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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-23 22:29:39 -06:00
Now Dolphin officially supports multiple REAL WiiMotes!
Only downside: You can't change between Real and Emulated WiiMotes while the game is running anymore... This is due to the way the Real WiiMotes are assigned to the slots... I've tested it with 2 real WiiMotes, but I can't see why it wouldn't work with 4! Also, you can assign Real or Emulated WiiMotes to any one of the four slots that it will be respected! Happy New Year everybody! git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4765 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -310,7 +310,7 @@ void Wiimote_InterruptChannel(int _number, u16 _channelID, const void* _pData, u
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WiiMoteEmu::InterruptChannel(_number, _channelID, _pData, _Size);
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#if HAVE_WIIUSE
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else if (g_RealWiiMotePresent)
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WiiMoteReal::InterruptChannel(_channelID, _pData, _Size); // TODO: Multi-Wiimote
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WiiMoteReal::InterruptChannel(_number, _channelID, _pData, _Size);
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#endif
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}
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@ -330,7 +330,7 @@ void Wiimote_ControlChannel(int _number, u16 _channelID, const void* _pData, u32
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WiiMoteEmu::ControlChannel(_number, _channelID, _pData, _Size);
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#if HAVE_WIIUSE
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else if (g_RealWiiMotePresent)
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WiiMoteReal::ControlChannel(_channelID, _pData, _Size); // TODO: Multi-Wiimote
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WiiMoteReal::ControlChannel(_number, _channelID, _pData, _Size);
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#endif
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}
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@ -359,7 +359,7 @@ void Wiimote_Update(int _number)
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WiiMoteEmu::Update(_number);
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#if HAVE_WIIUSE
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else if (g_RealWiiMotePresent)
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WiiMoteReal::Update(); // TODO: Multi-Wiimote
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WiiMoteReal::Update(_number);
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#endif
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/*
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