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VideoCommon/RenderBase: Remove dependency on renderer global within renderer
There's no need to have a dependency when we can simply call the function itself as part of the instance itself.
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@ -629,8 +629,8 @@ void Renderer::ScaleTexture(AbstractFramebuffer* dst_framebuffer,
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BeginUtilityDrawing();
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// The shader needs to know the source rectangle.
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const auto converted_src_rect = g_renderer->ConvertFramebufferRectangle(
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src_rect, src_texture->GetWidth(), src_texture->GetHeight());
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const auto converted_src_rect =
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ConvertFramebufferRectangle(src_rect, src_texture->GetWidth(), src_texture->GetHeight());
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const float rcp_src_width = 1.0f / src_texture->GetWidth();
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const float rcp_src_height = 1.0f / src_texture->GetHeight();
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const std::array<float, 4> uniforms = {{converted_src_rect.left * rcp_src_width,
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@ -1036,7 +1036,7 @@ bool Renderer::InitializeImGui()
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pconfig.framebuffer_state.samples = 1;
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pconfig.framebuffer_state.per_sample_shading = false;
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pconfig.usage = AbstractPipelineUsage::Utility;
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m_imgui_pipeline = g_renderer->CreatePipeline(pconfig);
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m_imgui_pipeline = CreatePipeline(pconfig);
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if (!m_imgui_pipeline)
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{
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PanicAlert("Failed to create imgui pipeline");
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