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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -19,6 +19,7 @@ files = [
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'Render.cpp',
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'TextureMngr.cpp',
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'ImageWrite.cpp',
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'NativeVertexFormat.cpp',
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'VertexManager.cpp',
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'VertexLoader.cpp',
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'VertexLoader_Normal.cpp',
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