
|
||||
public:
|
||||
std::string GetName() const;
|
||||
Axis(ButtonManager::ButtonType index) : m_index(index) {}
|
||||
ControlState GetState() const;
|
||||
private:
|
||||
const ButtonManager::ButtonType m_index;
|
||||
};
|
||||
|
||||
public:
|
||||
|
Reference in New Issue
Block a user