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Hybrid XFB: Fix lint errors
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@ -1325,7 +1325,8 @@ void Renderer::SetBlendingState(const BlendingState& state)
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}
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// This function has the final picture. We adjust the aspect ratio here.
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void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks, float Gamma)
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void Renderer::SwapImpl(AbstractTexture* texture, const EFBRectangle& xfb_region, u64 ticks,
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float Gamma)
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{
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if (g_ogl_config.bSupportsDebug)
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{
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