Include system headers using "#include <file.h>", so GCC will not issue warnings about them.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@331 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Maarten ter Huurne
2008-08-26 23:32:54 +00:00
parent 60a5a592f9
commit 734586a0ab
27 changed files with 84 additions and 81 deletions

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@ -3,7 +3,7 @@
#include "Common.h"
#include "D3DBase.h"
#include "D3Dtexture.h"
#include "D3DTexture.h"
#include "Render.h"

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@ -84,7 +84,7 @@ inline float ReadBuffer32F()
#include "VertexLoader_Position.h"
#include "VertexLoader_Normal.h"
#include "VertexLoader_Color.h"
#include "VertexLoader_textCoord.h"
#include "VertexLoader_TextCoord.h"
VertexLoader g_VertexLoaders[8];
TVtxDesc VertexLoader::m_VtxDesc;

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@ -1,5 +1,4 @@
#include "shlobj.h"
#include <shlobj.h>
#include <xstring>
#include <string>
#include "ShellUtil.h"

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@ -15,10 +15,10 @@
#include "VertexHandler.h"
#include "TransformEngine.h"
#include "DlgSettings.h"
#include "D3DPostProcess.h"
#include "D3DPostprocess.h"
#include "D3DTexture.h"
#include "D3DUtil.h"
#include "W32Util/misc.h"
#include "W32Util/Misc.h"
#include "EmuWindow.h"
#include "Utils.h"

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@ -2,10 +2,10 @@
#define MAIN_H
#include "PluginSpecs_Video.h"
#include "render.h"
#include "Render.h"
extern SVideoInitialize g_VideoInitialize;
void DebugLog(const char* _fmt, ...);
#endif
#endif