Merge pull request #4137 from aldelaro5/memCheck-crash-fix

Fix a crash when adding the first memory check while the game is running
This commit is contained in:
Scott Mansell
2016-09-07 14:19:19 +12:00
committed by GitHub
3 changed files with 18 additions and 3 deletions

View File

@ -171,7 +171,7 @@ void MemChecks::Add(const TMemCheck& _rMemoryCheck)
// If this is the first one, clear the JIT cache so it can switch to
// watchpoint-compatible code.
if (!had_any && jit)
jit->ClearCache();
jit->GetBlockCache()->SchedulateClearCacheThreadSafe();
}
void MemChecks::Remove(u32 _Address)
@ -181,11 +181,11 @@ void MemChecks::Remove(u32 _Address)
if (i->StartAddress == _Address)
{
m_MemChecks.erase(i);
if (!HasAny() && jit)
jit->GetBlockCache()->SchedulateClearCacheThreadSafe();
return;
}
}
if (!HasAny() && jit)
jit->ClearCache();
}
TMemCheck* MemChecks::GetMemCheck(u32 address)