VideoCommon: De-globalize PixelShaderManager class.

This commit is contained in:
Admiral H. Curtiss
2022-12-27 17:42:02 +01:00
parent 529909fe90
commit 725bd64ec2
22 changed files with 197 additions and 133 deletions

View File

@ -9,51 +9,51 @@
class PointerWrap;
// The non-API dependent parts.
class PixelShaderManager
class PixelShaderManager final
{
public:
static void Init();
static void Dirty();
static void DoState(PointerWrap& p);
void Init();
void Dirty();
void DoState(PointerWrap& p);
static void SetConstants(); // sets pixel shader constants
void SetConstants(); // sets pixel shader constants
// constant management
// Some of these functions grab the constant values from global state,
// so make sure to call them after memory is committed
static void SetTevColor(int index, int component, s32 value);
static void SetTevKonstColor(int index, int component, s32 value);
static void SetTevOrder(int index, u32 order);
static void SetTevKSel(int index, u32 ksel);
static void SetTevCombiner(int index, int alpha, u32 combiner);
static void SetAlpha();
static void SetAlphaTestChanged();
static void SetDestAlphaChanged();
static void SetTexDims(int texmapid, u32 width, u32 height);
static void SetSamplerState(int texmapid, u32 tm0, u32 tm1);
static void SetZTextureBias();
static void SetViewportChanged();
static void SetEfbScaleChanged(float scalex, float scaley);
static void SetZSlope(float dfdx, float dfdy, float f0);
static void SetIndMatrixChanged(int matrixidx);
static void SetTevIndirectChanged();
static void SetZTextureTypeChanged();
static void SetZTextureOpChanged();
static void SetIndTexScaleChanged(bool high);
static void SetTexCoordChanged(u8 texmapid);
static void SetFogColorChanged();
static void SetFogParamChanged();
static void SetFogRangeAdjustChanged();
static void SetGenModeChanged();
static void SetZModeControl();
static void SetBlendModeChanged();
static void SetBoundingBoxActive(bool active);
void SetTevColor(int index, int component, s32 value);
void SetTevKonstColor(int index, int component, s32 value);
void SetTevOrder(int index, u32 order);
void SetTevKSel(int index, u32 ksel);
void SetTevCombiner(int index, int alpha, u32 combiner);
void SetAlpha();
void SetAlphaTestChanged();
void SetDestAlphaChanged();
void SetTexDims(int texmapid, u32 width, u32 height);
void SetSamplerState(int texmapid, u32 tm0, u32 tm1);
void SetZTextureBias();
void SetViewportChanged();
void SetEfbScaleChanged(float scalex, float scaley);
void SetZSlope(float dfdx, float dfdy, float f0);
void SetIndMatrixChanged(int matrixidx);
void SetTevIndirectChanged();
void SetZTextureTypeChanged();
void SetZTextureOpChanged();
void SetIndTexScaleChanged(bool high);
void SetTexCoordChanged(u8 texmapid);
void SetFogColorChanged();
void SetFogParamChanged();
void SetFogRangeAdjustChanged();
void SetGenModeChanged();
void SetZModeControl();
void SetBlendModeChanged();
void SetBoundingBoxActive(bool active);
static PixelShaderConstants constants;
static bool dirty;
PixelShaderConstants constants{};
bool dirty = false;
static bool s_bFogRangeAdjustChanged;
static bool s_bViewPortChanged;
static bool s_bIndirectDirty;
static bool s_bDestAlphaDirty;
bool s_bFogRangeAdjustChanged = false;
bool s_bViewPortChanged = false;
bool s_bIndirectDirty = false;
bool s_bDestAlphaDirty = false;
};