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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded
Core: Tried to a address a semi-frequent hanging that would occur in single core mode and render to main frame git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2191 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -39,6 +39,7 @@ BEGIN_EVENT_TABLE(ConfigDialog,wxDialog)
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//Recording
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EVT_CHECKBOX(ID_RECORDING,ConfigDialog::ControllerSettingsChanged)
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EVT_CHECKBOX(ID_PLAYBACK,ConfigDialog::ControllerSettingsChanged)
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EVT_BUTTON(ID_SAVE_RECORDING,ConfigDialog::ControllerSettingsChanged)
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EVT_BUTTON(CTL_A,ConfigDialog::OnButtonClick)
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EVT_BUTTON(CTL_B,ConfigDialog::OnButtonClick)
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@ -177,11 +178,19 @@ void ConfigDialog::CreateGUIControls()
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m_SizeRecording[i] = new wxStaticBoxSizer(wxVERTICAL, m_Controller[i], wxT("Input Recording"));
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m_CheckRecording[i] = new wxCheckBox(m_Controller[i], ID_RECORDING, wxT("Record input"));
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m_CheckPlayback[i] = new wxCheckBox(m_Controller[i], ID_PLAYBACK, wxT("Play back input"));
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m_BtnSaveRecording[i] = new wxButton(m_Controller[i], ID_SAVE_RECORDING, wxT("Save recording"), wxDefaultPosition, wxDefaultSize);
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// Tool tips
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m_CheckRecording[i]->SetToolTip(wxT("Your recording will be saved to pad-record.bin in the Dolphin dir when you stop the game"));
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m_CheckPlayback[i]->SetToolTip(wxT("Play back the pad-record.bin file from the Dolphin dir"));
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m_BtnSaveRecording[i]->SetToolTip(wxT(
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"This will save the current recording to pad-record.bin. Your recording will\n"
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"also be automatically saved every 60 * 10 frames. And when you shut down the\n"
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"game."));
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m_SizeRecording[i]->Add(m_CheckRecording[i], 0, wxEXPAND | wxALL, 1);
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m_SizeRecording[i]->Add(m_CheckPlayback[i], 0, wxEXPAND | wxALL, 1);
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m_SizeRecording[i]->Add(m_BtnSaveRecording[i], 0, wxEXPAND | wxALL, 1);
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// Set values
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m_Attached[i]->SetValue(pad[i].bAttached);
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@ -189,9 +198,12 @@ void ConfigDialog::CreateGUIControls()
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m_CheckRecording[i]->SetValue(pad[i].bRecording);
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m_CheckPlayback[i]->SetValue(pad[i].bPlayback);
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// Disable
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// Only enable these options for pad 3
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m_CheckRecording[i]->Enable(false); m_CheckRecording[0]->Enable(true);
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m_CheckPlayback[i]->Enable(false); m_CheckPlayback[0]->Enable(true);
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m_BtnSaveRecording[i]->Enable(false); m_BtnSaveRecording[0]->Enable(true);
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// Don't allow saving when we are not recording
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m_BtnSaveRecording[i]->Enable(g_EmulatorRunning && pad[0].bRecording);
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#ifdef _WIN32
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// Check if any XInput pad was found
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@ -365,6 +377,11 @@ void ConfigDialog::ControllerSettingsChanged(wxCommandEvent& event)
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// Turn off the other option
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pad[page].bRecording = false; m_CheckRecording[page]->SetValue(false);
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break;
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case ID_SAVE_RECORDING:
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// Double check again that we are still running a game
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if (g_EmulatorRunning) SaveRecord();
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break;
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}
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}
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