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https://github.com/dolphin-emu/dolphin.git
synced 2024-11-14 21:37:52 -07:00
Fixed a stupid error left by me.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4860 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -571,7 +571,7 @@ bool AllowIdleSkipping()
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// if not then lock CPUThread until GP finish a frame.
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void WaitForFrameFinish()
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{
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while ((fake_GPWatchdogLastToken == fifo.Fake_GPWDToken) && fifo.bFF_GPReadEnable && ((!fifo.bFF_BPEnable && fifo.CPReadWriteDistance) || (fifo.bFF_BPEnable && !fifo.bFF_Breakpoint)));
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while ((fake_GPWatchdogLastToken == fifo.Fake_GPWDToken) && fifo.bFF_GPReadEnable && ((!fifo.bFF_BPEnable && fifo.CPReadWriteDistance) || (fifo.bFF_BPEnable && !fifo.bFF_Breakpoint)))
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{
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s_fifoIdleEvent.Wait();
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}
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@ -97,6 +97,10 @@ void Fifo_ExitLoop()
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// Created to allow for self shutdown.
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void Fifo_ExitLoopNonBlocking()
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{
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// This should break the wait loop in CPU thread
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CommandProcessor::fifo.bFF_GPReadEnable = false;
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CommandProcessor::SetFifoIdleFromVideoPlugin();
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// Terminate GPU thread loop
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fifoStateRun = false;
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fifo_run_event.Set();
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}
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@ -227,12 +227,12 @@ void Initialize(void *init)
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WMdisplay = (Display*)g_WiimoteInitialize.hWnd;
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#endif
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// Load IR settings, as this is a per-game setting and the user might have loaded a different game
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g_Config.LoadIR();
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g_ISOId = g_WiimoteInitialize.ISOId;
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DEBUG_LOG(WIIMOTE, "ISOId: %08x %s", g_WiimoteInitialize.ISOId, Hex2Ascii(g_WiimoteInitialize.ISOId).c_str());
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// Load IR settings, as this is a per-game setting and the user might have loaded a different game
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g_Config.LoadIR();
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// Run this first so that WiiMoteReal::Initialize() overwrites g_Eeprom
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WiiMoteEmu::Initialize();
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@ -791,6 +791,7 @@ void PADConfigDialognJoy::CreateGUIControls()
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// Create objects for general settings 3
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m_gGenSettingsID[i] = new wxStaticBoxSizer( wxVERTICAL, m_Controller[i], wxT("Settings") );
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m_CBSaveByID[i] = new wxCheckBox(m_Controller[i], IDC_SAVEBYID, wxT("Save by ID"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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m_CBSaveByID[i]->Enable(false);
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m_CBShowAdvanced[i] = new wxCheckBox(m_Controller[i], IDC_SHOWADVANCED, wxT("Show advanced settings"), wxDefaultPosition, wxDefaultSize, 0, wxDefaultValidator);
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// Populate general settings 3
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