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Vulkan: Implement compute-shader based GPU texture decoding
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@ -235,6 +235,7 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
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config->backend_info.bSupportsClipControl = true; // Assumed support.
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config->backend_info.bSupportsMultithreading = true; // Assumed support.
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config->backend_info.bSupportsComputeShaders = true; // Assumed support.
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config->backend_info.bSupportsGPUTextureDecoding = true; // Assumed support.
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config->backend_info.bSupportsInternalResolutionFrameDumps = true; // Assumed support.
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config->backend_info.bSupportsPostProcessing = false; // No support yet.
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config->backend_info.bSupportsDualSourceBlend = false; // Dependent on features.
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@ -245,7 +246,6 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
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config->backend_info.bSupportsSSAA = false; // Dependent on features.
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config->backend_info.bSupportsDepthClamp = false; // Dependent on features.
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config->backend_info.bSupportsReversedDepthRange = false; // No support yet due to driver bugs.
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config->backend_info.bSupportsGPUTextureDecoding = false; // No support yet.
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}
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void VulkanContext::PopulateBackendInfoAdapters(VideoConfig* config, const GPUList& gpu_list)
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