mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -224,7 +224,7 @@ const u16 s_mtrltable[16][2] = {{0, 0}, {0, 1}, {1, 1}, {0, 2},
|
||||
// =======================================================================================
|
||||
// Syncs the shader constant buffers with xfmem
|
||||
// ----------------
|
||||
void VertexShaderMngr::SetConstants(VERTEXSHADER& vs)
|
||||
void VertexShaderMngr::SetConstants()
|
||||
{
|
||||
//nTransformMatricesChanged[0] = 0; nTransformMatricesChanged[1] = 256;
|
||||
//nNormalMatricesChanged[0] = 0; nNormalMatricesChanged[1] = 96;
|
||||
|
Reference in New Issue
Block a user