QT: Use brackets for description arrays

This commit is contained in:
Ryan Meredith
2018-06-06 09:05:18 -04:00
parent 45b9b7d211
commit 7340935b38
5 changed files with 61 additions and 61 deletions

View File

@ -141,42 +141,42 @@ void AdvancedWidget::OnEmulationStateChanged(bool running)
void AdvancedWidget::AddDescriptions()
{
static const char* TR_WIREFRAME_DESCRIPTION =
static const char TR_WIREFRAME_DESCRIPTION[] =
QT_TR_NOOP("Render the scene as a wireframe.\n\nIf unsure, leave this unchecked.");
static const char* TR_SHOW_STATS_DESCRIPTION =
static const char TR_SHOW_STATS_DESCRIPTION[] =
QT_TR_NOOP("Show various rendering statistics.\n\nIf unsure, leave this unchecked.");
static const char* TR_TEXTURE_FORMAT_DECRIPTION =
static const char TR_TEXTURE_FORMAT_DECRIPTION[] =
QT_TR_NOOP("Modify textures to show the format they're encoded in. Needs an emulation reset "
"in most cases.\n\nIf unsure, leave this unchecked.");
static const char* TR_VALIDATION_LAYER_DESCRIPTION =
static const char TR_VALIDATION_LAYER_DESCRIPTION[] =
QT_TR_NOOP("Enables validation of API calls made by the video backend, which may assist in "
"debugging graphical issues.\n\nIf unsure, leave this unchecked.");
static const char* TR_DUMP_TEXTURE_DESCRIPTION =
static const char TR_DUMP_TEXTURE_DESCRIPTION[] =
QT_TR_NOOP("Dump decoded game textures to User/Dump/Textures/<game_id>/.\n\nIf unsure, leave "
"this unchecked.");
static const char* TR_LOAD_CUSTOM_TEXTURE_DESCRIPTION = QT_TR_NOOP(
static const char TR_LOAD_CUSTOM_TEXTURE_DESCRIPTION[] = QT_TR_NOOP(
"Load custom textures from User/Load/Textures/<game_id>/.\n\nIf unsure, leave this "
"unchecked.");
static const char* TR_CACHE_CUSTOM_TEXTURE_DESCRIPTION =
static const char TR_CACHE_CUSTOM_TEXTURE_DESCRIPTION[] =
QT_TR_NOOP("Cache custom textures to system RAM on startup.\nThis can require exponentially "
"more RAM but fixes possible stuttering.\n\nIf unsure, leave this unchecked.");
static const char* TR_DUMP_EFB_DESCRIPTION =
static const char TR_DUMP_EFB_DESCRIPTION[] =
QT_TR_NOOP("Dump the contents of EFB copies to User/Dump/Textures/.\n\nIf unsure, leave this "
"unchecked.");
static const char* TR_DISABLE_VRAM_COPIES_DESCRIPTION =
static const char TR_DISABLE_VRAM_COPIES_DESCRIPTION[] =
QT_TR_NOOP("Disables the VRAM copy of the EFB, forcing a round-trip to RAM. Inhibits all "
"upscaling.\n\nIf unsure, leave this unchecked.");
static const char* TR_INTERNAL_RESOLUTION_FRAME_DUMPING_DESCRIPTION = QT_TR_NOOP(
static const char TR_INTERNAL_RESOLUTION_FRAME_DUMPING_DESCRIPTION[] = QT_TR_NOOP(
"Create frame dumps and screenshots at the internal resolution of the renderer, rather than "
"the size of the window it is displayed within. If the aspect ratio is widescreen, the "
"output "
"image will be scaled horizontally to preserve the vertical resolution.\n\nIf unsure, leave "
"this unchecked.");
#if defined(HAVE_FFMPEG)
static const char* TR_USE_FFV1_DESCRIPTION =
static const char TR_USE_FFV1_DESCRIPTION[] =
QT_TR_NOOP("Encode frame dumps using the FFV1 codec.\n\nIf unsure, leave this unchecked.");
#endif
static const char* TR_FREE_LOOK_DESCRIPTION = QT_TR_NOOP(
static const char TR_FREE_LOOK_DESCRIPTION[] = QT_TR_NOOP(
"This feature allows you to change the game's camera.\nMove the mouse while holding the "
"right "
"mouse button to pan and while holding the middle button to move.\nHold SHIFT and press "
@ -184,14 +184,14 @@ void AdvancedWidget::AddDescriptions()
"the WASD keys to move the camera by a certain step distance (SHIFT+2 to move faster and "
"SHIFT+1 to move slower). Press SHIFT+R to reset the camera and SHIFT+F to reset the "
"speed.\n\nIf unsure, leave this unchecked.");
static const char* TR_CROPPING_DESCRIPTION =
static const char TR_CROPPING_DESCRIPTION[] =
QT_TR_NOOP("Crop the picture from its native aspect ratio to 4:3 or "
"16:9.\n\nIf unsure, leave this unchecked.");
static const char* TR_PROGRESSIVE_SCAN_DESCRIPTION = QT_TR_NOOP(
static const char TR_PROGRESSIVE_SCAN_DESCRIPTION[] = QT_TR_NOOP(
"Enables progressive scan if supported by the emulated software.\nMost games don't "
"care about this.\n\nIf unsure, leave this unchecked.");
#ifdef _WIN32
static const char* TR_BORDERLESS_FULLSCREEN_DESCRIPTION = QT_TR_NOOP(
static const char TR_BORDERLESS_FULLSCREEN_DESCRIPTION[] = QT_TR_NOOP(
"Implement fullscreen mode with a borderless window spanning the whole screen instead of "
"using "
"exclusive mode.\nAllows for faster transitions between fullscreen and windowed mode, but "