Added mouse support for linux. It is still rather crude, but it works.

Unfortunately the mouse pointer doesn't match up very well with the IR pointer yet.
Also, I had to add the PointerMotionMask to XSelectInput which adds overhead to the already stressed X event loops.  Five event loops by my count, really?


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4961 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Glenn Rice
2010-01-26 00:11:45 +00:00
parent dacc0a19a7
commit 727283c4de
5 changed files with 63 additions and 6 deletions

View File

@ -64,6 +64,15 @@ void TiltToAccelerometer(int &_x, int &_y, int &_z, STiltData &_TiltData);
void AdjustAngles(int &Roll, int &Pitch);
void RotateIRDot(int &_x, int &_y, STiltData &_TiltData);
#if defined(HAVE_X11) && HAVE_X11
struct MousePosition
{
int x, y;
int WinWidth, WinHeight;
};
extern MousePosition MousePos;
#endif
// Accelerometer
//void PitchAccelerometerToDegree(u8 _x, u8 _y, u8 _z, int &_Roll, int &_Pitch, int&, int&);
//float AccelerometerToG(float Current, float Neutral, float G);