Mostly fix for OGL plugin, putting it's shaders in the right place, few other bugs here and there though. Fix for CPU detect and removed a quick hack to reduce underflows in the HLE plugin. Added AA for Linux, but may be only usable by ATI/Intel cards or Opensource drivers

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@231 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1
2008-08-17 03:56:07 +00:00
parent d1723cae4a
commit 730d80864d
9 changed files with 28 additions and 15 deletions

View File

@ -66,6 +66,8 @@ void Config::Load()
iniFile.Get("Settings", "DumpTextures", &bDumpTextures, 0);
iniFile.Get("Settings", "ShowShaderErrors", &bShowShaderErrors, 0);
iniFile.Get("Settings", "Multisample", &iMultisampleMode, 0);
if(iMultisampleMode == 0)
iMultisampleMode = 1;
std::string s;
iniFile.Get("Settings", "TexDumpPath", &s, 0);
if( s.size() < sizeof(texDumpPath) )