Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-10-24 23:08:46 +00:00
parent a03f39ac36
commit 72d8c3344b
30 changed files with 591 additions and 474 deletions

View File

@ -66,28 +66,28 @@ private:
static TPipelineFunction m_funcTable[NUM_NRM_TYPE][NUM_NRM_FORMAT][NUM_NRM_ELEMENTS];
// direct
static void LOADERDECL Normal_DirectByte(void* _p);
static void LOADERDECL Normal_DirectShort(void* _p);
static void LOADERDECL Normal_DirectFloat(void* _p);
static void LOADERDECL Normal_DirectByte3(void* _p);
static void LOADERDECL Normal_DirectShort3(void* _p);
static void LOADERDECL Normal_DirectFloat3(void* _p);
static void LOADERDECL Normal_DirectByte(const void *_p);
static void LOADERDECL Normal_DirectShort(const void *_p);
static void LOADERDECL Normal_DirectFloat(const void *_p);
static void LOADERDECL Normal_DirectByte3(const void *_p);
static void LOADERDECL Normal_DirectShort3(const void *_p);
static void LOADERDECL Normal_DirectFloat3(const void *_p);
// index8
static void LOADERDECL Normal_Index8_Byte(void* _p);
static void LOADERDECL Normal_Index8_Short(void* _p);
static void LOADERDECL Normal_Index8_Float(void* _p);
static void LOADERDECL Normal_Index8_Byte3(void* _p);
static void LOADERDECL Normal_Index8_Short3(void* _p);
static void LOADERDECL Normal_Index8_Float3(void* _p);
static void LOADERDECL Normal_Index8_Byte(const void *_p);
static void LOADERDECL Normal_Index8_Short(const void *_p);
static void LOADERDECL Normal_Index8_Float(const void *_p);
static void LOADERDECL Normal_Index8_Byte3(const void *_p);
static void LOADERDECL Normal_Index8_Short3(const void *_p);
static void LOADERDECL Normal_Index8_Float3(const void *_p);
// index16
static void LOADERDECL Normal_Index16_Byte(void* _p);
static void LOADERDECL Normal_Index16_Short(void* _p);
static void LOADERDECL Normal_Index16_Float(void* _p);
static void LOADERDECL Normal_Index16_Byte3(void* _p);
static void LOADERDECL Normal_Index16_Short3(void* _p);
static void LOADERDECL Normal_Index16_Float3(void* _p);
static void LOADERDECL Normal_Index16_Byte(const void *_p);
static void LOADERDECL Normal_Index16_Short(const void *_p);
static void LOADERDECL Normal_Index16_Float(const void *_p);
static void LOADERDECL Normal_Index16_Byte3(const void *_p);
static void LOADERDECL Normal_Index16_Short3(const void *_p);
static void LOADERDECL Normal_Index16_Float3(const void *_p);
};
#endif