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Some code cleaning for my last commit.
the amount and size of the buffer is now changed to "new hardware" frienly values and will fall back to the right values if hardware does not support them. my next commit will be to a branch, with my ogl work.
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@ -50,8 +50,6 @@ private:
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UINT m_pointDrawIndex;
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UINT m_activeVertexBuffer;
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UINT m_activeIndexBuffer;
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UINT m_LastVertexBuffer;
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UINT m_LastIndexBuffer;
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typedef ID3D11Buffer* PID3D11Buffer;
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PID3D11Buffer* m_indexBuffers;
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PID3D11Buffer* m_vertexBuffers;
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