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VideoCommon: De-globalize PixelShaderManager class.
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@ -9,51 +9,51 @@
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class PointerWrap;
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// The non-API dependent parts.
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class PixelShaderManager
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class PixelShaderManager final
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{
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public:
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static void Init();
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static void Dirty();
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static void DoState(PointerWrap& p);
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void Init();
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void Dirty();
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void DoState(PointerWrap& p);
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static void SetConstants(); // sets pixel shader constants
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void SetConstants(); // sets pixel shader constants
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// constant management
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// Some of these functions grab the constant values from global state,
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// so make sure to call them after memory is committed
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static void SetTevColor(int index, int component, s32 value);
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static void SetTevKonstColor(int index, int component, s32 value);
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static void SetTevOrder(int index, u32 order);
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static void SetTevKSel(int index, u32 ksel);
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static void SetTevCombiner(int index, int alpha, u32 combiner);
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static void SetAlpha();
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static void SetAlphaTestChanged();
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static void SetDestAlphaChanged();
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static void SetTexDims(int texmapid, u32 width, u32 height);
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static void SetSamplerState(int texmapid, u32 tm0, u32 tm1);
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static void SetZTextureBias();
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static void SetViewportChanged();
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static void SetEfbScaleChanged(float scalex, float scaley);
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static void SetZSlope(float dfdx, float dfdy, float f0);
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static void SetIndMatrixChanged(int matrixidx);
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static void SetTevIndirectChanged();
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static void SetZTextureTypeChanged();
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static void SetZTextureOpChanged();
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static void SetIndTexScaleChanged(bool high);
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static void SetTexCoordChanged(u8 texmapid);
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static void SetFogColorChanged();
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static void SetFogParamChanged();
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static void SetFogRangeAdjustChanged();
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static void SetGenModeChanged();
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static void SetZModeControl();
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static void SetBlendModeChanged();
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static void SetBoundingBoxActive(bool active);
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void SetTevColor(int index, int component, s32 value);
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void SetTevKonstColor(int index, int component, s32 value);
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void SetTevOrder(int index, u32 order);
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void SetTevKSel(int index, u32 ksel);
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void SetTevCombiner(int index, int alpha, u32 combiner);
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void SetAlpha();
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void SetAlphaTestChanged();
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void SetDestAlphaChanged();
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void SetTexDims(int texmapid, u32 width, u32 height);
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void SetSamplerState(int texmapid, u32 tm0, u32 tm1);
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void SetZTextureBias();
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void SetViewportChanged();
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void SetEfbScaleChanged(float scalex, float scaley);
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void SetZSlope(float dfdx, float dfdy, float f0);
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void SetIndMatrixChanged(int matrixidx);
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void SetTevIndirectChanged();
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void SetZTextureTypeChanged();
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void SetZTextureOpChanged();
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void SetIndTexScaleChanged(bool high);
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void SetTexCoordChanged(u8 texmapid);
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void SetFogColorChanged();
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void SetFogParamChanged();
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void SetFogRangeAdjustChanged();
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void SetGenModeChanged();
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void SetZModeControl();
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void SetBlendModeChanged();
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void SetBoundingBoxActive(bool active);
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static PixelShaderConstants constants;
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static bool dirty;
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PixelShaderConstants constants{};
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bool dirty = false;
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static bool s_bFogRangeAdjustChanged;
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static bool s_bViewPortChanged;
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static bool s_bIndirectDirty;
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static bool s_bDestAlphaDirty;
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bool s_bFogRangeAdjustChanged = false;
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bool s_bViewPortChanged = false;
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bool s_bIndirectDirty = false;
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bool s_bDestAlphaDirty = false;
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};
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