mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
Some code cleaning for my last commit.
the amount and size of the buffer is now changed to "new hardware" frienly values and will fall back to the right values if hardware does not support them. my next commit will be to a branch, with my ogl work.
This commit is contained in:
@ -1202,7 +1202,9 @@ void Renderer::ApplyState(bool bUseDstAlpha)
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D3D::ChangeRenderState(D3DRS_ALPHABLENDENABLE, false);
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if(bpmem.zmode.testenable && bpmem.zmode.updateenable)
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{
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D3D::ChangeRenderState(D3DRS_ZENABLE, TRUE);
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//This is needed to draw to the correct pixels in multi-pass algorithms
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//this avoid z-figthing and grants that you write to the same pixels
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//affected by the last pass
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D3D::ChangeRenderState(D3DRS_ZWRITEENABLE, false);
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D3D::ChangeRenderState(D3DRS_ZFUNC, D3DCMP_EQUAL);
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}
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@ -1215,7 +1217,6 @@ void Renderer::RestoreState()
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D3D::RefreshRenderState(D3DRS_ALPHABLENDENABLE);
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if(bpmem.zmode.testenable && bpmem.zmode.updateenable)
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{
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D3D::RefreshRenderState(D3DRS_ZENABLE);
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D3D::RefreshRenderState(D3DRS_ZWRITEENABLE);
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D3D::RefreshRenderState(D3DRS_ZFUNC);
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}
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@ -41,6 +41,10 @@
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extern NativeVertexFormat *g_nativeVertexFmt;
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namespace DX9
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{
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//This are the initially requeted size for the buffers expresed in elements
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const u32 IBUFFER_SIZE = VertexManager::MAXIBUFFERSIZE * 16;
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const u32 VBUFFER_SIZE = VertexManager::MAXVBUFFERSIZE * 16;
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const u32 MAXVBUFFER_COUNT = 2;
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inline void DumpBadShaders()
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{
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@ -64,37 +68,26 @@ inline void DumpBadShaders()
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void VertexManager::CreateDeviceObjects()
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{
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NumVBuffers = 0;
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CurrentIBufferIndex = 0;
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CurrentVBufferIndex = 0;
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CurrentVBufferSize = 8 * MAXVBUFFERSIZE;
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CurrentIBufferSize = 12 * MAXIBUFFERSIZE;
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VBuffers = NULL;
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IBuffers = NULL;
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D3DCAPS9 DeviceCaps = D3D::GetCaps();
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int maxdevicevbuffersize = DeviceCaps.MaxPrimitiveCount * 3 * DeviceCaps.MaxStreamStride;
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if (CurrentVBufferSize > maxdevicevbuffersize)
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{
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CurrentVBufferSize = maxdevicevbuffersize;
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}
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if (CurrentIBufferSize > DeviceCaps.MaxVertexIndex)
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{
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CurrentIBufferSize = DeviceCaps.MaxVertexIndex;
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}
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if (CurrentIBufferSize < MAXIBUFFERSIZE)
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{
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return;
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}
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if (CurrentVBufferSize < MAXVBUFFERSIZE)
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{
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return;
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}
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VBuffers = new LPDIRECT3DVERTEXBUFFER9[MAX_VBufferCount];
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IBuffers = new LPDIRECT3DINDEXBUFFER9[MAX_VBufferCount];
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u32 devicevMaxBufferSize = DeviceCaps.MaxPrimitiveCount * 3 * DeviceCaps.MaxStreamStride;
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//Calculate Device Dependant size
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CurrentVBufferSize = (VBUFFER_SIZE > devicevMaxBufferSize) ? devicevMaxBufferSize : VBUFFER_SIZE;
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CurrentIBufferSize = (IBUFFER_SIZE > DeviceCaps.MaxVertexIndex) ? DeviceCaps.MaxVertexIndex : IBUFFER_SIZE;
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//if device caps are not enough for Vbuffer fall back to vertex arrays
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if (CurrentIBufferSize < MAXIBUFFERSIZE || CurrentVBufferSize < MAXVBUFFERSIZE) return;
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VBuffers = new LPDIRECT3DVERTEXBUFFER9[MAXVBUFFER_COUNT];
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IBuffers = new LPDIRECT3DINDEXBUFFER9[MAXVBUFFER_COUNT];
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bool Fail = false;
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for (CurrentVBuffer = 0; CurrentVBuffer < MAX_VBufferCount; CurrentVBuffer++)
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for (CurrentVBuffer = 0; CurrentVBuffer < MAXVBUFFER_COUNT; CurrentVBuffer++)
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{
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VBuffers[CurrentVBuffer] = NULL;
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IBuffers[CurrentVBuffer] = NULL;
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}
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for (CurrentVBuffer = 0; CurrentVBuffer < MAX_VBufferCount; CurrentVBuffer++)
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for (CurrentVBuffer = 0; CurrentVBuffer < MAXVBUFFER_COUNT; CurrentVBuffer++)
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{
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if(FAILED( D3D::dev->CreateVertexBuffer( CurrentVBufferSize, D3DUSAGE_DYNAMIC | D3DUSAGE_WRITEONLY, 0, D3DPOOL_DEFAULT, &VBuffers[CurrentVBuffer], NULL ) ) )
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{
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@ -110,24 +103,25 @@ void VertexManager::CreateDeviceObjects()
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NumVBuffers = CurrentVBuffer;
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CurrentVBuffer = 0;
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CurrentIBuffer = 0;
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LastVBuffer = NumVBuffers;
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LastIBuffer = NumVBuffers;
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CurrentIBufferIndex = CurrentIBufferSize;
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CurrentVBufferIndex = CurrentVBufferSize;
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if (Fail)
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{
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NumVBuffers--;
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if (NumVBuffers < 2)
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{
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NumVBuffers = MAX_VBufferCount;
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//Error creating Vertex buffers. clean and fall to Vertex arrays
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NumVBuffers = MAXVBUFFER_COUNT;
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DestroyDeviceObjects();
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}
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}
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}
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}
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void VertexManager::DestroyDeviceObjects()
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{
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D3D::dev->SetStreamSource( 0, NULL, 0, 0);
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D3D::dev->SetIndices(NULL);
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for (int i = 0; i < MAX_VBufferCount; i++)
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for (int i = 0; i < MAXVBUFFER_COUNT; i++)
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{
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if(VBuffers)
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{
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@ -152,16 +146,6 @@ void VertexManager::DestroyDeviceObjects()
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IBuffers = NULL;
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}
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VertexManager::VertexManager()
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{
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//CreateDeviceObjects();
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}
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VertexManager::~VertexManager()
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{
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//DestroyDeviceObjects();
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}
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void VertexManager::PrepareVBuffers(int stride)
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{
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if (!NumVBuffers)
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@ -177,7 +161,7 @@ void VertexManager::PrepareVBuffers(int stride)
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int IndexDataSize = TdataSize + LDataSize + PDataSize;
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DWORD LockMode = D3DLOCK_NOOVERWRITE;
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if (CurrentVBufferIndex > CurrentVBufferSize - datasize || LastVBuffer != CurrentVBuffer)
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if (CurrentVBufferIndex > CurrentVBufferSize - datasize)
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{
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LockMode = D3DLOCK_DISCARD;
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CurrentVBufferIndex = 0;
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@ -194,7 +178,7 @@ void VertexManager::PrepareVBuffers(int stride)
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LockMode = D3DLOCK_NOOVERWRITE;
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if (CurrentIBufferIndex > CurrentIBufferSize - IndexDataSize || LastIBuffer != CurrentIBuffer)
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if (CurrentIBufferIndex > CurrentIBufferSize - IndexDataSize)
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{
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LockMode = D3DLOCK_DISCARD;
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CurrentIBufferIndex = 0;
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@ -221,100 +205,104 @@ void VertexManager::PrepareVBuffers(int stride)
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memcpy(pIndices, PIBuffer, PDataSize * sizeof(u16));
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}
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IBuffers[CurrentIBuffer]->Unlock();
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D3D::dev->SetStreamSource( 0, VBuffers[CurrentVBuffer], CurrentVBufferIndex, stride);
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if(CurrentIBufferIndex == 0)
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{
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D3D::dev->SetIndices(IBuffers[CurrentIBuffer]);
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}
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}
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void VertexManager::Draw(int stride)
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void VertexManager::DrawVB(int stride)
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{
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if(NumVBuffers)
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if (IndexGenerator::GetNumTriangles() > 0)
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{
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if (IndexGenerator::GetNumTriangles() > 0)
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if (FAILED(D3D::dev->DrawIndexedPrimitive(
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D3DPT_TRIANGLELIST,
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0,
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0,
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IndexGenerator::GetNumVerts(),
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CurrentIBufferIndex,
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IndexGenerator::GetNumTriangles())))
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{
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if (FAILED(D3D::dev->DrawIndexedPrimitive(
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D3DPT_TRIANGLELIST,
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0,
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0,
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IndexGenerator::GetNumVerts(),
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CurrentIBufferIndex,
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IndexGenerator::GetNumTriangles())))
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{
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DumpBadShaders();
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}
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (IndexGenerator::GetNumLines() > 0)
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{
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if (FAILED(D3D::dev->DrawIndexedPrimitive(
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D3DPT_LINELIST,
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0,
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0,
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IndexGenerator::GetNumVerts(),
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CurrentIBufferIndex + IndexGenerator::GetTriangleindexLen(),
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IndexGenerator::GetNumLines())))
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{
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DumpBadShaders();
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}
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (IndexGenerator::GetNumPoints() > 0)
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{
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if (FAILED(D3D::dev->DrawIndexedPrimitive(
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D3DPT_POINTLIST,
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0,
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0,
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IndexGenerator::GetNumVerts(),
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CurrentIBufferIndex + IndexGenerator::GetTriangleindexLen() + IndexGenerator::GetLineindexLen(),
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IndexGenerator::GetNumPoints())))
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{
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DumpBadShaders();
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}
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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DumpBadShaders();
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}
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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else
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if (IndexGenerator::GetNumLines() > 0)
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{
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if (IndexGenerator::GetNumTriangles() > 0)
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if (FAILED(D3D::dev->DrawIndexedPrimitive(
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D3DPT_LINELIST,
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0,
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0,
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IndexGenerator::GetNumVerts(),
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CurrentIBufferIndex + IndexGenerator::GetTriangleindexLen(),
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IndexGenerator::GetNumLines())))
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{
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if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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D3DPT_TRIANGLELIST,
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0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumTriangles(),
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TIBuffer,
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D3DFMT_INDEX16,
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LocalVBuffer,
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stride)))
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{
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DumpBadShaders();
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}
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (IndexGenerator::GetNumLines() > 0)
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{
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if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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D3DPT_LINELIST,
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0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumLines(),
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LIBuffer,
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D3DFMT_INDEX16,
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LocalVBuffer,
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stride)))
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{
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DumpBadShaders();
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}
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (IndexGenerator::GetNumPoints() > 0)
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{
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if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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D3DPT_POINTLIST,
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0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumPoints(),
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PIBuffer,
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D3DFMT_INDEX16,
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LocalVBuffer,
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stride)))
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{
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DumpBadShaders();
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}
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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DumpBadShaders();
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}
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (IndexGenerator::GetNumPoints() > 0)
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{
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if (FAILED(D3D::dev->DrawIndexedPrimitive(
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D3DPT_POINTLIST,
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0,
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0,
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IndexGenerator::GetNumVerts(),
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CurrentIBufferIndex + IndexGenerator::GetTriangleindexLen() + IndexGenerator::GetLineindexLen(),
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IndexGenerator::GetNumPoints())))
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{
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DumpBadShaders();
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}
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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}
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void VertexManager::DrawVA(int stride)
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{
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if (IndexGenerator::GetNumTriangles() > 0)
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{
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if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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D3DPT_TRIANGLELIST,
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0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumTriangles(),
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TIBuffer,
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D3DFMT_INDEX16,
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LocalVBuffer,
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stride)))
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{
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DumpBadShaders();
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}
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (IndexGenerator::GetNumLines() > 0)
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{
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if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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D3DPT_LINELIST,
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0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumLines(),
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LIBuffer,
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D3DFMT_INDEX16,
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LocalVBuffer,
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stride)))
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{
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DumpBadShaders();
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}
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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if (IndexGenerator::GetNumPoints() > 0)
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{
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if (FAILED(D3D::dev->DrawIndexedPrimitiveUP(
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D3DPT_POINTLIST,
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0, IndexGenerator::GetNumVerts(), IndexGenerator::GetNumPoints(),
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PIBuffer,
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D3DFMT_INDEX16,
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LocalVBuffer,
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stride)))
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{
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DumpBadShaders();
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}
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INCSTAT(stats.thisFrame.numIndexedDrawCalls);
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}
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}
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void VertexManager::vFlush()
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@ -375,24 +363,13 @@ void VertexManager::vFlush()
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}
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PrepareVBuffers(stride);
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if (NumVBuffers)
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{
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D3D::dev->SetStreamSource( 0, VBuffers[CurrentVBuffer], CurrentVBufferIndex, stride);
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if(LastIBuffer != CurrentIBuffer)
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{
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LastIBuffer = CurrentIBuffer;
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D3D::dev->SetIndices(IBuffers[CurrentIBuffer]);
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}
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LastVBuffer = CurrentVBuffer;
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}
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g_nativeVertexFmt->SetupVertexPointers();
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Draw(stride);
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if(NumVBuffers){ DrawVB(stride);} else { DrawVA(stride);}
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bool useDstAlpha = !g_ActiveConfig.bDstAlphaPass && bpmem.dstalpha.enable && bpmem.blendmode.alphaupdate &&
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bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24;
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if (useDstAlpha)
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{
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DWORD write = 0;
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if (!PixelShaderCache::SetShader(DSTALPHA_ALPHA_PASS, g_nativeVertexFmt->m_components))
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{
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GFX_DEBUGGER_PAUSE_LOG_AT(NEXT_ERROR,true,{printf("Fail to set pixel shader\n");});
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@ -400,7 +377,7 @@ void VertexManager::vFlush()
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}
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// update alpha only
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g_renderer->ApplyState(true);
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Draw(stride);
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if(NumVBuffers){ DrawVB(stride);} else { DrawVA(stride);}
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g_renderer->RestoreState();
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}
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GFX_DEBUGGER_PAUSE_AT(NEXT_FLUSH, true);
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@ -23,7 +23,6 @@
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#include "VertexManagerBase.h"
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#define MAX_VBufferCount 4
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namespace DX9
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{
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@ -34,23 +33,19 @@ public:
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void GetElements(NativeVertexFormat* format, D3DVERTEXELEMENT9** elems, int* num);
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void CreateDeviceObjects();
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void DestroyDeviceObjects();
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VertexManager();
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~VertexManager();
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private:
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u32 CurrentVBufferIndex;
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u32 CurrentVBufferSize;
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u32 CurrentIBufferIndex;
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u32 CurrentIBufferSize;
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u32 CurrentIBufferSize;
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u32 NumVBuffers;
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u32 CurrentVBuffer;
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u32 CurrentIBuffer;
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u32 LastVBuffer;
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u32 LastIBuffer;
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LPDIRECT3DVERTEXBUFFER9 *VBuffers;
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LPDIRECT3DINDEXBUFFER9 *IBuffers;
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void PrepareVBuffers(int stride);
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void Draw(int stride);
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void DrawVB(int stride);
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void DrawVA(int stride);
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// temp
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void vFlush();
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};
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|
Reference in New Issue
Block a user