Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-10-24 23:08:46 +00:00
parent a03f39ac36
commit 72d8c3344b
30 changed files with 591 additions and 474 deletions

View File

@ -224,7 +224,7 @@ const u16 s_mtrltable[16][2] = {{0, 0}, {0, 1}, {1, 1}, {0, 2},
// =======================================================================================
// Syncs the shader constant buffers with xfmem
// ----------------
void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
void VertexShaderMngr::SetConstants()
{
//nTransformMatricesChanged[0] = 0; nTransformMatricesChanged[1] = 256;
//nNormalMatricesChanged[0] = 0; nNormalMatricesChanged[1] = 96;