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OGL: force enable postprocessing
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@ -21,16 +21,15 @@ public:
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OpenGLPostProcessing();
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~OpenGLPostProcessing();
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void BindTargetFramebuffer() override;
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void BlitToScreen() override;
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void Update(u32 width, u32 height) override;
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void BlitFromTexture(TargetRectangle src, TargetRectangle dst,
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int src_texture, int src_width, int src_height) override;
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void ApplyShader() override;
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private:
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GLuint m_fbo;
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GLuint m_texture;
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bool m_initialized;
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SHADER m_shader;
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GLuint m_uniform_resolution;
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GLuint m_uniform_src_rect;
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GLuint m_uniform_time;
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std::string m_glsl_header;
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