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TextureCacheBase: Remove the texture size limit for custom textures. Only the GPU restrictions for maximum texture size remain.
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@ -124,10 +124,11 @@ protected:
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TextureCache();
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static GC_ALIGNED16(u8 *temp);
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static unsigned int temp_size;
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private:
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static bool CheckForCustomTextureLODs(u64 tex_hash, int texformat, unsigned int levels);
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static PC_TexFormat LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int& width, unsigned int& height, u8* dest);
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static PC_TexFormat LoadCustomTexture(u64 tex_hash, int texformat, unsigned int level, unsigned int& width, unsigned int& height);
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static void DumpTexture(TCacheEntryBase* entry, unsigned int level);
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