Video: split frame dumping settings into 3 resolution dumping modes

also polish aspect ratio related code for clarity
This commit is contained in:
Filoppi
2024-02-22 02:11:31 +02:00
parent 1f34adf216
commit 72db62e178
8 changed files with 90 additions and 29 deletions

View File

@ -212,23 +212,49 @@ void Presenter::ProcessFrameDumping(u64 ticks) const
if (g_frame_dumper->IsFrameDumping() && m_xfb_entry)
{
MathUtil::Rectangle<int> target_rect;
if (!g_ActiveConfig.bInternalResolutionFrameDumps && !g_gfx->IsHeadless())
target_rect = GetTargetRectangle();
else
switch (g_ActiveConfig.frame_dumps_resolution_type)
{
default:
case FrameDumpResolutionType::WINDOW_RESOLUTION:
{
if (!g_gfx->IsHeadless())
{
target_rect = GetTargetRectangle();
break;
}
[[fallthrough]];
}
case FrameDumpResolutionType::XFB_ASPECT_RATIO_CORRECTED_RESOLUTION:
{
target_rect = m_xfb_rect;
const bool allow_stretch = false;
auto [float_width, float_height] =
ScaleToDisplayAspectRatio(m_xfb_rect.GetWidth(), m_xfb_rect.GetHeight(), allow_stretch);
const float draw_aspect_ratio = CalculateDrawAspectRatio(allow_stretch);
auto [int_width, int_height] =
FindClosestIntegerResolution(float_width, float_height, draw_aspect_ratio);
target_rect = MathUtil::Rectangle<int>(0, 0, int_width, int_height);
break;
}
case FrameDumpResolutionType::XFB_RAW_RESOLUTION:
{
target_rect = m_xfb_rect;
break;
}
}
int width = target_rect.GetWidth();
int height = target_rect.GetHeight();
// Ensure divisibility by "VIDEO_ENCODER_LCM" to make it compatible with all the video
// encoders. Note that this is theoretically only necessary when recording videos and not
// Ensure divisibility by "VIDEO_ENCODER_LCM" and a min of 1 to make it compatible with all the
// video encoders. Note that this is theoretically only necessary when recording videos and not
// screenshots.
// We always scale positively to make sure the least amount of information is lost.
//
// TODO: this should be added as black padding on the edges by the frame dumper.
if ((width % VIDEO_ENCODER_LCM) != 0)
if ((width % VIDEO_ENCODER_LCM) != 0 || width == 0)
width += VIDEO_ENCODER_LCM - (width % VIDEO_ENCODER_LCM);
if ((height % VIDEO_ENCODER_LCM) != 0)
if ((height % VIDEO_ENCODER_LCM) != 0 || height == 0)
height += VIDEO_ENCODER_LCM - (height % VIDEO_ENCODER_LCM);
// Remove any black borders, there would be no point in including them in the recording
@ -237,6 +263,8 @@ void Presenter::ProcessFrameDumping(u64 ticks) const
target_rect.right = width;
target_rect.bottom = height;
// TODO: any scaling done by this won't be gamma corrected,
// we should either apply post processing as well, or port its gamma correction code
g_frame_dumper->DumpCurrentFrame(m_xfb_entry->texture.get(), m_xfb_rect, target_rect, ticks,
m_frame_count);
}
@ -360,7 +388,8 @@ float Presenter::CalculateDrawAspectRatio(bool allow_stretch) const
if (aspect_mode == AspectMode::Stretch)
return (static_cast<float>(m_backbuffer_width) / static_cast<float>(m_backbuffer_height));
auto& vi = Core::System::GetInstance().GetVideoInterface();
// The actual aspect ratio of the XFB texture is irrelevant, the VI one is the one that matters
const auto& vi = Core::System::GetInstance().GetVideoInterface();
const float source_aspect_ratio = vi.GetAspectRatio();
// This will scale up the source ~4:3 resolution to its equivalent ~16:9 resolution
@ -551,7 +580,7 @@ void Presenter::UpdateDrawRectangle()
// Don't know if there is a better place for this code so there isn't a 1 frame delay
if (g_ActiveConfig.bWidescreenHack)
{
auto& vi = Core::System::GetInstance().GetVideoInterface();
const auto& vi = Core::System::GetInstance().GetVideoInterface();
float source_aspect_ratio = vi.GetAspectRatio();
// If the game is meant to be in widescreen (or forced to),
// scale the source aspect ratio to it.
@ -595,9 +624,10 @@ void Presenter::UpdateDrawRectangle()
// Crop the picture to a standard aspect ratio. (if enabled)
auto [crop_width, crop_height] = ApplyStandardAspectCrop(draw_width, draw_height);
const float crop_aspect_ratio = crop_width / crop_height;
// scale the picture to fit the rendering window
if (win_aspect_ratio >= crop_width / crop_height)
if (win_aspect_ratio >= crop_aspect_ratio)
{
// the window is flatter than the picture
draw_width *= win_height / crop_height;
@ -668,6 +698,7 @@ std::tuple<float, float> Presenter::ScaleToDisplayAspectRatio(const int width, c
std::tuple<int, int> Presenter::CalculateOutputDimensions(int width, int height,
bool allow_stretch) const
{
// Protect against zero width and height, a minimum of 1 will do
width = std::max(width, 1);
height = std::max(height, 1);