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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -24,7 +24,7 @@
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// ==============================================================================
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// Direct
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// ==============================================================================
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void LOADERDECL PosMtx_ReadDirect_UByte(void* _p)
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void LOADERDECL PosMtx_ReadDirect_UByte(const void* _p)
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{
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TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
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int index = DataReadU8() & 0x3f;
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@ -33,7 +33,7 @@ void LOADERDECL PosMtx_ReadDirect_UByte(void* _p)
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}
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int s_texmtxread = 0, s_texmtxwrite = 0;
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void LOADERDECL TexMtx_ReadDirect_UByte(void* _p)
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void LOADERDECL TexMtx_ReadDirect_UByte(const void* _p)
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{
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TVtxAttr* pVtxAttr = (TVtxAttr*)_p;
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int index = DataReadU8() & 0x3f;
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