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VideoCommon: De-globalize PixelShaderManager class.
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@ -3,6 +3,8 @@
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#include "VideoBackends/Metal/MTLVertexManager.h"
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#include "Core/System.h"
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#include "VideoBackends/Metal/MTLStateTracker.h"
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#include "VideoCommon/GeometryShaderManager.h"
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@ -89,9 +91,11 @@ void Metal::VertexManager::CommitBuffer(u32 num_vertices, u32 vertex_stride, u32
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void Metal::VertexManager::UploadUniforms()
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{
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auto& system = Core::System::GetInstance();
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auto& pixel_shader_manager = system.GetPixelShaderManager();
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g_state_tracker->InvalidateUniforms(VertexShaderManager::dirty, GeometryShaderManager::dirty,
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PixelShaderManager::dirty);
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pixel_shader_manager.dirty);
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VertexShaderManager::dirty = false;
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GeometryShaderManager::dirty = false;
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PixelShaderManager::dirty = false;
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pixel_shader_manager.dirty = false;
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}
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