Remove wait_for_completion parameter from Renderer::SaveScreenshot

This is now unused. Seems like it was an improper fix
(there would be a race if saving the screenshot took longer
than 2 seconds) back when it was used too.
This commit is contained in:
JosJuice
2020-08-06 21:57:12 +02:00
parent 25ebc3c07c
commit 7385e9129c
4 changed files with 11 additions and 21 deletions

View File

@ -199,7 +199,7 @@ public:
float EFBToScaledYf(float y) const;
// Random utilities
void SaveScreenshot(std::string filename, bool wait_for_completion);
void SaveScreenshot(std::string filename);
void DrawDebugText();
virtual void ClearScreen(const MathUtil::Rectangle<int>& rc, bool colorEnable, bool alphaEnable,