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Merge pull request #4137 from aldelaro5/memCheck-crash-fix
Fix a crash when adding the first memory check while the game is running
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@ -171,7 +171,7 @@ void MemChecks::Add(const TMemCheck& _rMemoryCheck)
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// If this is the first one, clear the JIT cache so it can switch to
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// watchpoint-compatible code.
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if (!had_any && jit)
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jit->ClearCache();
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jit->GetBlockCache()->SchedulateClearCacheThreadSafe();
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}
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void MemChecks::Remove(u32 _Address)
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@ -181,11 +181,11 @@ void MemChecks::Remove(u32 _Address)
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if (i->StartAddress == _Address)
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{
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m_MemChecks.erase(i);
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if (!HasAny() && jit)
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jit->GetBlockCache()->SchedulateClearCacheThreadSafe();
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return;
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}
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}
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if (!HasAny() && jit)
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jit->ClearCache();
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}
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TMemCheck* MemChecks::GetMemCheck(u32 address)
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