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Hybrid XFB: Fix lint errors
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@ -643,8 +643,8 @@ void Renderer::Swap(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const
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{
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constexpr int force_safe_texture_cache_hash = 0;
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// Get the current XFB from texture cache
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auto* xfb_entry = g_texture_cache->GetXFBTexture(xfbAddr, fbStride, fbHeight, TextureFormat::XFB,
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force_safe_texture_cache_hash);
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auto* xfb_entry = g_texture_cache->GetXFBTexture(
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xfbAddr, fbStride, fbHeight, TextureFormat::XFB, force_safe_texture_cache_hash);
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if (xfb_entry && xfb_entry->id != m_last_xfb_id)
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{
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