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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -317,9 +317,9 @@ void VertexLoader::SetupTexCoord(int num, int mode, int format, int elements, in
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}
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}
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void VertexLoader::WriteCall(void (LOADERDECL *func)(void *))
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void VertexLoader::WriteCall(TPipelineFunction func)
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{
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m_PipelineStates[m_numPipelineStates++] = func;;
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m_PipelineStates[m_numPipelineStates++] = func;
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}
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using namespace Gen;
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