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VideoCommon: De-globalize PixelShaderManager class.
This commit is contained in:
@ -54,7 +54,8 @@ void BPInit()
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bpmem.bpMask = 0xFFFFFF;
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}
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static void BPWritten(const BPCmd& bp, int cycles_into_future)
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static void BPWritten(PixelShaderManager& pixel_shader_manager, const BPCmd& bp,
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int cycles_into_future)
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{
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/*
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----------------------------------------------------------------------------------------------------------------
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@ -103,7 +104,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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bpmem.genMode.zfreeze);
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if (bp.changes)
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PixelShaderManager::SetGenModeChanged();
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pixel_shader_manager.SetGenModeChanged();
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// Only call SetGenerationMode when cull mode changes.
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if (bp.changes & 0xC000)
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@ -119,15 +120,15 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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case BPMEM_IND_MTXB + 6:
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case BPMEM_IND_MTXC + 6:
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if (bp.changes)
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PixelShaderManager::SetIndMatrixChanged((bp.address - BPMEM_IND_MTXA) / 3);
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pixel_shader_manager.SetIndMatrixChanged((bp.address - BPMEM_IND_MTXA) / 3);
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return;
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case BPMEM_RAS1_SS0: // Index Texture Coordinate Scale 0
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if (bp.changes)
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PixelShaderManager::SetIndTexScaleChanged(false);
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pixel_shader_manager.SetIndTexScaleChanged(false);
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return;
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case BPMEM_RAS1_SS1: // Index Texture Coordinate Scale 1
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if (bp.changes)
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PixelShaderManager::SetIndTexScaleChanged(true);
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pixel_shader_manager.SetIndTexScaleChanged(true);
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return;
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// ----------------
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// Scissor Control
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@ -145,7 +146,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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PRIM_LOG("zmode: test={}, func={}, upd={}", bpmem.zmode.testenable, bpmem.zmode.func,
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bpmem.zmode.updateenable);
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SetDepthMode();
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PixelShaderManager::SetZModeControl();
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pixel_shader_manager.SetZModeControl();
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return;
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case BPMEM_BLENDMODE: // Blending Control
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if (bp.changes & 0xFFFF)
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@ -157,15 +158,15 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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SetBlendMode();
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PixelShaderManager::SetBlendModeChanged();
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pixel_shader_manager.SetBlendModeChanged();
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}
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return;
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case BPMEM_CONSTANTALPHA: // Set Destination Alpha
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PRIM_LOG("constalpha: alp={}, en={}", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
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if (bp.changes)
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{
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PixelShaderManager::SetAlpha();
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PixelShaderManager::SetDestAlphaChanged();
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pixel_shader_manager.SetAlpha();
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pixel_shader_manager.SetDestAlphaChanged();
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}
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if (bp.changes & 0x100)
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SetBlendMode();
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@ -279,7 +280,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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if (PE_copy.copy_to_xfb == 1)
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{
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// Make sure we disable Bounding box to match the side effects of the non-failure path
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g_renderer->BBoxDisable();
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g_renderer->BBoxDisable(pixel_shader_manager);
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}
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return;
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@ -310,7 +311,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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// We should be able to get away with deactivating the current bbox tracking
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// here. Not sure if there's a better spot to put this.
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// the number of lines copied is determined by the y scale * source efb height
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g_renderer->BBoxDisable();
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g_renderer->BBoxDisable(pixel_shader_manager);
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float yScale;
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if (PE_copy.scale_invert)
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@ -390,42 +391,42 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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case BPMEM_FOGRANGE + 4:
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case BPMEM_FOGRANGE + 5:
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if (bp.changes)
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PixelShaderManager::SetFogRangeAdjustChanged();
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pixel_shader_manager.SetFogRangeAdjustChanged();
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return;
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case BPMEM_FOGPARAM0:
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case BPMEM_FOGBMAGNITUDE:
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case BPMEM_FOGBEXPONENT:
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case BPMEM_FOGPARAM3:
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if (bp.changes)
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PixelShaderManager::SetFogParamChanged();
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pixel_shader_manager.SetFogParamChanged();
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return;
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case BPMEM_FOGCOLOR: // Fog Color
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if (bp.changes)
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PixelShaderManager::SetFogColorChanged();
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pixel_shader_manager.SetFogColorChanged();
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return;
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case BPMEM_ALPHACOMPARE: // Compare Alpha Values
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PRIM_LOG("alphacmp: ref0={}, ref1={}, comp0={}, comp1={}, logic={}", bpmem.alpha_test.ref0,
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bpmem.alpha_test.ref1, bpmem.alpha_test.comp0, bpmem.alpha_test.comp1,
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bpmem.alpha_test.logic);
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if (bp.changes & 0xFFFF)
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PixelShaderManager::SetAlpha();
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pixel_shader_manager.SetAlpha();
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if (bp.changes)
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{
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PixelShaderManager::SetAlphaTestChanged();
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pixel_shader_manager.SetAlphaTestChanged();
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SetBlendMode();
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}
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return;
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case BPMEM_BIAS: // BIAS
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PRIM_LOG("ztex bias={:#x}", bpmem.ztex1.bias);
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if (bp.changes)
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PixelShaderManager::SetZTextureBias();
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pixel_shader_manager.SetZTextureBias();
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return;
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case BPMEM_ZTEX2: // Z Texture type
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{
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if (bp.changes & 3)
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PixelShaderManager::SetZTextureTypeChanged();
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pixel_shader_manager.SetZTextureTypeChanged();
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if (bp.changes & 12)
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PixelShaderManager::SetZTextureOpChanged();
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pixel_shader_manager.SetZTextureOpChanged();
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PRIM_LOG("ztex op={}, type={}", bpmem.ztex2.op, bpmem.ztex2.type);
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}
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return;
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@ -478,7 +479,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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case BPMEM_CLEARBBOX2:
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{
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const u8 offset = bp.address & 2;
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g_renderer->BBoxEnable();
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g_renderer->BBoxEnable(pixel_shader_manager);
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g_renderer->BBoxWrite(offset, bp.newvalue & 0x3ff);
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g_renderer->BBoxWrite(offset + 1, bp.newvalue >> 10);
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@ -492,7 +493,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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OnPixelFormatChange();
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if (bp.changes & 7)
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SetBlendMode(); // dual source could be activated by changing to PIXELFMT_RGBA6_Z24
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PixelShaderManager::SetZModeControl();
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pixel_shader_manager.SetZModeControl();
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return;
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case BPMEM_MIPMAP_STRIDE: // MipMap Stride Channel
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@ -510,7 +511,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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case BPMEM_IREF:
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{
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if (bp.changes)
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PixelShaderManager::SetTevIndirectChanged();
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pixel_shader_manager.SetTevIndirectChanged();
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return;
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}
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@ -522,7 +523,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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case BPMEM_TEV_KSEL + 5: // Texture Environment Swap Mode Table 5
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case BPMEM_TEV_KSEL + 6: // Texture Environment Swap Mode Table 6
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case BPMEM_TEV_KSEL + 7: // Texture Environment Swap Mode Table 7
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PixelShaderManager::SetTevKSel(bp.address - BPMEM_TEV_KSEL, bp.newvalue);
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pixel_shader_manager.SetTevKSel(bp.address - BPMEM_TEV_KSEL, bp.newvalue);
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return;
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/* This Register can be used to limit to which bits of BP registers is
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@ -619,13 +620,13 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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int num = (bp.address >> 1) & 0x3;
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if (bpmem.tevregs[num].ra.type == TevRegType::Constant)
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{
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PixelShaderManager::SetTevKonstColor(num, 0, bpmem.tevregs[num].ra.red);
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PixelShaderManager::SetTevKonstColor(num, 3, bpmem.tevregs[num].ra.alpha);
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pixel_shader_manager.SetTevKonstColor(num, 0, bpmem.tevregs[num].ra.red);
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pixel_shader_manager.SetTevKonstColor(num, 3, bpmem.tevregs[num].ra.alpha);
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}
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else
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{
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PixelShaderManager::SetTevColor(num, 0, bpmem.tevregs[num].ra.red);
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PixelShaderManager::SetTevColor(num, 3, bpmem.tevregs[num].ra.alpha);
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pixel_shader_manager.SetTevColor(num, 0, bpmem.tevregs[num].ra.red);
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pixel_shader_manager.SetTevColor(num, 3, bpmem.tevregs[num].ra.alpha);
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}
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return;
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}
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@ -638,13 +639,13 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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int num = (bp.address >> 1) & 0x3;
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if (bpmem.tevregs[num].bg.type == TevRegType::Constant)
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{
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PixelShaderManager::SetTevKonstColor(num, 1, bpmem.tevregs[num].bg.green);
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PixelShaderManager::SetTevKonstColor(num, 2, bpmem.tevregs[num].bg.blue);
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pixel_shader_manager.SetTevKonstColor(num, 1, bpmem.tevregs[num].bg.green);
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pixel_shader_manager.SetTevKonstColor(num, 2, bpmem.tevregs[num].bg.blue);
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}
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else
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{
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PixelShaderManager::SetTevColor(num, 1, bpmem.tevregs[num].bg.green);
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PixelShaderManager::SetTevColor(num, 2, bpmem.tevregs[num].bg.blue);
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pixel_shader_manager.SetTevColor(num, 1, bpmem.tevregs[num].bg.green);
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pixel_shader_manager.SetTevColor(num, 2, bpmem.tevregs[num].bg.blue);
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}
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return;
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}
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@ -660,7 +661,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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// -------------------------
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case BPMEM_TREF:
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case BPMEM_TREF + 4:
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PixelShaderManager::SetTevOrder(bp.address - BPMEM_TREF, bp.newvalue);
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pixel_shader_manager.SetTevOrder(bp.address - BPMEM_TREF, bp.newvalue);
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return;
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// ----------------------
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// Set wrap size
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@ -671,7 +672,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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case BPMEM_SU_SSIZE + 12:
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if (bp.changes)
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{
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PixelShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
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pixel_shader_manager.SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
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GeometryShaderManager::SetTexCoordChanged((bp.address - BPMEM_SU_SSIZE) >> 1);
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}
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return;
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@ -725,7 +726,7 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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// Indirect Tev
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// --------------
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case BPMEM_IND_CMD:
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PixelShaderManager::SetTevIndirectChanged();
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pixel_shader_manager.SetTevIndirectChanged();
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return;
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// --------------------------------------------------
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// Set Color/Alpha of a Tev
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@ -734,8 +735,8 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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// --------------------------------------------------
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case BPMEM_TEV_COLOR_ENV: // Texture Environment 1
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case BPMEM_TEV_COLOR_ENV + 16:
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PixelShaderManager::SetTevCombiner((bp.address - BPMEM_TEV_COLOR_ENV) >> 1,
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(bp.address - BPMEM_TEV_COLOR_ENV) & 1, bp.newvalue);
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pixel_shader_manager.SetTevCombiner((bp.address - BPMEM_TEV_COLOR_ENV) >> 1,
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(bp.address - BPMEM_TEV_COLOR_ENV) & 1, bp.newvalue);
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return;
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default:
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break;
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@ -749,6 +750,8 @@ static void BPWritten(const BPCmd& bp, int cycles_into_future)
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// Call browser: OpcodeDecoding.cpp RunCallback::OnBP()
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void LoadBPReg(u8 reg, u32 value, int cycles_into_future)
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{
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auto& system = Core::System::GetInstance();
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int oldval = ((u32*)&bpmem)[reg];
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int newval = (oldval & ~bpmem.bpMask) | (value & bpmem.bpMask);
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int changes = (oldval ^ newval) & 0xFFFFFF;
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@ -759,7 +762,7 @@ void LoadBPReg(u8 reg, u32 value, int cycles_into_future)
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if (reg != BPMEM_BP_MASK)
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bpmem.bpMask = 0xFFFFFF;
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BPWritten(bp, cycles_into_future);
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BPWritten(system.GetPixelShaderManager(), bp, cycles_into_future);
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}
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void LoadBPRegPreprocess(u8 reg, u32 value, int cycles_into_future)
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@ -13,16 +13,16 @@
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#include <algorithm>
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void BoundingBox::Enable()
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void BoundingBox::Enable(PixelShaderManager& pixel_shader_manager)
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{
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m_is_active = true;
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PixelShaderManager::SetBoundingBoxActive(m_is_active);
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pixel_shader_manager.SetBoundingBoxActive(m_is_active);
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}
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void BoundingBox::Disable()
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void BoundingBox::Disable(PixelShaderManager& pixel_shader_manager)
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{
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m_is_active = false;
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PixelShaderManager::SetBoundingBoxActive(m_is_active);
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pixel_shader_manager.SetBoundingBoxActive(m_is_active);
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}
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void BoundingBox::Flush()
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@ -8,6 +8,7 @@
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#include "Common/CommonTypes.h"
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class PixelShaderManager;
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class PointerWrap;
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using BBoxType = s32;
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@ -20,8 +21,8 @@ public:
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virtual ~BoundingBox() = default;
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bool IsEnabled() const { return m_is_active; }
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void Enable();
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void Disable();
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void Enable(PixelShaderManager& pixel_shader_manager);
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void Disable(PixelShaderManager& pixel_shader_manager);
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void Flush();
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@ -146,8 +146,9 @@ void PixelEngineManager::RegisterMMIO(MMIO::Mapping* mmio, u32 base)
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// BBOX registers, readonly and need to update a flag.
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for (int i = 0; i < 4; ++i)
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{
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mmio->Register(base | (PE_BBOX_LEFT + 2 * i), MMIO::ComplexRead<u16>([i](Core::System&, u32) {
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g_renderer->BBoxDisable();
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mmio->Register(base | (PE_BBOX_LEFT + 2 * i),
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MMIO::ComplexRead<u16>([i](Core::System& system, u32) {
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g_renderer->BBoxDisable(system.GetPixelShaderManager());
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return g_video_backend->Video_GetBoundingBox(i);
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}),
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MMIO::InvalidWrite<u16>());
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@ -12,14 +12,6 @@
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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bool PixelShaderManager::s_bFogRangeAdjustChanged;
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bool PixelShaderManager::s_bViewPortChanged;
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bool PixelShaderManager::s_bIndirectDirty;
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bool PixelShaderManager::s_bDestAlphaDirty;
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PixelShaderConstants PixelShaderManager::constants;
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bool PixelShaderManager::dirty;
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void PixelShaderManager::Init()
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{
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constants = {};
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@ -9,51 +9,51 @@
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class PointerWrap;
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// The non-API dependent parts.
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class PixelShaderManager
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class PixelShaderManager final
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{
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public:
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static void Init();
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static void Dirty();
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static void DoState(PointerWrap& p);
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void Init();
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void Dirty();
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void DoState(PointerWrap& p);
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static void SetConstants(); // sets pixel shader constants
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void SetConstants(); // sets pixel shader constants
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// constant management
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// Some of these functions grab the constant values from global state,
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// so make sure to call them after memory is committed
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static void SetTevColor(int index, int component, s32 value);
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static void SetTevKonstColor(int index, int component, s32 value);
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static void SetTevOrder(int index, u32 order);
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static void SetTevKSel(int index, u32 ksel);
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static void SetTevCombiner(int index, int alpha, u32 combiner);
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static void SetAlpha();
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static void SetAlphaTestChanged();
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static void SetDestAlphaChanged();
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static void SetTexDims(int texmapid, u32 width, u32 height);
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static void SetSamplerState(int texmapid, u32 tm0, u32 tm1);
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static void SetZTextureBias();
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static void SetViewportChanged();
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static void SetEfbScaleChanged(float scalex, float scaley);
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static void SetZSlope(float dfdx, float dfdy, float f0);
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static void SetIndMatrixChanged(int matrixidx);
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static void SetTevIndirectChanged();
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static void SetZTextureTypeChanged();
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static void SetZTextureOpChanged();
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static void SetIndTexScaleChanged(bool high);
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static void SetTexCoordChanged(u8 texmapid);
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static void SetFogColorChanged();
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static void SetFogParamChanged();
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static void SetFogRangeAdjustChanged();
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static void SetGenModeChanged();
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static void SetZModeControl();
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static void SetBlendModeChanged();
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static void SetBoundingBoxActive(bool active);
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void SetTevColor(int index, int component, s32 value);
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void SetTevKonstColor(int index, int component, s32 value);
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void SetTevOrder(int index, u32 order);
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void SetTevKSel(int index, u32 ksel);
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void SetTevCombiner(int index, int alpha, u32 combiner);
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void SetAlpha();
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void SetAlphaTestChanged();
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void SetDestAlphaChanged();
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void SetTexDims(int texmapid, u32 width, u32 height);
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void SetSamplerState(int texmapid, u32 tm0, u32 tm1);
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void SetZTextureBias();
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void SetViewportChanged();
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void SetEfbScaleChanged(float scalex, float scaley);
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void SetZSlope(float dfdx, float dfdy, float f0);
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void SetIndMatrixChanged(int matrixidx);
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void SetTevIndirectChanged();
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void SetZTextureTypeChanged();
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void SetZTextureOpChanged();
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void SetIndTexScaleChanged(bool high);
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void SetTexCoordChanged(u8 texmapid);
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void SetFogColorChanged();
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void SetFogParamChanged();
|
||||
void SetFogRangeAdjustChanged();
|
||||
void SetGenModeChanged();
|
||||
void SetZModeControl();
|
||||
void SetBlendModeChanged();
|
||||
void SetBoundingBoxActive(bool active);
|
||||
|
||||
static PixelShaderConstants constants;
|
||||
static bool dirty;
|
||||
PixelShaderConstants constants{};
|
||||
bool dirty = false;
|
||||
|
||||
static bool s_bFogRangeAdjustChanged;
|
||||
static bool s_bViewPortChanged;
|
||||
static bool s_bIndirectDirty;
|
||||
static bool s_bDestAlphaDirty;
|
||||
bool s_bFogRangeAdjustChanged = false;
|
||||
bool s_bViewPortChanged = false;
|
||||
bool s_bIndirectDirty = false;
|
||||
bool s_bDestAlphaDirty = false;
|
||||
};
|
||||
|
@ -218,14 +218,14 @@ bool Renderer::IsBBoxEnabled() const
|
||||
return m_bounding_box->IsEnabled();
|
||||
}
|
||||
|
||||
void Renderer::BBoxEnable()
|
||||
void Renderer::BBoxEnable(PixelShaderManager& pixel_shader_manager)
|
||||
{
|
||||
m_bounding_box->Enable();
|
||||
m_bounding_box->Enable(pixel_shader_manager);
|
||||
}
|
||||
|
||||
void Renderer::BBoxDisable()
|
||||
void Renderer::BBoxDisable(PixelShaderManager& pixel_shader_manager)
|
||||
{
|
||||
m_bounding_box->Disable();
|
||||
m_bounding_box->Disable(pixel_shader_manager);
|
||||
}
|
||||
|
||||
u16 Renderer::BBoxRead(u32 index)
|
||||
@ -421,7 +421,9 @@ bool Renderer::CalculateTargetSize()
|
||||
{
|
||||
m_target_width = new_efb_width;
|
||||
m_target_height = new_efb_height;
|
||||
PixelShaderManager::SetEfbScaleChanged(EFBToScaledXf(1), EFBToScaledYf(1));
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto& pixel_shader_manager = system.GetPixelShaderManager();
|
||||
pixel_shader_manager.SetEfbScaleChanged(EFBToScaledXf(1), EFBToScaledYf(1));
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
@ -42,6 +42,7 @@ class AbstractStagingTexture;
|
||||
class BoundingBox;
|
||||
class NativeVertexFormat;
|
||||
class NetPlayChatUI;
|
||||
class PixelShaderManager;
|
||||
class PointerWrap;
|
||||
struct TextureConfig;
|
||||
struct ComputePipelineConfig;
|
||||
@ -216,8 +217,8 @@ public:
|
||||
virtual void PokeEFB(EFBAccessType type, const EfbPokeData* points, size_t num_points);
|
||||
|
||||
bool IsBBoxEnabled() const;
|
||||
void BBoxEnable();
|
||||
void BBoxDisable();
|
||||
void BBoxEnable(PixelShaderManager& pixel_shader_manager);
|
||||
void BBoxDisable(PixelShaderManager& pixel_shader_manager);
|
||||
u16 BBoxRead(u32 index);
|
||||
void BBoxWrite(u32 index, u16 value);
|
||||
void BBoxFlush();
|
||||
|
@ -1054,18 +1054,22 @@ static void SetSamplerState(u32 index, float custom_tex_scale, bool custom_tex,
|
||||
}
|
||||
|
||||
g_renderer->SetSamplerState(index, state);
|
||||
PixelShaderManager::SetSamplerState(index, state.tm0.hex, state.tm1.hex);
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto& pixel_shader_manager = system.GetPixelShaderManager();
|
||||
pixel_shader_manager.SetSamplerState(index, state.tm0.hex, state.tm1.hex);
|
||||
}
|
||||
|
||||
void TextureCacheBase::BindTextures(BitSet32 used_textures)
|
||||
{
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto& pixel_shader_manager = system.GetPixelShaderManager();
|
||||
for (u32 i = 0; i < bound_textures.size(); i++)
|
||||
{
|
||||
const TCacheEntry* tentry = bound_textures[i];
|
||||
if (used_textures[i] && tentry)
|
||||
{
|
||||
g_renderer->SetTexture(i, tentry->texture.get());
|
||||
PixelShaderManager::SetTexDims(i, tentry->native_width, tentry->native_height);
|
||||
pixel_shader_manager.SetTexDims(i, tentry->native_width, tentry->native_height);
|
||||
|
||||
const float custom_tex_scale = tentry->GetWidth() / float(tentry->native_width);
|
||||
SetSamplerState(i, custom_tex_scale, tentry->is_custom_tex, tentry->has_arbitrary_mips);
|
||||
|
@ -15,6 +15,7 @@
|
||||
|
||||
#include "Core/ConfigManager.h"
|
||||
#include "Core/DolphinAnalytics.h"
|
||||
#include "Core/System.h"
|
||||
|
||||
#include "VideoCommon/BPMemory.h"
|
||||
#include "VideoCommon/BoundingBox.h"
|
||||
@ -317,9 +318,11 @@ void VertexManagerBase::UploadUniforms()
|
||||
|
||||
void VertexManagerBase::InvalidateConstants()
|
||||
{
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto& pixel_shader_manager = system.GetPixelShaderManager();
|
||||
VertexShaderManager::dirty = true;
|
||||
GeometryShaderManager::dirty = true;
|
||||
PixelShaderManager::dirty = true;
|
||||
pixel_shader_manager.dirty = true;
|
||||
}
|
||||
|
||||
void VertexManagerBase::UploadUtilityUniforms(const void* uniforms, u32 uniforms_size)
|
||||
@ -481,6 +484,9 @@ void VertexManagerBase::Flush()
|
||||
}
|
||||
}
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
auto& pixel_shader_manager = system.GetPixelShaderManager();
|
||||
|
||||
CalculateBinormals(VertexLoaderManager::GetCurrentVertexFormat());
|
||||
// Calculate ZSlope for zfreeze
|
||||
const auto used_textures = UsedTextures();
|
||||
@ -514,7 +520,7 @@ void VertexManagerBase::Flush()
|
||||
}
|
||||
else if (m_zslope.dirty && !m_cull_all) // or apply any dirty ZSlopes
|
||||
{
|
||||
PixelShaderManager::SetZSlope(m_zslope.dfdx, m_zslope.dfdy, m_zslope.f0);
|
||||
pixel_shader_manager.SetZSlope(m_zslope.dfdx, m_zslope.dfdy, m_zslope.f0);
|
||||
m_zslope.dirty = false;
|
||||
}
|
||||
|
||||
@ -559,7 +565,7 @@ void VertexManagerBase::Flush()
|
||||
|
||||
// Now we can upload uniforms, as nothing else will override them.
|
||||
GeometryShaderManager::SetConstants(m_current_primitive_type);
|
||||
PixelShaderManager::SetConstants();
|
||||
pixel_shader_manager.SetConstants();
|
||||
UploadUniforms();
|
||||
|
||||
// Update the pipeline, or compile one if needed.
|
||||
|
@ -330,7 +330,7 @@ void VideoBackendBase::InitializeShared()
|
||||
VertexLoaderManager::Init();
|
||||
VertexShaderManager::Init();
|
||||
GeometryShaderManager::Init();
|
||||
PixelShaderManager::Init();
|
||||
system.GetPixelShaderManager().Init();
|
||||
TMEM::Init();
|
||||
|
||||
g_Config.VerifyValidity();
|
||||
|
@ -73,7 +73,7 @@ void VideoCommon_DoState(PointerWrap& p)
|
||||
|
||||
// the old way of replaying current bpmem as writes to push side effects to pixel shader manager
|
||||
// doesn't really work.
|
||||
PixelShaderManager::DoState(p);
|
||||
system.GetPixelShaderManager().DoState(p);
|
||||
p.DoMarker("PixelShaderManager");
|
||||
|
||||
VertexShaderManager::DoState(p);
|
||||
|
@ -118,11 +118,14 @@ static void XFRegWritten(u32 address, u32 value)
|
||||
case XFMEM_SETVIEWPORT + 3:
|
||||
case XFMEM_SETVIEWPORT + 4:
|
||||
case XFMEM_SETVIEWPORT + 5:
|
||||
{
|
||||
auto& system = Core::System::GetInstance();
|
||||
g_vertex_manager->Flush();
|
||||
VertexShaderManager::SetViewportChanged();
|
||||
PixelShaderManager::SetViewportChanged();
|
||||
system.GetPixelShaderManager().SetViewportChanged();
|
||||
GeometryShaderManager::SetViewportChanged();
|
||||
break;
|
||||
}
|
||||
|
||||
case XFMEM_SETPROJECTION:
|
||||
case XFMEM_SETPROJECTION + 1:
|
||||
|
Reference in New Issue
Block a user