diff --git a/Source/Core/DolphinWX/Src/Frame.cpp b/Source/Core/DolphinWX/Src/Frame.cpp index 115e973a1f..60d6039e8e 100644 --- a/Source/Core/DolphinWX/Src/Frame.cpp +++ b/Source/Core/DolphinWX/Src/Frame.cpp @@ -345,7 +345,7 @@ CFrame::CFrame(wxFrame* parent, if (SConfig::GetInstance().m_InterfaceLogWindow) m_LogWindow = new CLogWindow(this, IDM_LOGWINDOW); // Start debugging mazimized - //if (UseDebugger) this->Maximize(true); + if (UseDebugger) this->Maximize(true); // Debugger class if (UseDebugger) { diff --git a/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp b/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp index 0ce2707d80..129d308018 100644 --- a/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp +++ b/Source/Plugins/Plugin_VideoOGL/Src/GUI/ConfigDlg.cpp @@ -245,7 +245,7 @@ void GFXConfigDialogOGL::CreateGUIControls() m_Fullscreen->SetToolTip( wxT("Start the separate window in fullscreen mode.") wxT(" Press Alt+Enter to switch between Fullscreen and Windowed mode.") - wxT("\n\nApplies instanty during gameplay: ")); + wxT("\n\nApplies instanty during gameplay: ")); m_NativeResolution->SetToolTip( wxT("This will use the game's native resolution and stretch it to fill the") wxT("\nwindow instead of changing the internal display resolution. It")