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Remove wait_for_completion parameter from Renderer::SaveScreenshot
This is now unused. Seems like it was an improper fix (there would be a race if saving the screenshot took longer than 2 seconds) back when it was used too.
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@ -199,7 +199,7 @@ public:
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float EFBToScaledYf(float y) const;
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// Random utilities
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void SaveScreenshot(std::string filename, bool wait_for_completion);
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void SaveScreenshot(std::string filename);
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void DrawDebugText();
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virtual void ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,
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