PadSimple: Added rerecording option in that the input saving counter it saved with the save state and rewinded when a saved state is loaded

Core: Tried to a address a semi-frequent hanging that would occur in single core mode and render to main frame

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2191 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-02-09 23:12:15 +00:00
parent ec71298b06
commit 72424eeadc
8 changed files with 173 additions and 98 deletions

View File

@ -28,6 +28,7 @@
#include "IniFile.h"
#include "ConsoleWindow.h"
#include "StringUtil.h"
#include "ChunkFile.h"
#if defined(HAVE_WX) && HAVE_WX
#include "GUI/ConfigDlg.h"
@ -67,6 +68,7 @@ SPADInitialize g_PADInitialize;
////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////
// Input Recording
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
@ -79,9 +81,14 @@ SPADInitialize g_PADInitialize;
#define RECORD_SIZE (1024 * 128)
SPADStatus recordBuffer[RECORD_SIZE];
int count = 0;
bool g_EmulatorRunning = false;
////////////////////////////////
void __Log(int log, const char *format, ...) {}
void __Logv(int log, int v, const char *format, ...) {}
//******************************************************************************
// Supporting functions
//******************************************************************************
@ -94,11 +101,17 @@ void RecordInput(const SPADStatus& _rPADStatus)
// Logging
//u8 TmpData[sizeof(SPADStatus)];
//memcpy(TmpData, &recordBuffer[count - 1], sizeof(SPADStatus));
//Console::Print("RecordInput(): %s\n", ArrayToString(TmpData, sizeof(SPADStatus), 0, 30).c_str());
//Console::Print("RecordInput(%i): %s\n", count, ArrayToString(TmpData, sizeof(SPADStatus), 0, 30).c_str());
// Auto save every ten seconds
if (count % (60 * 10) == 0) SaveRecord();
}
const SPADStatus& PlayRecord()
{
// Logging
//Console::Print("PlayRecord(%i)\n", count);
if (count >= RECORD_SIZE)
{
// Todo: Make the recording size unlimited?
@ -124,10 +137,13 @@ void LoadRecord()
{
PanicAlert("SimplePad: Could not open pad-record.bin");
}
//Console::Print("LoadRecord()");
}
void SaveRecord()
{
// Open the file in a way that clears all old data
FILE* pStream = fopen("pad-record.bin", "wb");
if (pStream != NULL)
@ -139,9 +155,8 @@ void SaveRecord()
{
PanicAlert("SimplePad: Could not save pad-record.bin");
}
// Reset the counter
count = 0;
//PanicAlert("SaveRecord()");
//Console::Print("SaveRecord()");
}
@ -239,93 +254,10 @@ void ScaleStickValues(unsigned char* outx,
*outy = 0x80 + iy;
}
//******************************************************************************
// Plugin specification functions
// Input
//******************************************************************************
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_PAD;
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (DebugFast)");
#else
#ifndef _DEBUG
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad");
#else
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (Debug)");
#endif
#endif
}
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {}
void DllConfig(HWND _hParent)
{
LoadConfig();
#ifdef _WIN32
wxWindow win;
win.SetHWND(_hParent);
ConfigDialog frame(&win);
frame.ShowModal();
win.SetHWND(0);
#elif defined(HAVE_WX) && HAVE_WX
ConfigDialog frame(NULL);
frame.ShowModal();
#endif
SaveConfig();
}
void DllDebugger(HWND _hParent, bool Show) {}
void Initialize(void *init)
{
//Console::Open(70, 5000);
// Load configuration
LoadConfig();
// Load recorded input
if (pad[0].bPlayback) LoadRecord();
g_PADInitialize = *(SPADInitialize*)init;
#ifdef _WIN32
dinput.Init((HWND)g_PADInitialize.hWnd);
#elif defined(HAVE_X11) && HAVE_X11
GXdsp = (Display*)g_PADInitialize.hWnd;
#elif defined(HAVE_COCOA) && HAVE_COCOA
#endif
}
void DoState(unsigned char **ptr, int mode) {
}
void Shutdown()
{
// Save recording
if (pad[0].bRecording) SaveRecord();
#ifdef _WIN32
dinput.Free();
// Kill xpad rumble
XINPUT_VIBRATION vib;
vib.wLeftMotorSpeed = 0;
vib.wRightMotorSpeed = 0;
for (int i = 0; i < 4; i++)
if (pad[i].bRumble)
XInputSetState(pad[i].XPadPlayer, &vib);
#endif
SaveConfig();
}
#ifdef _WIN32
void DInput_Read(int _numPAD, SPADStatus* _pPADStatus)
{
@ -657,6 +589,106 @@ void cocoa_Read(int _numPAD, SPADStatus* _pPADStatus)
#endif
//******************************************************************************
// Plugin specification functions
//******************************************************************************
void GetDllInfo(PLUGIN_INFO* _PluginInfo)
{
_PluginInfo->Version = 0x0100;
_PluginInfo->Type = PLUGIN_TYPE_PAD;
#ifdef DEBUGFAST
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (DebugFast)");
#else
#ifndef _DEBUG
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad");
#else
sprintf(_PluginInfo->Name, "Dolphin KB/X360pad (Debug)");
#endif
#endif
}
void SetDllGlobals(PLUGIN_GLOBALS* _pPluginGlobals) {}
void DllConfig(HWND _hParent)
{
LoadConfig();
#ifdef _WIN32
wxWindow win;
win.SetHWND(_hParent);
ConfigDialog frame(&win);
frame.ShowModal();
win.SetHWND(0);
#elif defined(HAVE_WX) && HAVE_WX
ConfigDialog frame(NULL);
frame.ShowModal();
#endif
SaveConfig();
}
void DllDebugger(HWND _hParent, bool Show) {}
void Initialize(void *init)
{
//Console::Open(70, 5000);
// We are now running a game
g_EmulatorRunning = true;
// Load configuration
LoadConfig();
// Load recorded input if we are to play it back, otherwise begin with a blank recording
if (pad[0].bPlayback) LoadRecord();
g_PADInitialize = *(SPADInitialize*)init;
#ifdef _WIN32
dinput.Init((HWND)g_PADInitialize.hWnd);
#elif defined(HAVE_X11) && HAVE_X11
GXdsp = (Display*)g_PADInitialize.hWnd;
#elif defined(HAVE_COCOA) && HAVE_COCOA
#endif
}
void DoState(unsigned char **ptr, int mode)
{
// Load or save the counter
PointerWrap p(ptr, mode);
p.Do(count);
}
void Shutdown()
{
//Console::Print("ShutDown()\n");
// Save recording
if (pad[0].bRecording) SaveRecord();
// Reset the counter
count = 0;
// We have stopped the game
g_EmulatorRunning = false;
#ifdef _WIN32
dinput.Free();
// Kill xpad rumble
XINPUT_VIBRATION vib;
vib.wLeftMotorSpeed = 0;
vib.wRightMotorSpeed = 0;
for (int i = 0; i < 4; i++)
if (pad[i].bRumble)
XInputSetState(pad[i].XPadPlayer, &vib);
#endif
SaveConfig();
}
// Set buttons status from wxWidgets in the main application
// <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
void PAD_Input(u16 _Key, u8 _UpDown) {}