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https://github.com/dolphin-emu/dolphin.git
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Include system headers using "#include <file.h>", so GCC will not issue warnings about them.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@331 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@ -20,7 +20,7 @@
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#include <mmsystem.h>
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#include <dsound.h>
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#include "dsoundstream.h"
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#include "DSoundStream.h"
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namespace DSound
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{
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@ -20,7 +20,7 @@
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#include <mmsystem.h>
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#include <dsound.h>
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#include "dsoundstream.h"
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#include "DSoundStream.h"
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namespace DSound
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{
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@ -43,7 +43,7 @@ DInput dinput;
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#else
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#include "SDL.h"
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#include <SDL.h>
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SDL_Joystick *joy;
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int numaxes = 0;
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int numbuttons = 0;
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@ -3,7 +3,7 @@
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#include "Common.h"
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#include "D3DBase.h"
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#include "D3Dtexture.h"
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#include "D3DTexture.h"
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#include "Render.h"
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@ -84,7 +84,7 @@ inline float ReadBuffer32F()
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#include "VertexLoader_Position.h"
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#include "VertexLoader_Normal.h"
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#include "VertexLoader_Color.h"
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#include "VertexLoader_textCoord.h"
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#include "VertexLoader_TextCoord.h"
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VertexLoader g_VertexLoaders[8];
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TVtxDesc VertexLoader::m_VtxDesc;
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@ -1,5 +1,4 @@
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#include "shlobj.h"
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#include <shlobj.h>
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#include <xstring>
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#include <string>
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#include "ShellUtil.h"
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@ -15,10 +15,10 @@
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#include "VertexHandler.h"
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#include "TransformEngine.h"
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#include "DlgSettings.h"
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#include "D3DPostProcess.h"
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#include "D3DPostprocess.h"
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#include "D3DTexture.h"
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#include "D3DUtil.h"
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#include "W32Util/misc.h"
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#include "W32Util/Misc.h"
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#include "EmuWindow.h"
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#include "Utils.h"
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@ -2,10 +2,10 @@
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#define MAIN_H
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#include "PluginSpecs_Video.h"
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#include "render.h"
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#include "Render.h"
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extern SVideoInitialize g_VideoInitialize;
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void DebugLog(const char* _fmt, ...);
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#endif
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#endif
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@ -19,7 +19,7 @@
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#include "IniFile.h"
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#if defined(_WIN32)
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#include "svnrev.h"
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#include "OS\Win32.h"
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#include "OS/Win32.h"
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#endif
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#include "GLInit.h"
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@ -27,7 +27,7 @@
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#define USE_SDL 0
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#endif
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#if USE_SDL
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#include "SDL.h"
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#include <SDL.h>
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#endif
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// Handles OpenGL and the window
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@ -28,10 +28,10 @@
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#define GLEW_STATIC
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#include "GLew/glew.h"
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#include "GLew/wglew.h"
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#include "GLew/gl.h"
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#include "GLew/glext.h"
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#include <GLew/glew.h>
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#include <GLew/wglew.h>
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#include <GLew/gl.h>
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#include <GLew/glext.h>
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#else // linux basic definitions
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@ -34,7 +34,7 @@
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#include "XFB.h"
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#ifdef _WIN32
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#include "OS\Win32.h"
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#include "OS/Win32.h"
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#else
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#endif
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@ -18,11 +18,11 @@
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#include "Globals.h"
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#ifdef _WIN32
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#include "OS\Win32.h"
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#include "OS/Win32.h"
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#endif
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#if defined(__APPLE__)
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#include "SDL.h"
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#include <SDL.h>
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#endif
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#include "GUI/ConfigDlg.h"
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@ -96,7 +96,12 @@ void DllConfig(HWND _hParent)
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}
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if(!resFound)
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//and add the res
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{
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{
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resos[i] = strBuffer;
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i++;
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frame.AddFSReso(szBuffer);
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frame.AddWindowReso(szBuffer);
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}
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ZeroMemory(&dmi, sizeof(dmi));
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}
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frame.ShowModal();
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@ -51,7 +51,7 @@
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#include <vector>
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#include <stdio.h>
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#include <time.h>
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#include "SDL.h"
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#include <SDL.h>
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#ifdef _WIN32
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#define SLEEP(x) Sleep(x)
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