Code movin' and cleanup again, in the GL plugin. Planning to turn NativeVertexFormat into something cachable, instead of locked to each VertexLoader.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@948 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-10-24 23:08:46 +00:00
parent a03f39ac36
commit 72d8c3344b
30 changed files with 591 additions and 474 deletions

View File

@ -112,7 +112,7 @@ public:
static bool CompileVertexShader(VERTEXSHADER& ps, const char* pstrprogram);
// constant management
static void SetConstants(VERTEXSHADER& vs);
static void SetConstants();
static void SetViewport(float* _Viewport);
static void SetViewportChanged();