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Fix code to comply with coding style
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@ -477,11 +477,11 @@ float GetAspectRatio(bool wide)
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{
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if (wide)
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{
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return 16.0f/9.0f;
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return 16.0f / 9.0f;
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}
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else
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{
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return 4.0f/3.0f;
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return 4.0f / 3.0f;
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}
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}
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return ((float)width / (float)height) * pixelAR;
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