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Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -112,7 +112,7 @@ public:
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static bool CompileVertexShader(VERTEXSHADER& ps, const char* pstrprogram);
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// constant management
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static void SetConstants(VERTEXSHADER& vs);
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static void SetConstants();
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static void SetViewport(float* _Viewport);
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static void SetViewportChanged();
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