Mostly fix for OGL plugin, putting it's shaders in the right place, few other bugs here and there though. Fix for CPU detect and removed a quick hack to reduce underflows in the HLE plugin. Added AA for Linux, but may be only usable by ATI/Intel cards or Opensource drivers

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@231 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Sonicadvance1
2008-08-17 03:56:07 +00:00
parent d1723cae4a
commit 730d80864d
9 changed files with 28 additions and 15 deletions

View File

@ -18,7 +18,9 @@
#include "Globals.h"
#include <list>
#ifdef _WIN32
#include <mmsystem.h>
#endif
#include "GLInit.h"
#include "Render.h"
@ -450,16 +452,13 @@ void Renderer::ReinitView(int nNewWidth, int nNewHeight)
nBackbufferWidth = nNewWidth > 16 ? nNewWidth : 16;
nBackbufferHeight = nNewHeight > 16 ? nNewHeight : 16;
}
//TODO: Return correct Values
int Renderer::GetTargetWidth()
{
//return 640;
return nBackbufferWidth;
}
int Renderer::GetTargetHeight()
{
//return 480;
return nBackbufferHeight;
}