Remove wait_for_completion parameter from Renderer::SaveScreenshot

This is now unused. Seems like it was an improper fix
(there would be a race if saving the screenshot took longer
than 2 seconds) back when it was used too.
This commit is contained in:
JosJuice
2020-08-06 21:57:12 +02:00
parent 25ebc3c07c
commit 7385e9129c
4 changed files with 11 additions and 21 deletions

View File

@ -713,26 +713,25 @@ static std::string GenerateScreenshotName()
return name;
}
void SaveScreenShot(bool wait_for_completion)
void SaveScreenShot()
{
const bool bPaused = GetState() == State::Paused;
SetState(State::Paused);
g_renderer->SaveScreenshot(GenerateScreenshotName(), wait_for_completion);
g_renderer->SaveScreenshot(GenerateScreenshotName());
if (!bPaused)
SetState(State::Running);
}
void SaveScreenShot(std::string_view name, bool wait_for_completion)
void SaveScreenShot(std::string_view name)
{
const bool bPaused = GetState() == State::Paused;
SetState(State::Paused);
g_renderer->SaveScreenshot(fmt::format("{}{}.png", GenerateScreenshotFolderPath(), name),
wait_for_completion);
g_renderer->SaveScreenshot(fmt::format("{}{}.png", GenerateScreenshotFolderPath(), name));
if (!bPaused)
SetState(State::Running);