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Vulkan: Implement compute-shader based GPU texture decoding
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@ -138,6 +138,21 @@ void TextureCache::CopyRectangleFromTexture(TCacheEntry* dst_texture,
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ScaleTextureRectangle(dst_texture, dst_rect, src_texture, src_rect);
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}
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bool TextureCache::SupportsGPUTextureDecode(TextureFormat format, TlutFormat palette_format)
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{
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return m_texture_converter->SupportsTextureDecoding(format, palette_format);
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}
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void TextureCache::DecodeTextureOnGPU(TCacheEntryBase* entry, u32 dst_level, const u8* data,
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size_t data_size, TextureFormat format, u32 width, u32 height,
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u32 aligned_width, u32 aligned_height, u32 row_stride,
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const u8* palette, TlutFormat palette_format)
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{
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m_texture_converter->DecodeTexture(static_cast<TCacheEntry*>(entry), dst_level, data, data_size,
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format, width, height, aligned_width, aligned_height,
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row_stride, palette, palette_format);
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}
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void TextureCache::CopyTextureRectangle(TCacheEntry* dst_texture,
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const MathUtil::Rectangle<int>& dst_rect,
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Texture2D* src_texture,
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