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Replace BorderlessFullscreenEnabled by ExclusiveFullscreenEnabled.
Special handling was associated with this function, which only applies to exclusive fullscreen.
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@ -1104,7 +1104,7 @@ void CFrame::DoStop()
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// If exclusive fullscreen is not enabled then we can pause the emulation
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// before we've exited fullscreen. If not then we need to exit fullscreen first.
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if (!RendererIsFullscreen() || g_Config.BorderlessFullscreenEnabled() ||
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if (!RendererIsFullscreen() || !g_Config.ExclusiveFullscreenEnabled() ||
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SConfig::GetInstance().m_LocalCoreStartupParameter.bRenderToMain)
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{
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Core::SetState(Core::CORE_PAUSE);
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