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https://github.com/dolphin-emu/dolphin.git
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Include system headers using "#include <file.h>", so GCC will not issue warnings about them.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@331 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -19,7 +19,7 @@
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#include "IniFile.h"
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#if defined(_WIN32)
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#include "svnrev.h"
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#include "OS\Win32.h"
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#include "OS/Win32.h"
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#endif
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#include "GLInit.h"
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@ -27,7 +27,7 @@
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#define USE_SDL 0
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#endif
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#if USE_SDL
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#include "SDL.h"
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#include <SDL.h>
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#endif
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// Handles OpenGL and the window
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@ -28,10 +28,10 @@
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#define GLEW_STATIC
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#include "GLew/glew.h"
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#include "GLew/wglew.h"
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#include "GLew/gl.h"
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#include "GLew/glext.h"
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#include <GLew/glew.h>
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#include <GLew/wglew.h>
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#include <GLew/gl.h>
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#include <GLew/glext.h>
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#else // linux basic definitions
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@ -34,7 +34,7 @@
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#include "XFB.h"
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#ifdef _WIN32
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#include "OS\Win32.h"
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#include "OS/Win32.h"
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#else
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#endif
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@ -18,11 +18,11 @@
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#include "Globals.h"
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#ifdef _WIN32
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#include "OS\Win32.h"
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#include "OS/Win32.h"
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#endif
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#if defined(__APPLE__)
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#include "SDL.h"
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#include <SDL.h>
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#endif
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#include "GUI/ConfigDlg.h"
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@ -96,7 +96,12 @@ void DllConfig(HWND _hParent)
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}
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if(!resFound)
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//and add the res
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{
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{
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resos[i] = strBuffer;
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i++;
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frame.AddFSReso(szBuffer);
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frame.AddWindowReso(szBuffer);
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}
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ZeroMemory(&dmi, sizeof(dmi));
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}
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frame.ShowModal();
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