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VideoCommon: De-globalize PixelShaderManager class.
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@ -73,7 +73,7 @@ void VideoCommon_DoState(PointerWrap& p)
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// the old way of replaying current bpmem as writes to push side effects to pixel shader manager
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// doesn't really work.
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PixelShaderManager::DoState(p);
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system.GetPixelShaderManager().DoState(p);
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p.DoMarker("PixelShaderManager");
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VertexShaderManager::DoState(p);
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