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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -117,7 +117,7 @@ public:
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static FRAGMENTSHADER* GetShader();
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static bool CompilePixelShader(FRAGMENTSHADER& ps, const char* pstrprogram);
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static void SetConstants(FRAGMENTSHADER& ps); // sets pixel shader constants
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static void SetConstants(); // sets pixel shader constants
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// constant management, should be called after memory is committed
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static void SetColorChanged(int type, int index);
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