Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-10-24 23:08:46 +00:00
parent a03f39ac36
commit 72d8c3344b
30 changed files with 591 additions and 474 deletions

View File

@ -24,7 +24,7 @@
// ==============================================================================
// Direct
// ==============================================================================
void LOADERDECL PosMtx_ReadDirect_UByte(void* _p)
void LOADERDECL PosMtx_ReadDirect_UByte(const void* _p)
{
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
int index = DataReadU8() & 0x3f;
@ -33,7 +33,7 @@ void LOADERDECL PosMtx_ReadDirect_UByte(void* _p)
}
int s_texmtxread = 0, s_texmtxwrite = 0;
void LOADERDECL TexMtx_ReadDirect_UByte(void* _p)
void LOADERDECL TexMtx_ReadDirect_UByte(const void* _p)
{
TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
int index = DataReadU8() & 0x3f;