Some code cleaning for my last commit.

the amount and size of the buffer is now changed to "new hardware" frienly values and will fall back to the right values if hardware does not support them.
my next commit will be to a branch, with my ogl work.
This commit is contained in:
rodolfoosvaldobogado
2012-10-22 19:37:26 -03:00
parent f7edfc0118
commit 72cb1734ee
5 changed files with 135 additions and 173 deletions

View File

@ -50,8 +50,6 @@ private:
UINT m_pointDrawIndex;
UINT m_activeVertexBuffer;
UINT m_activeIndexBuffer;
UINT m_LastVertexBuffer;
UINT m_LastIndexBuffer;
typedef ID3D11Buffer* PID3D11Buffer;
PID3D11Buffer* m_indexBuffers;
PID3D11Buffer* m_vertexBuffers;