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Patch from Degasus that removes the last of the the GL_TEXTURE_RECTANGLE usages. This is needed to have GLES3 support.
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@ -666,7 +666,7 @@ const u8* Jit64::DoJit(u32 em_address, PPCAnalyst::CodeBuffer *code_buf, JitBloc
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{
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char ppcInst[256];
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DisassembleGekko(ops[i].inst.hex, em_address, ppcInst, 256);
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NOTICE_LOG(DYNA_REC, "Unflushed register: %s", ppcInst);
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//NOTICE_LOG(DYNA_REC, "Unflushed register: %s", ppcInst);
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}
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#endif
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if (js.skipnext) {
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@ -18,7 +18,11 @@
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#define _INTERFACEEGL_H_
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#if USE_GLES
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#ifdef USE_GLES3
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#include <GLES3/gl3.h>
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#else
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#include <GLES2/gl2.h>
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#endif
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#else
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#include <GL/glxew.h>
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#include <GL/gl.h>
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