Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-10-24 23:08:46 +00:00
parent a03f39ac36
commit 72d8c3344b
30 changed files with 591 additions and 474 deletions

View File

@ -117,7 +117,7 @@ public:
static FRAGMENTSHADER* GetShader();
static bool CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram);
static void SetConstants(FRAGMENTSHADER& ps); // sets pixel shader constants
static void SetConstants(); // sets pixel shader constants
// constant management, should be called after memory is committed
static void SetColorChanged(int type, int index);