mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Audit uses of IsRunning and GetState
Some pieces of code are calling IsRunning because there's some particular action that only makes sense when emulation is running, for instance showing the state of the emulated CPU. IsRunning is appropriate to use for this. Then there are pieces of code that are calling IsRunning because there's some particular thing they must avoid doing e.g. when the CPU thread is running or IOS is running. IsRunning isn't quite appropriate for this. Such code should also be checking for the states Starting and Stopping. Keep in mind that: * When the state is Starting, the state can asynchronously change to Running at any time. * When we try to stop the core, the state gets set to Stopping before we take any action to actually stop things. This commit adds a new method Core::IsUninitialized, and changes all callers of IsRunning and GetState that look to me like they should be changed.
This commit is contained in:
@ -33,7 +33,7 @@ namespace ConfigLoaders
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{
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void SaveToSYSCONF(Config::LayerType layer, std::function<bool(const Config::Location&)> predicate)
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{
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if (Core::IsRunning(Core::System::GetInstance()))
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if (!Core::IsUninitialized(Core::System::GetInstance()))
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return;
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IOS::HLE::Kernel ios;
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@ -183,7 +183,7 @@ public:
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private:
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void LoadFromSYSCONF(Config::Layer* layer)
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{
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if (Core::IsRunning(Core::System::GetInstance()))
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if (!Core::IsUninitialized(Core::System::GetInstance()))
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return;
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IOS::HLE::Kernel ios;
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@ -211,6 +211,11 @@ bool IsRunningOrStarting(Core::System& system)
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return state == State::Running || state == State::Starting;
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}
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bool IsUninitialized(Core::System& system)
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{
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return s_state.load() == State::Uninitialized;
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}
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bool IsCPUThread()
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{
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return tls_is_cpu_thread;
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@ -237,7 +242,7 @@ bool Init(Core::System& system, std::unique_ptr<BootParameters> boot, const Wind
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{
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if (s_emu_thread.joinable())
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{
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if (IsRunning(system))
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if (!IsUninitialized(system))
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{
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PanicAlertFmtT("Emu Thread already running");
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return false;
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@ -134,8 +134,13 @@ void UndeclareAsHostThread();
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std::string StopMessage(bool main_thread, std::string_view message);
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// Returns true when GetState returns Running or Paused.
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bool IsRunning(Core::System& system);
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// Returns true when GetState returns Starting, Running or Paused.
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bool IsRunningOrStarting(Core::System& system);
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// Returns true when GetState returns Uninitialized.
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bool IsUninitialized(Core::System& system);
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bool IsCPUThread(); // this tells us whether we are the CPU thread.
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bool IsGPUThread();
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bool IsHostThread();
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@ -159,6 +159,8 @@ void AchievementSettingsWidget::OnControllerInterfaceConfigure()
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void AchievementSettingsWidget::LoadSettings()
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{
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Core::System& system = Core::System::GetInstance();
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bool enabled = Config::Get(Config::RA_ENABLED);
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bool hardcore_enabled = Config::Get(Config::RA_HARDCORE_ENABLED);
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bool logged_out = Config::Get(Config::RA_API_TOKEN).empty();
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@ -174,18 +176,15 @@ void AchievementSettingsWidget::LoadSettings()
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SignalBlocking(m_common_password_input)->setVisible(logged_out);
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SignalBlocking(m_common_password_input)->setEnabled(enabled);
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SignalBlocking(m_common_login_button)->setVisible(logged_out);
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SignalBlocking(m_common_login_button)
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->setEnabled(enabled && !Core::IsRunning(Core::System::GetInstance()));
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SignalBlocking(m_common_login_button)->setEnabled(enabled && Core::IsUninitialized(system));
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SignalBlocking(m_common_logout_button)->setVisible(!logged_out);
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SignalBlocking(m_common_logout_button)->setEnabled(enabled);
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SignalBlocking(m_common_hardcore_enabled_input)
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->setChecked(Config::Get(Config::RA_HARDCORE_ENABLED));
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auto& system = Core::System::GetInstance();
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SignalBlocking(m_common_hardcore_enabled_input)
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->setEnabled(enabled &&
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(hardcore_enabled || (Core::GetState(system) == Core::State::Uninitialized &&
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!system.GetMovie().IsPlayingInput())));
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->setEnabled(enabled && (hardcore_enabled || (Core::IsUninitialized(system) &&
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!system.GetMovie().IsPlayingInput())));
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SignalBlocking(m_common_unofficial_enabled_input)
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->setChecked(Config::Get(Config::RA_UNOFFICIAL_ENABLED));
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@ -159,8 +159,7 @@ void CheatSearchFactoryWidget::OnNewSearchClicked()
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if (m_standard_address_space->isChecked())
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{
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auto& system = Core::System::GetInstance();
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const Core::State core_state = Core::GetState(system);
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if (core_state != Core::State::Running && core_state != Core::State::Paused)
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if (!Core::IsRunning(system))
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{
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ModalMessageBox::warning(
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this, tr("No game running."),
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@ -104,8 +104,9 @@ void CheatsManager::RefreshCodeTabs(Core::State state, bool force)
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if (!force && (state == Core::State::Starting || state == Core::State::Stopping))
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return;
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const auto& game_id =
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state != Core::State::Uninitialized ? SConfig::GetInstance().GetGameID() : std::string();
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const auto& game_id = state == Core::State::Running || state == Core::State::Paused ?
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SConfig::GetInstance().GetGameID() :
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std::string();
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const auto& game_tdb_id = SConfig::GetInstance().GetGameTDBID();
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const u16 revision = SConfig::GetInstance().GetRevision();
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@ -24,8 +24,9 @@ CheatWarningWidget::CheatWarningWidget(const std::string& game_id, bool restart_
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connect(&Settings::Instance(), &Settings::EnableCheatsChanged, this,
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[this] { Update(Core::IsRunning(Core::System::GetInstance())); });
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this,
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[this](Core::State state) { Update(state == Core::State::Running); });
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
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Update(state == Core::State::Running || state == Core::State::Paused);
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});
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Update(Core::IsRunning(Core::System::GetInstance()));
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}
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@ -43,8 +43,7 @@ AdvancedWidget::AdvancedWidget(GraphicsWindow* parent)
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});
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OnBackendChanged();
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OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()) !=
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Core::State::Uninitialized);
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OnEmulationStateChanged(!Core::IsUninitialized(Core::System::GetInstance()));
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}
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void AdvancedWidget::CreateWidgets()
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@ -44,8 +44,7 @@ GeneralWidget::GeneralWidget(GraphicsWindow* parent)
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
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OnEmulationStateChanged(state != Core::State::Uninitialized);
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});
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OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()) !=
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Core::State::Uninitialized);
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OnEmulationStateChanged(!Core::IsUninitialized(Core::System::GetInstance()));
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}
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void GeneralWidget::CreateWidgets()
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@ -361,7 +360,8 @@ void GeneralWidget::OnBackendChanged(const QString& backend_name)
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const bool supports_adapters = !adapters.empty();
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m_adapter_combo->setCurrentIndex(g_Config.iAdapter);
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m_adapter_combo->setEnabled(supports_adapters && !Core::IsRunning(Core::System::GetInstance()));
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m_adapter_combo->setEnabled(supports_adapters &&
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Core::IsUninitialized(Core::System::GetInstance()));
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static constexpr char TR_ADAPTER_AVAILABLE_DESCRIPTION[] =
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QT_TR_NOOP("Selects a hardware adapter to use.<br><br>"
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@ -791,7 +791,7 @@ bool AssemblerWidget::SaveEditor(AsmEditor* editor)
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void AssemblerWidget::OnEmulationStateChanged(Core::State state)
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{
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m_inject->setEnabled(state != Core::State::Uninitialized);
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m_inject->setEnabled(state == Core::State::Running || state == Core::State::Paused);
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}
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void AssemblerWidget::OnTabClose(int index)
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@ -251,7 +251,7 @@ void BreakpointWidget::UpdateButtonsEnabled()
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if (!isVisible())
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return;
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const bool is_initialised = Core::GetState(m_system) != Core::State::Uninitialized;
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const bool is_initialised = Core::IsRunning(m_system);
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m_new->setEnabled(is_initialised);
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m_load->setEnabled(is_initialised);
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m_save->setEnabled(is_initialised);
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@ -560,7 +560,7 @@ void CodeViewWidget::OnContextMenu()
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QMenu* menu = new QMenu(this);
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menu->setAttribute(Qt::WA_DeleteOnClose, true);
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const bool running = Core::GetState(m_system) != Core::State::Uninitialized;
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const bool running = Core::IsRunning(m_system);
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const bool paused = Core::GetState(m_system) == Core::State::Paused;
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const u32 addr = GetContextAddress();
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@ -258,7 +258,7 @@ void ThreadWidget::Update()
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auto& system = Core::System::GetInstance();
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const auto emu_state = Core::GetState(system);
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if (emu_state == Core::State::Stopping)
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if (emu_state == Core::State::Stopping || emu_state == Core::State::Uninitialized)
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{
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m_thread_table->setRowCount(0);
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UpdateThreadContext({});
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@ -195,10 +195,11 @@ void WatchWidget::Update()
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QBrush brush = QPalette().brush(QPalette::Text);
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if (!Core::IsRunning(m_system) || !PowerPC::MMU::HostIsRAMAddress(guard, entry.address))
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const bool core_is_running = Core::IsRunning(m_system);
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if (!core_is_running || !PowerPC::MMU::HostIsRAMAddress(guard, entry.address))
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brush.setColor(Qt::red);
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if (Core::IsRunning(m_system))
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if (core_is_running)
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{
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if (PowerPC::MMU::HostIsRAMAddress(guard, entry.address))
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{
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@ -59,11 +59,14 @@ FIFOPlayerWindow::FIFOPlayerWindow(FifoPlayer& fifo_player, FifoRecorder& fifo_r
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});
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, this, [this](Core::State state) {
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if (state == Core::State::Running && m_emu_state != Core::State::Paused)
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OnEmulationStarted();
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else if (state == Core::State::Uninitialized)
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OnEmulationStopped();
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m_emu_state = state;
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if (state != m_emu_state)
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{
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if (state == Core::State::Running && m_emu_state != Core::State::Paused)
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OnEmulationStarted();
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else if (state == Core::State::Uninitialized)
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OnEmulationStopped();
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m_emu_state = state;
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}
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});
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installEventFilter(this);
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@ -376,9 +379,11 @@ void FIFOPlayerWindow::UpdateLimits()
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void FIFOPlayerWindow::UpdateControls()
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{
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bool running = Core::IsRunning(Core::System::GetInstance());
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bool is_recording = m_fifo_recorder.IsRecording();
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bool is_playing = m_fifo_player.IsPlaying();
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Core::System& system = Core::System::GetInstance();
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const bool core_is_uninitialized = Core::IsUninitialized(system);
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const bool core_is_running = Core::IsRunning(system);
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const bool is_recording = m_fifo_recorder.IsRecording();
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const bool is_playing = m_fifo_player.IsPlaying();
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m_frame_range_from->setEnabled(is_playing);
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m_frame_range_from_label->setEnabled(is_playing);
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@ -394,10 +399,10 @@ void FIFOPlayerWindow::UpdateControls()
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m_frame_record_count_label->setEnabled(enable_frame_record_count);
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m_frame_record_count->setEnabled(enable_frame_record_count);
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m_load->setEnabled(!running);
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m_record->setEnabled(running && !is_playing);
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m_load->setEnabled(core_is_uninitialized);
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m_record->setEnabled(core_is_running && !is_playing);
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m_stop->setVisible(running && is_recording);
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m_stop->setVisible(core_is_running && is_recording);
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m_record->setVisible(!m_stop->isVisible());
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m_save->setEnabled(m_fifo_recorder.IsRecordingDone());
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@ -438,7 +438,7 @@ void GameList::ShowContextMenu(const QPoint&)
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// system menu, trigger a refresh.
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Settings::Instance().NANDRefresh();
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});
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perform_disc_update->setEnabled(!Core::IsRunning(system) || !system.IsWii());
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perform_disc_update->setEnabled(Core::IsUninitialized(system) || !system.IsWii());
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}
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if (!is_mod_descriptor && platform == DiscIO::Platform::WiiWAD)
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@ -451,10 +451,10 @@ void GameList::ShowContextMenu(const QPoint&)
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for (QAction* a : {wad_install_action, wad_uninstall_action})
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{
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a->setEnabled(!Core::IsRunning(system));
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a->setEnabled(Core::IsUninitialized(system));
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menu->addAction(a);
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}
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if (!Core::IsRunning(system))
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if (Core::IsUninitialized(system))
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wad_uninstall_action->setEnabled(WiiUtils::IsTitleInstalled(game->GetTitleID()));
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, menu,
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@ -475,8 +475,8 @@ void GameList::ShowContextMenu(const QPoint&)
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QAction* export_wii_save =
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menu->addAction(tr("Export Wii Save"), this, &GameList::ExportWiiSave);
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open_wii_save_folder->setEnabled(!Core::IsRunning(system));
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export_wii_save->setEnabled(!Core::IsRunning(system));
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open_wii_save_folder->setEnabled(Core::IsUninitialized(system));
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export_wii_save->setEnabled(Core::IsUninitialized(system));
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menu->addSeparator();
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}
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@ -533,7 +533,7 @@ void GameList::ShowContextMenu(const QPoint&)
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connect(&Settings::Instance(), &Settings::EmulationStateChanged, menu, [=](Core::State state) {
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netplay_host->setEnabled(state == Core::State::Uninitialized);
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});
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netplay_host->setEnabled(!Core::IsRunning(system));
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netplay_host->setEnabled(Core::IsUninitialized(system));
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menu->addAction(netplay_host);
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}
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@ -188,7 +188,7 @@ void HotkeyScheduler::Run()
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if (IsHotkey(HK_EXIT))
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emit ExitHotkey();
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if (!Core::IsRunning(system))
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if (Core::IsUninitialized(system))
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{
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// Only check for Play Recording hotkey when no game is running
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if (IsHotkey(HK_PLAY_RECORDING))
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@ -905,7 +905,7 @@ void MainWindow::OnStopComplete()
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bool MainWindow::RequestStop()
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{
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if (!Core::IsRunning(Core::System::GetInstance()))
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if (Core::IsUninitialized(Core::System::GetInstance()))
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{
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Core::QueueHostJob([this](Core::System&) { OnStopComplete(); }, true);
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return true;
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@ -1112,7 +1112,7 @@ void MainWindow::StartGame(std::unique_ptr<BootParameters>&& parameters)
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}
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// If we're running, only start a new game once we've stopped the last.
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if (Core::GetState(Core::System::GetInstance()) != Core::State::Uninitialized)
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if (!Core::IsUninitialized(Core::System::GetInstance()))
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{
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if (!RequestStop())
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return;
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@ -1536,7 +1536,7 @@ void MainWindow::NetPlayInit()
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bool MainWindow::NetPlayJoin()
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{
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if (Core::IsRunning(Core::System::GetInstance()))
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if (!Core::IsUninitialized(Core::System::GetInstance()))
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{
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ModalMessageBox::critical(nullptr, tr("Error"),
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tr("Can't start a NetPlay Session while a game is still running!"));
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@ -1603,7 +1603,7 @@ bool MainWindow::NetPlayJoin()
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bool MainWindow::NetPlayHost(const UICommon::GameFile& game)
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{
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if (Core::IsRunning(Core::System::GetInstance()))
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if (!Core::IsUninitialized(Core::System::GetInstance()))
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{
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ModalMessageBox::critical(nullptr, tr("Error"),
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tr("Can't start a NetPlay Session while a game is still running!"));
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@ -1850,7 +1850,7 @@ void MainWindow::OnImportNANDBackup()
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result.wait();
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m_menu_bar->UpdateToolsMenu(Core::IsRunning(Core::System::GetInstance()));
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m_menu_bar->UpdateToolsMenu(Core::State::Uninitialized);
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}
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void MainWindow::OnPlayRecording()
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@ -1882,7 +1882,8 @@ void MainWindow::OnStartRecording()
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{
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auto& system = Core::System::GetInstance();
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auto& movie = system.GetMovie();
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if (Core::GetState(system) == Core::State::Starting || movie.IsRecordingInput() ||
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if (Core::GetState(system) == Core::State::Starting ||
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Core::GetState(system) == Core::State::Stopping || movie.IsRecordingInput() ||
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movie.IsPlayingInput())
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{
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return;
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@ -1914,7 +1915,7 @@ void MainWindow::OnStartRecording()
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{
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emit RecordingStatusChanged(true);
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if (!Core::IsRunning(system))
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if (Core::IsUninitialized(system))
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Play();
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}
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}
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|
@ -138,9 +138,11 @@ void MenuBar::OnEmulationStateChanged(Core::State state)
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m_recording_stop->setEnabled(false);
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m_recording_export->setEnabled(false);
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}
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m_recording_play->setEnabled(m_game_selected && !running);
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m_recording_play->setEnabled(m_game_selected && !running && !hardcore);
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m_recording_start->setEnabled((m_game_selected || running) &&
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const bool can_start_from_boot = m_game_selected && state == Core::State::Uninitialized;
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const bool can_start_from_savestate =
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state == Core::State::Running || state == Core::State::Paused;
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m_recording_play->setEnabled(can_start_from_boot && !hardcore);
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m_recording_start->setEnabled((can_start_from_boot || can_start_from_savestate) &&
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!Core::System::GetInstance().GetMovie().IsPlayingInput());
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// JIT
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@ -159,7 +161,7 @@ void MenuBar::OnEmulationStateChanged(Core::State state)
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m_symbols->setEnabled(running);
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UpdateStateSlotMenu();
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UpdateToolsMenu(running);
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UpdateToolsMenu(state);
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OnDebugModeToggled(Settings::Instance().IsDebugModeEnabled());
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}
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@ -300,7 +302,8 @@ void MenuBar::AddToolsMenu()
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m_boot_sysmenu->setEnabled(false);
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connect(&Settings::Instance(), &Settings::NANDRefresh, this, [this] { UpdateToolsMenu(false); });
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connect(&Settings::Instance(), &Settings::NANDRefresh, this,
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[this] { UpdateToolsMenu(Core::State::Uninitialized); });
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m_perform_online_update_menu = tools_menu->addMenu(tr("Perform Online System Update"));
|
||||
m_perform_online_update_for_current_region = m_perform_online_update_menu->addAction(
|
||||
@ -1050,20 +1053,23 @@ void MenuBar::AddSymbolsMenu()
|
||||
m_symbols->addAction(tr("&Patch HLE Functions"), this, &MenuBar::PatchHLEFunctions);
|
||||
}
|
||||
|
||||
void MenuBar::UpdateToolsMenu(bool emulation_started)
|
||||
void MenuBar::UpdateToolsMenu(Core::State state)
|
||||
{
|
||||
m_boot_sysmenu->setEnabled(!emulation_started);
|
||||
m_perform_online_update_menu->setEnabled(!emulation_started);
|
||||
m_ntscj_ipl->setEnabled(!emulation_started && File::Exists(Config::GetBootROMPath(JAP_DIR)));
|
||||
m_ntscu_ipl->setEnabled(!emulation_started && File::Exists(Config::GetBootROMPath(USA_DIR)));
|
||||
m_pal_ipl->setEnabled(!emulation_started && File::Exists(Config::GetBootROMPath(EUR_DIR)));
|
||||
m_wad_install_action->setEnabled(!emulation_started);
|
||||
m_import_backup->setEnabled(!emulation_started);
|
||||
m_check_nand->setEnabled(!emulation_started);
|
||||
m_import_wii_save->setEnabled(!emulation_started);
|
||||
m_export_wii_saves->setEnabled(!emulation_started);
|
||||
const bool is_uninitialized = state == Core::State::Uninitialized;
|
||||
const bool is_running = state == Core::State::Running || state == Core::State::Paused;
|
||||
|
||||
if (!emulation_started)
|
||||
m_boot_sysmenu->setEnabled(is_uninitialized);
|
||||
m_perform_online_update_menu->setEnabled(is_uninitialized);
|
||||
m_ntscj_ipl->setEnabled(is_uninitialized && File::Exists(Config::GetBootROMPath(JAP_DIR)));
|
||||
m_ntscu_ipl->setEnabled(is_uninitialized && File::Exists(Config::GetBootROMPath(USA_DIR)));
|
||||
m_pal_ipl->setEnabled(is_uninitialized && File::Exists(Config::GetBootROMPath(EUR_DIR)));
|
||||
m_wad_install_action->setEnabled(is_uninitialized);
|
||||
m_import_backup->setEnabled(is_uninitialized);
|
||||
m_check_nand->setEnabled(is_uninitialized);
|
||||
m_import_wii_save->setEnabled(is_uninitialized);
|
||||
m_export_wii_saves->setEnabled(is_uninitialized);
|
||||
|
||||
if (is_uninitialized)
|
||||
{
|
||||
IOS::HLE::Kernel ios;
|
||||
const auto tmd = ios.GetESCore().FindInstalledTMD(Titles::SYSTEM_MENU);
|
||||
@ -1086,7 +1092,7 @@ void MenuBar::UpdateToolsMenu(bool emulation_started)
|
||||
}
|
||||
|
||||
const auto bt = WiiUtils::GetBluetoothEmuDevice();
|
||||
const bool enable_wiimotes = emulation_started && bt != nullptr;
|
||||
const bool enable_wiimotes = is_running && bt != nullptr;
|
||||
|
||||
for (std::size_t i = 0; i < m_wii_remotes.size(); i++)
|
||||
{
|
||||
@ -1257,16 +1263,20 @@ void MenuBar::OnSelectionChanged(std::shared_ptr<const UICommon::GameFile> game_
|
||||
m_game_selected = !!game_file;
|
||||
|
||||
auto& system = Core::System::GetInstance();
|
||||
const bool core_is_running = Core::IsRunning(system);
|
||||
m_recording_play->setEnabled(m_game_selected && !core_is_running);
|
||||
m_recording_start->setEnabled((m_game_selected || core_is_running) &&
|
||||
const bool can_start_from_boot = m_game_selected && Core::IsUninitialized(system);
|
||||
const bool can_start_from_savestate = Core::IsRunning(system);
|
||||
m_recording_play->setEnabled(can_start_from_boot);
|
||||
m_recording_start->setEnabled((can_start_from_boot || can_start_from_savestate) &&
|
||||
!system.GetMovie().IsPlayingInput());
|
||||
}
|
||||
|
||||
void MenuBar::OnRecordingStatusChanged(bool recording)
|
||||
{
|
||||
auto& system = Core::System::GetInstance();
|
||||
m_recording_start->setEnabled(!recording && (m_game_selected || Core::IsRunning(system)));
|
||||
const bool can_start_from_boot = m_game_selected && Core::IsUninitialized(system);
|
||||
const bool can_start_from_savestate = Core::IsRunning(system);
|
||||
|
||||
m_recording_start->setEnabled(!recording && (can_start_from_boot || can_start_from_savestate));
|
||||
m_recording_stop->setEnabled(recording);
|
||||
m_recording_export->setEnabled(recording);
|
||||
}
|
||||
|
@ -43,7 +43,7 @@ public:
|
||||
|
||||
explicit MenuBar(QWidget* parent = nullptr);
|
||||
|
||||
void UpdateToolsMenu(bool emulation_started);
|
||||
void UpdateToolsMenu(Core::State state);
|
||||
|
||||
QMenu* GetListColumnsMenu() const { return m_cols_menu; }
|
||||
|
||||
|
@ -804,9 +804,11 @@ void NetPlayDialog::DisplayMessage(const QString& msg, const std::string& color,
|
||||
QColor c(color.empty() ? QStringLiteral("white") : QString::fromStdString(color));
|
||||
|
||||
if (g_ActiveConfig.bShowNetPlayMessages && Core::IsRunning(Core::System::GetInstance()))
|
||||
{
|
||||
g_netplay_chat_ui->AppendChat(msg.toStdString(),
|
||||
{static_cast<float>(c.redF()), static_cast<float>(c.greenF()),
|
||||
static_cast<float>(c.blueF())});
|
||||
}
|
||||
}
|
||||
|
||||
void NetPlayDialog::AppendChat(const std::string& msg)
|
||||
|
@ -240,7 +240,7 @@ void AdvancedPane::ConnectLayout()
|
||||
|
||||
void AdvancedPane::Update()
|
||||
{
|
||||
const bool running = Core::GetState(Core::System::GetInstance()) != Core::State::Uninitialized;
|
||||
const bool running = !Core::IsUninitialized(Core::System::GetInstance());
|
||||
const bool enable_cpu_clock_override_widgets = Config::Get(Config::MAIN_OVERCLOCK_ENABLE);
|
||||
const bool enable_ram_override_widgets = Config::Get(Config::MAIN_RAM_OVERRIDE_ENABLE);
|
||||
const bool enable_custom_rtc_widgets = Config::Get(Config::MAIN_CUSTOM_RTC_ENABLE) && !running;
|
||||
|
@ -40,8 +40,7 @@ AudioPane::AudioPane()
|
||||
OnEmulationStateChanged(state != Core::State::Uninitialized);
|
||||
});
|
||||
|
||||
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()) !=
|
||||
Core::State::Uninitialized);
|
||||
OnEmulationStateChanged(!Core::IsUninitialized(Core::System::GetInstance()));
|
||||
}
|
||||
|
||||
void AudioPane::CreateWidgets()
|
||||
|
@ -93,8 +93,7 @@ WiiPane::WiiPane(QWidget* parent) : QWidget(parent)
|
||||
LoadConfig();
|
||||
ConnectLayout();
|
||||
ValidateSelectionState();
|
||||
OnEmulationStateChanged(Core::GetState(Core::System::GetInstance()) !=
|
||||
Core::State::Uninitialized);
|
||||
OnEmulationStateChanged(!Core::IsUninitialized(Core::System::GetInstance()));
|
||||
}
|
||||
|
||||
void WiiPane::CreateLayout()
|
||||
|
@ -66,15 +66,12 @@ void VideoConfig::Refresh()
|
||||
CPUThreadConfigCallback::AddConfigChangedCallback([]() {
|
||||
auto& system = Core::System::GetInstance();
|
||||
|
||||
const bool lock_gpu_thread = Core::IsRunning(system);
|
||||
if (lock_gpu_thread)
|
||||
system.GetFifo().PauseAndLock(true, false);
|
||||
system.GetFifo().PauseAndLock(true, false);
|
||||
|
||||
g_Config.Refresh();
|
||||
g_Config.VerifyValidity();
|
||||
|
||||
if (lock_gpu_thread)
|
||||
system.GetFifo().PauseAndLock(false, true);
|
||||
system.GetFifo().PauseAndLock(false, true);
|
||||
});
|
||||
s_has_registered_callback = true;
|
||||
}
|
||||
|
Reference in New Issue
Block a user