[Android] Gamepad input. Refactor JNI native functions to all pull from a single class instead of everywhere willy-nilly

This commit is contained in:
Ryan Houdek
2013-06-18 07:09:20 -05:00
parent a518a1cbdc
commit 7223778520
19 changed files with 946 additions and 395 deletions

View File

@ -48,6 +48,20 @@ Touchscreen::Touchscreen()
AddInput(new Button(ButtonManager::BUTTON_A));
AddInput(new Button(ButtonManager::BUTTON_B));
AddInput(new Button(ButtonManager::BUTTON_START));
AddInput(new Button(ButtonManager::BUTTON_X));
AddInput(new Button(ButtonManager::BUTTON_Y));
AddInput(new Button(ButtonManager::BUTTON_Z));
AddInput(new Button(ButtonManager::BUTTON_UP));
AddInput(new Button(ButtonManager::BUTTON_DOWN));
AddInput(new Button(ButtonManager::BUTTON_LEFT));
AddInput(new Button(ButtonManager::BUTTON_RIGHT));
AddAnalogInputs(new Axis(ButtonManager::STICK_MAIN_LEFT), new Axis(ButtonManager::STICK_MAIN_RIGHT));
AddAnalogInputs(new Axis(ButtonManager::STICK_MAIN_UP), new Axis(ButtonManager::STICK_MAIN_DOWN));
AddAnalogInputs(new Axis(ButtonManager::STICK_C_UP), new Axis(ButtonManager::STICK_C_DOWN));
AddAnalogInputs(new Axis(ButtonManager::STICK_C_LEFT), new Axis(ButtonManager::STICK_C_RIGHT));
AddAnalogInputs(new Axis(ButtonManager::TRIGGER_L), new Axis(ButtonManager::TRIGGER_L));
AddAnalogInputs(new Axis(ButtonManager::TRIGGER_R), new Axis(ButtonManager::TRIGGER_R));
}
// Buttons and stuff
@ -62,6 +76,17 @@ ControlState Touchscreen::Button::GetState() const
{
return ButtonManager::GetButtonPressed(m_index);
}
std::string Touchscreen::Axis::GetName() const
{
std::ostringstream ss;
ss << "Axis " << (int)m_index;
return ss.str();
}
ControlState Touchscreen::Axis::GetState() const
{
return ButtonManager::GetAxisValue(m_index);
}
}
}

View File

@ -36,7 +36,16 @@ private:
Button(ButtonManager::ButtonType index) : m_index(index) {}
ControlState GetState() const;
private:
const ButtonManager::ButtonType m_index;
const ButtonManager::ButtonType m_index;
};
class Axis : public Input
{
public:
std::string GetName() const;
Axis(ButtonManager::ButtonType index) : m_index(index) {}
ControlState GetState() const;
private:
const ButtonManager::ButtonType m_index;
};
public: