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Include system headers using "#include <file.h>", so GCC will not issue warnings about them.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@331 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -3,7 +3,7 @@
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#include "Common.h"
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#include "D3DBase.h"
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#include "D3Dtexture.h"
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#include "D3DTexture.h"
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#include "Render.h"
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@ -84,7 +84,7 @@ inline float ReadBuffer32F()
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#include "VertexLoader_Position.h"
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#include "VertexLoader_Normal.h"
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#include "VertexLoader_Color.h"
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#include "VertexLoader_textCoord.h"
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#include "VertexLoader_TextCoord.h"
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VertexLoader g_VertexLoaders[8];
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TVtxDesc VertexLoader::m_VtxDesc;
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@ -1,5 +1,4 @@
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#include "shlobj.h"
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#include <shlobj.h>
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#include <xstring>
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#include <string>
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#include "ShellUtil.h"
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@ -15,10 +15,10 @@
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#include "VertexHandler.h"
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#include "TransformEngine.h"
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#include "DlgSettings.h"
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#include "D3DPostProcess.h"
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#include "D3DPostprocess.h"
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#include "D3DTexture.h"
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#include "D3DUtil.h"
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#include "W32Util/misc.h"
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#include "W32Util/Misc.h"
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#include "EmuWindow.h"
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#include "Utils.h"
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@ -2,10 +2,10 @@
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#define MAIN_H
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#include "PluginSpecs_Video.h"
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#include "render.h"
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#include "Render.h"
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extern SVideoInitialize g_VideoInitialize;
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void DebugLog(const char* _fmt, ...);
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#endif
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#endif
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