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Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows.
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@ -73,7 +73,6 @@ public:
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private:
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std::thread thread;
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Common::Event soundSyncEvent;
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Common::Event mainSyncEvent;
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short realtimeBuffer[OAL_MAX_SAMPLES * 2];
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soundtouch::SAMPLETYPE sampleBuffer[OAL_MAX_SAMPLES * SIZE_FLOAT * SURROUND_CHANNELS * OAL_NUM_BUFFERS];
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