Move XInputBase from PadSimple to InputCommon,

Start work on X11 input for wiimote plugin mapping (copy XTra-KrazzY's fix for PadSimple)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3721 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
LPFaint99
2009-07-09 06:50:22 +00:00
parent 19ad53ea58
commit 722ee4cd06
12 changed files with 55 additions and 32 deletions

View File

@ -199,6 +199,17 @@ void WiimotePadConfigDialog::UpdateGUIButtonMapping(int controller)
m_Button_GH3[x][controller]->SetLabel(wxString::FromAscii(
InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].GH3c.keyForControls[x]).c_str()));
}
#else
if(g_Config.iExtensionConnected == EXT_GUITARHERO3_CONTROLLER)
{
//TODO: fix this and add for all key settings
for (int x = 0; x < GH3_CONTROLS; x++)
{
char keyStr[10] = {0};
//InputCommon::XKeyToString(WiiMoteEmu::PadMapping[controller].GH3c.keyForControls[x], keyStr);
m_Button_GH3[x][controller]->SetLabel(wxString::FromAscii(keyStr));
}
}
#endif
//INFO_LOG(CONSOLE, "m_bWmA[%i] = %i = %s\n", controller, WiiMoteEmu::PadMapping[controller].Wm.keyForControls[0], InputCommon::VKToString(WiiMoteEmu::PadMapping[controller].Wm.keyForControls[0]).c_str());