Vulkan: Implement compute-shader based GPU texture decoding

This commit is contained in:
Stenzek
2016-12-09 22:23:07 +10:00
parent 5fbc63fbcf
commit 739aced97c
5 changed files with 226 additions and 2 deletions

View File

@ -235,6 +235,7 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
config->backend_info.bSupportsClipControl = true; // Assumed support.
config->backend_info.bSupportsMultithreading = true; // Assumed support.
config->backend_info.bSupportsComputeShaders = true; // Assumed support.
config->backend_info.bSupportsGPUTextureDecoding = true; // Assumed support.
config->backend_info.bSupportsInternalResolutionFrameDumps = true; // Assumed support.
config->backend_info.bSupportsPostProcessing = false; // No support yet.
config->backend_info.bSupportsDualSourceBlend = false; // Dependent on features.
@ -245,7 +246,6 @@ void VulkanContext::PopulateBackendInfo(VideoConfig* config)
config->backend_info.bSupportsSSAA = false; // Dependent on features.
config->backend_info.bSupportsDepthClamp = false; // Dependent on features.
config->backend_info.bSupportsReversedDepthRange = false; // No support yet due to driver bugs.
config->backend_info.bSupportsGPUTextureDecoding = false; // No support yet.
}
void VulkanContext::PopulateBackendInfoAdapters(VideoConfig* config, const GPUList& gpu_list)