mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
Video: split frame dumping settings into 3 resolution dumping modes
also polish aspect ratio related code for clarity
This commit is contained in:
@ -212,23 +212,49 @@ void Presenter::ProcessFrameDumping(u64 ticks) const
|
||||
if (g_frame_dumper->IsFrameDumping() && m_xfb_entry)
|
||||
{
|
||||
MathUtil::Rectangle<int> target_rect;
|
||||
if (!g_ActiveConfig.bInternalResolutionFrameDumps && !g_gfx->IsHeadless())
|
||||
target_rect = GetTargetRectangle();
|
||||
else
|
||||
switch (g_ActiveConfig.frame_dumps_resolution_type)
|
||||
{
|
||||
default:
|
||||
case FrameDumpResolutionType::WINDOW_RESOLUTION:
|
||||
{
|
||||
if (!g_gfx->IsHeadless())
|
||||
{
|
||||
target_rect = GetTargetRectangle();
|
||||
break;
|
||||
}
|
||||
[[fallthrough]];
|
||||
}
|
||||
case FrameDumpResolutionType::XFB_ASPECT_RATIO_CORRECTED_RESOLUTION:
|
||||
{
|
||||
target_rect = m_xfb_rect;
|
||||
const bool allow_stretch = false;
|
||||
auto [float_width, float_height] =
|
||||
ScaleToDisplayAspectRatio(m_xfb_rect.GetWidth(), m_xfb_rect.GetHeight(), allow_stretch);
|
||||
const float draw_aspect_ratio = CalculateDrawAspectRatio(allow_stretch);
|
||||
auto [int_width, int_height] =
|
||||
FindClosestIntegerResolution(float_width, float_height, draw_aspect_ratio);
|
||||
target_rect = MathUtil::Rectangle<int>(0, 0, int_width, int_height);
|
||||
break;
|
||||
}
|
||||
case FrameDumpResolutionType::XFB_RAW_RESOLUTION:
|
||||
{
|
||||
target_rect = m_xfb_rect;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int width = target_rect.GetWidth();
|
||||
int height = target_rect.GetHeight();
|
||||
|
||||
// Ensure divisibility by "VIDEO_ENCODER_LCM" to make it compatible with all the video
|
||||
// encoders. Note that this is theoretically only necessary when recording videos and not
|
||||
// Ensure divisibility by "VIDEO_ENCODER_LCM" and a min of 1 to make it compatible with all the
|
||||
// video encoders. Note that this is theoretically only necessary when recording videos and not
|
||||
// screenshots.
|
||||
// We always scale positively to make sure the least amount of information is lost.
|
||||
//
|
||||
// TODO: this should be added as black padding on the edges by the frame dumper.
|
||||
if ((width % VIDEO_ENCODER_LCM) != 0)
|
||||
if ((width % VIDEO_ENCODER_LCM) != 0 || width == 0)
|
||||
width += VIDEO_ENCODER_LCM - (width % VIDEO_ENCODER_LCM);
|
||||
if ((height % VIDEO_ENCODER_LCM) != 0)
|
||||
if ((height % VIDEO_ENCODER_LCM) != 0 || height == 0)
|
||||
height += VIDEO_ENCODER_LCM - (height % VIDEO_ENCODER_LCM);
|
||||
|
||||
// Remove any black borders, there would be no point in including them in the recording
|
||||
@ -237,6 +263,8 @@ void Presenter::ProcessFrameDumping(u64 ticks) const
|
||||
target_rect.right = width;
|
||||
target_rect.bottom = height;
|
||||
|
||||
// TODO: any scaling done by this won't be gamma corrected,
|
||||
// we should either apply post processing as well, or port its gamma correction code
|
||||
g_frame_dumper->DumpCurrentFrame(m_xfb_entry->texture.get(), m_xfb_rect, target_rect, ticks,
|
||||
m_frame_count);
|
||||
}
|
||||
@ -360,7 +388,8 @@ float Presenter::CalculateDrawAspectRatio(bool allow_stretch) const
|
||||
if (aspect_mode == AspectMode::Stretch)
|
||||
return (static_cast<float>(m_backbuffer_width) / static_cast<float>(m_backbuffer_height));
|
||||
|
||||
auto& vi = Core::System::GetInstance().GetVideoInterface();
|
||||
// The actual aspect ratio of the XFB texture is irrelevant, the VI one is the one that matters
|
||||
const auto& vi = Core::System::GetInstance().GetVideoInterface();
|
||||
const float source_aspect_ratio = vi.GetAspectRatio();
|
||||
|
||||
// This will scale up the source ~4:3 resolution to its equivalent ~16:9 resolution
|
||||
@ -551,7 +580,7 @@ void Presenter::UpdateDrawRectangle()
|
||||
// Don't know if there is a better place for this code so there isn't a 1 frame delay
|
||||
if (g_ActiveConfig.bWidescreenHack)
|
||||
{
|
||||
auto& vi = Core::System::GetInstance().GetVideoInterface();
|
||||
const auto& vi = Core::System::GetInstance().GetVideoInterface();
|
||||
float source_aspect_ratio = vi.GetAspectRatio();
|
||||
// If the game is meant to be in widescreen (or forced to),
|
||||
// scale the source aspect ratio to it.
|
||||
@ -595,9 +624,10 @@ void Presenter::UpdateDrawRectangle()
|
||||
|
||||
// Crop the picture to a standard aspect ratio. (if enabled)
|
||||
auto [crop_width, crop_height] = ApplyStandardAspectCrop(draw_width, draw_height);
|
||||
const float crop_aspect_ratio = crop_width / crop_height;
|
||||
|
||||
// scale the picture to fit the rendering window
|
||||
if (win_aspect_ratio >= crop_width / crop_height)
|
||||
if (win_aspect_ratio >= crop_aspect_ratio)
|
||||
{
|
||||
// the window is flatter than the picture
|
||||
draw_width *= win_height / crop_height;
|
||||
@ -668,6 +698,7 @@ std::tuple<float, float> Presenter::ScaleToDisplayAspectRatio(const int width, c
|
||||
std::tuple<int, int> Presenter::CalculateOutputDimensions(int width, int height,
|
||||
bool allow_stretch) const
|
||||
{
|
||||
// Protect against zero width and height, a minimum of 1 will do
|
||||
width = std::max(width, 1);
|
||||
height = std::max(height, 1);
|
||||
|
||||
|
@ -107,10 +107,13 @@ private:
|
||||
|
||||
void OnBackBufferSizeChanged();
|
||||
|
||||
// Scales a raw XFB resolution to the target (display) aspect ratio,
|
||||
// also accounting for crop and other minor adjustments
|
||||
std::tuple<int, int> CalculateOutputDimensions(int width, int height,
|
||||
bool allow_stretch = true) const;
|
||||
std::tuple<float, float> ApplyStandardAspectCrop(float width, float height,
|
||||
bool allow_stretch = true) const;
|
||||
// Scales a raw XFB resolution to the target (display) aspect ratio
|
||||
std::tuple<float, float> ScaleToDisplayAspectRatio(int width, int height,
|
||||
bool allow_stretch = true) const;
|
||||
|
||||
|
@ -128,7 +128,7 @@ void VideoConfig::Refresh()
|
||||
sDumpEncoder = Config::Get(Config::GFX_DUMP_ENCODER);
|
||||
sDumpPath = Config::Get(Config::GFX_DUMP_PATH);
|
||||
iBitrateKbps = Config::Get(Config::GFX_BITRATE_KBPS);
|
||||
bInternalResolutionFrameDumps = Config::Get(Config::GFX_INTERNAL_RESOLUTION_FRAME_DUMPS);
|
||||
frame_dumps_resolution_type = Config::Get(Config::GFX_FRAME_DUMPS_RESOLUTION_TYPE);
|
||||
bEnableGPUTextureDecoding = Config::Get(Config::GFX_ENABLE_GPU_TEXTURE_DECODING);
|
||||
bPreferVSForLinePointExpansion = Config::Get(Config::GFX_PREFER_VS_FOR_LINE_POINT_EXPANSION);
|
||||
bEnablePixelLighting = Config::Get(Config::GFX_ENABLE_PIXEL_LIGHTING);
|
||||
|
@ -80,6 +80,16 @@ enum class TriState : int
|
||||
Auto
|
||||
};
|
||||
|
||||
enum class FrameDumpResolutionType : int
|
||||
{
|
||||
// Window resolution (not including potential back buffer black borders)
|
||||
WINDOW_RESOLUTION,
|
||||
// The aspect ratio corrected XFB resolution (XFB pixels might not have been square)
|
||||
XFB_ASPECT_RATIO_CORRECTED_RESOLUTION,
|
||||
// The raw unscaled XFB resolution (based on "internal resolution" scale)
|
||||
XFB_RAW_RESOLUTION,
|
||||
};
|
||||
|
||||
// Bitmask containing information about which configuration has changed for the backend.
|
||||
enum ConfigChangeBits : u32
|
||||
{
|
||||
@ -189,7 +199,8 @@ struct VideoConfig final
|
||||
std::string sDumpEncoder;
|
||||
std::string sDumpFormat;
|
||||
std::string sDumpPath;
|
||||
bool bInternalResolutionFrameDumps = false;
|
||||
FrameDumpResolutionType frame_dumps_resolution_type =
|
||||
FrameDumpResolutionType::XFB_ASPECT_RATIO_CORRECTED_RESOLUTION;
|
||||
bool bBorderlessFullscreen = false;
|
||||
bool bEnableGPUTextureDecoding = false;
|
||||
bool bPreferVSForLinePointExpansion = false;
|
||||
|
Reference in New Issue
Block a user