have separate variables/functions for VS/PS ubo stuff, array was confusing.

This commit is contained in:
Jordan Woyak
2011-12-11 04:11:57 -06:00
committed by Sonicadvance1
parent a809feae1a
commit 73a29bf6a1
4 changed files with 47 additions and 46 deletions

View File

@ -522,12 +522,12 @@ void SetPSConstant4fvByName(const char * name, unsigned int offset, const float
void SetGLSLPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
{
float f[4] = { f1, f2, f3, f4 };
float const f[4] = {f1, f2, f3, f4};
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
ProgramShaderCache::SetUniformObjects(0, const_number, f);
return;
ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
return;
}
for (unsigned int a = 0; a < 10; ++a)
{
@ -544,8 +544,8 @@ void SetGLSLPSConstant4fv(unsigned int const_number, const float *f)
{
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
ProgramShaderCache::SetUniformObjects(0, const_number, f);
return;
ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, 1);
return;
}
for (unsigned int a = 0; a < 10; ++a)
{
@ -562,8 +562,8 @@ void SetMultiGLSLPSConstant4fv(unsigned int const_number, unsigned int count, co
{
if (g_ActiveConfig.backend_info.bSupportsGLSLUBO)
{
ProgramShaderCache::SetUniformObjects(0, const_number, f, count);
return;
ProgramShaderCache::SetMultiPSConstant4fv(const_number, f, count);
return;
}
for (unsigned int a = 0; a < 10; ++a)
{